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ballooncity247's Avatar
Old (#1)
Hey guys,

I'm working on my first character for my portfolio >_< (why do I feel like I'm about to be hit by a fail-train!!) and I'm making a lego version of daphne from scooby-doo (thinking of applying to TT games in case you were thinking "thats a bit of a strange idea" =P)

The body I have done already and that's all fine but now I'm trying to do the hair .... hhmmmmm ....



I've been pushing and pulling around primitives all evening trying to get something to work but it's just not happening!!

Anyone got any good places to start please let me know ^_^
Offline , null, 17 Posts, Join Date Dec 2009, Location London, UK  
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cryrid's Avatar
Old (#2)




Lego hair seems like it's always simple. You could probably do something quick in a program like sculptris, and retoplogize?
Offline , dedicated polycounter, 1,691 Posts, Join Date Oct 2009, Location Charlottetown  
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thomasmahler's Avatar
Old (#3)
Just model it out. Either lay down a few planes to get the general flow down and then patch shit up or sculpt it in Z or Mud. Should be really simple. I love doing comic hair, mucho better than spending days setting up fucking hairplanes.
Offline , line, 60 Posts, Join Date Jan 2008, Location Irvine  
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