|
created 2010 Comicon: Valkyrie [Big Pics Ahoy]
on 10-17-2010 12:31 PM
Hey dudes, heres my entry for comicon this year over at GA.
I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more.
I took inspiration from Aion, Genzoman's wicked illustrations, Shunya Yamashita's female face illustrations.
Shes under budget at around 11,200 which I was really surprised with at the end, I should have used those extra tris to round out some more of the armour pieces but i didnt really know how heavy the wings were going to be before I actually started blocking them out, in the end they are barely 100 tris each!!
By that time I had literally no time to go back to the mesh and start cutting stuff back in.
Beauty Shot
Presentation Shot
Textures
( Am working on a decent wireframe and a 360 spin to post up so you can get a real sense of scale from her wings etc)
Everything is hand painted except for the light dirt overlay on the metal. And i havent used any renderers for any of these shots - just straight viewport grabs from max using xoliul's badass shader which is totally free for both max and maya.
For my beauty shot I painted smoke using a photoshop smoke tutorial I found on the web, and for the 'particles' I simply found a pic of a night sky with bajillions of stars on it, scaled them up to 3 different sizes and erased which ones i didnt want to help give that illusion of depth.
After working until 4:00am on it i looked at it in the morning and saw that it looks like shes underwater.... doh! but hey thats how I rolled.
Lessons learnt from this comp:
* Wings that work nicely are fucking hard to pull off, no rigger in their right mind would be happy with trying to make what ive done work nicely.. heh.
* Trying to work with a character that has a massive silhouette in its entirety can be frustrating, I want to show her face but that would mean cutting off her wings, or cranking up the perspective or finding some strange angle to shoot her at etc.
* I underestimated the time it would takes to present a character like this.
Some WIPS and other goodies
Thanks for looking dudes, hope you like!
Last edited by Hazardous; 10-17-2010 at 12:43 PM..
|
, dedicated polycounter,
1,411 Posts,
Join Date Sep 2007,
Location Widgee, Australia
|
I've already given my praise over on GA but it deserves more.
Easily one of the best pieces I've seen in a long time. That beauty shot goes further than just being a 'good model technically and aesthetically' it's a piece of fucking art dude.
Nice to see a bit of Xoliul action too in a world becoming quickly overpopulated with a certain primate ;p.
|
, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
|
Amazing work!
I especially enjoy the work on her face and her beautyfull eyes. Lovely. Also the wings are impressive. I also like the simplicity of her armor. Not overdone with ornaments and such. It fits nicely.
I guess the special effects on her spear in the beauty shot are painted. Or did you some particle effect magic to get the effects into 3d?
|
, triangle,
292 Posts,
Join Date Aug 2008,
Location Oberhausen, Germany
|
This is absolutely insane. Great work!
|
, spline,
227 Posts,
Join Date Nov 2009,
Location Norway
|
Simply gorgeous.
|
, spline,
188 Posts,
Join Date May 2010,
Location Kirkland, WA
|
Yeah the eyes and the wings are sweet. Great presentation.
|
, spline,
132 Posts,
Join Date Nov 2008,
|
love eyes execution..
|
, triangle,
359 Posts,
Join Date Jan 2010,
Location Slovakia
|
Brilliant work, those eyes are amazing!
|
, polycounter,
837 Posts,
Join Date Jan 2010,
Location UK
|
Absolutely beautiful!
The face is one of my favorite parts, especially the eyes and lips!
Also I love the wings. Is each "feather" a plane that you moved the vertexes around for? Sorry I'm new to the modeling scene and was just wondering haha.
Great job anyways!
|
, vertex,
46 Posts,
Join Date Oct 2010,
|
Great work! Few words about diffuse?
|
, line,
86 Posts,
Join Date Feb 2010,
Location Vladivostok, Russia
|
goddam hazardous you cool man, nice work. the slits on the helmet look weird close up but from far away its fine (just limited polys i guess). aussie pride.
|
, polygon,
603 Posts,
Join Date Nov 2008,
Location Sydney, Australia
|
Stellar stuff. I am going to put this up in the banner rotation first thing tomorrow morning.
|
, Administrator,
8,667 Posts,
Join Date Oct 2004,
Location Toronto, Canada
|
Superb stuff. Was a bit sceptical on the wings of the first image but the others sold it. Love how you managed the skin as well.
|
, polycounter,
1,140 Posts,
Join Date Dec 2007,
|
Awesome job man! Well done! I don't think the header does this model justice though. Might just be me, but it could be better (the new polycount header, not the model itself!).
|
, dedicated polycounter,
1,458 Posts,
Join Date Nov 2009,
Location Montreal, QC, Canada
|
Holy crap thanks for the banner guys - totally honored!
Slave Zero: Thanks man, yeah the smoke and particles are added in photoshop after the screengrab - I really like Xoliuls shader, very little post work involved in any shot once some good lights have been setup!
Charlie: Haha yeah man you got it pretty much - each plane is moved around and placed individually until i found the right volume that I was after for the wing. It was much more challenging that i thought it would be, and i imagine it would be alot more challenging to make a wing that actually works well animated - that will be the next step!
Sampson: thanks dude, Your right i should have cut those things out of the helmet - always next time!!
Thanks again guys, stoked you like her 
|
, dedicated polycounter,
1,411 Posts,
Join Date Sep 2007,
Location Widgee, Australia
|
She looks wicked dude. Awesome work!
|
, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
|
Sounds incredibly tedious but if the wings turn out as great as yours did I think it's definitely worth it! Thanks for answering as well, I'll give wings ago once I get around to character modeling.
Congratulations on getting top row you deserve it for this awesome piece.
|
, vertex,
46 Posts,
Join Date Oct 2010,
|
Gotta say man, the first thing I thought when i saw this was Aion, which had stella graphics and you actually made it look better. Those wings and that face are badass
|
, triangle,
360 Posts,
Join Date Mar 2009,
Location Brisbane, Australia
|
Very cool, congrats!
|
, veteran polycounter,
4,988 Posts,
Join Date Oct 2004,
Location Irvine CA
|
very purty girly you got there.
|
, spline,
238 Posts,
Join Date Jul 2010,
Location Indiana
|
Simply amazing, the high to low transferred perfectly, with how the specular is reacting, it at times can look like a cg model, very very nice!
|
, card carrying polycounter,
2,402 Posts,
Join Date Jan 2005,
Location London, Ontario
|
great stuff hazardous! saved off that close up off the face for reference/inspiration : D
|
, spline,
202 Posts,
Join Date Apr 2009,
|
simply fantastic! i feel sorry for the judges who have to choose a winner out of all of these
|
, polycounter,
773 Posts,
Join Date Sep 2009,
Location Cambridge, England
|
Gonna be the stickler here who says it's boring as hell. The craftsmanship is gr8 but what else?
The avatar tells all
|
, dedicated polycounter,
1,893 Posts,
Join Date Nov 2004,
Location Israel
|
Awesome work!! And congrats on the banner!
|
, polygon,
513 Posts,
Join Date Aug 2009,
Location Los Angeles, CA
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|