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created Pirates of New Horizons "RELEASED" !
on 10-06-2010 04:28 AM
Last edited by warby; 02-29-2012 at 05:30 AM..
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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congrats man! will check it out soon!
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, veteran polycounter,
3,191 Posts,
Join Date Sep 2006,
Location Berlin Germany
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Nice, downloading it as I type!
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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I just finished it, and filled the survey!
It's really good and gave me 40min of nice smooth gameplay. I played with mouse/keyboard and I had no problems at all with that setup.
The only nitpicks I have about the game is the physics and animations are sometimes a little rigid, but overall, the gameplay was great, enjoyed that telegraph pole race as well!
I hope you can continue with it.
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, polycounter,
869 Posts,
Join Date Feb 2009,
Location Belgium
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ha someone found the ninja race ... NICE i thought i wasted my time there implementing it ^^
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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Ill give it a shot after class today, congrats man!
Portfolio
Currently Seeking a Student Job Placement
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, polygon,
550 Posts,
Join Date Apr 2010,
Location Ontario, Canada
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- I broke the main menu. When I click the buttons, they do highlight but nothing happens. Cant play anymore
- Music and sounds in general way too loud to my taste and there is no volume slider.
- Why does the character get on her knees when she picks up the compass?
- Don't know if blocking works. Atleast there is no animation for it.
- How did the bad guys get inside the ships hull when the there are no holes and I was on the deck killing them the whole time?
- I managed to fail the platform jumping part twice and everytime had to start a new game because the character just falls indefinitely and does not die.
- Gamepad turns the camera way too slow.
- Why there's no 'load' when there are checkpoints?
Where does the game save it's settings?
Edit: argh @ javascript
Last edited by moziz; 10-06-2010 at 08:43 AM..
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, null,
4 Posts,
Join Date Jul 2009,
Location Finland
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The screens look rad. I'm downloading now. I can't wait to play it.
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, line,
78 Posts,
Join Date May 2008,
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Quote:
Originally Posted by moziz
- I broke the main menu. When I click the buttons, they do highlight but nothing happens. Cant play anymore 
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are you using a gamepad or the mouse to click on the buttons ? and how far did you play before the menu broke ? or did it break on the splash screen?
Quote:
Originally Posted by moziz
- Music and sounds in general way too loud to my taste and there is no volume slider.
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we wanted to add that but didn't have the time
Quote:
Originally Posted by moziz
- Why does the character get on her knees when she picks up the compass?
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so that her face and the item are not covered by the conversation backdrop ^^ (which has to be there because unity doesn't support /shadows/outlines around fonts ... which means you have to pick a color for your font and hope that the backdrop of it is significantly different so that you can read it ! unless you add a background where you know the color and than you are safe !
Quote:
Originally Posted by moziz
- Don't know if blocking works. At least there is no animation for it.
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blocking works and it has an animation !
Quote:
Originally Posted by moziz
- How did the bad guys get inside the ships hull when the there are no holes and I was on the deck killing them the whole time?
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i dont spawn guys down there so they can only have followed you there !
Quote:
Originally Posted by moziz
- I managed to fail the platform jumping part twice and everytime had to start a new game because the character just falls indefinitely and does not die.
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can you please tell me where exactly ? i just replayed the game and i definitely have a killzone under each level !
Quote:
Originally Posted by moziz
- Gamepad turns the camera way too slow.
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can be tweaked to your hearts content in the options menu ! i figured thats an intuitive place to put it !
Quote:
Originally Posted by moziz
- Why there's no 'load' when there are checkpoints?
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thats where you reappear when you die ! loading and saving was canceled because of the short length of the prototype .... and well .... time constraints again ! i would have loved to have it in there though
Quote:
Originally Posted by moziz
Where does the game save it's settings?
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i dont know ... gotta ask unity
Quote:
Originally Posted by moziz
Edit: argh @ javascript
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java what ? we wrote everything in c#
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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hey warby
i just played it and filled out the survey. i think it's a very good prototype. it plays smooth and leaves a very positive feeling. i hope you will get the chance to make it happen!
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, vertex,
34 Posts,
Join Date May 2010,
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Played it, did the survey. Really enjoyed it, but here's some thoughts:
That intro was a real bummer. very long and no where near the art quality or interactivity of the game. Seems tacked on as though the gamer "needs-to-know" all this information they don't. "Hey here's all these character and things going on, wait they're all dead, forget that war with pirates and a navy now it's you and some aliens" Just no point. Oh and when that eyeball was looking in the window everybody got scared and ran from my computer.
After that, the game was great. Beautiful, colorful worlds with lots to do.
You guys could rename this game "No Health" because there is no health anywhere. I was near dead for most of the game. I broke all the barrels, found tons of stuff, but almost never any health to survive.
Camera is too close for platforming. Most places you're supposed to jump are more of a blind faith jump that it's the way to go since the compass is pointing that direction.
The grappling hook is REAL tricky. Most of the time it'd stay on-target with the previous link, and I'd go back or die. Had to get my girl directly under the next link to target it.
That said, I really enjoyed it, and want to play more. In fact, I'll probably play it again later to really explore everything. I mostly plowed through this run.
when I found the treasure room, and all that gold poured into my ship. That was awesome
EDIT: btw, EVERYONE should play through this game to see lava island. Worth it!
Last edited by cholden; 10-06-2010 at 01:59 PM..
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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Quote:
Originally Posted by warby
are you using a gamepad or the mouse to click on the buttons ? and how far did you play before the menu broke ? or did it break on the splash screen?
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I figured why it does that. At some point, I have accidentally unbound attack from Mouse1 and because you use the attack button as the menu trigger, menu didn't work.
Quote:
Originally Posted by warby
so that her face and the item are not covered by the conversation backdrop ^^ (which has to be there because unity doesn't support /shadows/outlines around fonts ... which means you have to pick a color for your font and hope that the backdrop of it is significantly different so that you can read it ! unless you add a background where you know the color and than you are safe !
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Wouldn't it be better if you just showed the item along side the text? Like text above and big compass rotating underneath it or something.
Quote:
Originally Posted by warby
blocking works and it has an animation !
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I was so sure I bound it to my pad but I guess I didn't. Couldn't test it when I wrote the post because of the menu bug. Now that I got the menus working again, I tested it and it's ok.
Quote:
Originally Posted by warby
i don't spawn guys down there so they can only have followed you there !
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Could be. They didnt follow me back out though.
Quote:
Originally Posted by warby
can you please tell me where exactly ? i just replayed the game and i definitely have a killzone under each level !
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It seems I can fall through the killzones if I spam the jump button.
Quote:
Originally Posted by warby
can be tweaked to your hearts content in the options menu ! i figured that's an intuitive place to put it !
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It's sometimes difficult for me to see things...
Quote:
Originally Posted by warby
java what ? we wrote everything in c#
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That wasn't pointed at the game but polycount forums. I wrote my reply in notepad++ and tried pasting it to the quick reply box, it came out wrong even though it looked good in the reply box. Had to enable javascript to retain line breaks.
Why does the character stop all horizontal motion when I press the jump button? Makes jumping long distances kinda hard when you have to press the jump button as fast as possible.
Your game has great potential. The world can never have enough good action adventure games.
Last edited by moziz; 10-06-2010 at 04:01 PM..
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, null,
4 Posts,
Join Date Jul 2009,
Location Finland
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I really enjoyed this game. The moment I saw the island and was able to explore it I knew it would be fun. The storytelling elements in the game need some work, the art was great but you need some more work put into that intro. The grapple controls and the swimming controls need work with the keyboard and mouse but I found the overall gameplay experience to be quite enjoyable. The combat was kind of a pain at first but it still works ok. That all said, I would definitely play a full version too.
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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very nice, i was actually somewhat invested in the story! I would love to play more! girl pirate all the way!
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, triangle,
265 Posts,
Join Date Mar 2008,
Location Boston, MA
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Hi Warby,
I played and enjoyed it very much. It's a great step , and I wish you a lot of luck with it.
Last edited by PeterK; 10-06-2010 at 05:24 PM..
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, polycounter,
798 Posts,
Join Date Oct 2004,
Location Maryland, USA
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Oh em gee, Free!
Excellent artwork in there, I haven't downloaded It but from the pix I say good job, It looks like fun.
If I get any time I will try It.
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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thanks guys
@$!nz go and play it man you ! this thing should run in just about every machine out there ! (unless youare on linux !)
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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we just hit kotaku
http://kotaku.com/5657726/the-game-f...e-a-sky-pirate
and the editor seams to like it !
/edit also if you want to help
http://digg.com/news/gaming/blog_arc...otype_released
a digg would be appreciated !
Last edited by warby; 10-07-2010 at 05:45 AM..
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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Nice work! I'm trying to get Unity inside my head at the moment. Nice to see a creative project being released.
Found a bug tho ^_^
When your falling of a ship / cliff or anything to the nothingness. IF you hold down block you don't die and keep falling and falling and falling and falling hehe. And you have to exit the game and start over.
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, spline,
129 Posts,
Join Date Jul 2009,
Location Sweden - Arlöv
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ah that is probably what happened to moziz ! thanks for finding that man ! 
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, polycounter,
837 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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Really enjoyed this. Played it through to the end, including exploring the entire first island (got 5 of the 6 lighthouses lit, too, but couldn't figure out how to get to the top of the observatory  ). Ninja race was hilarious, but man, what a tease for not giving me the rope-sliding ability :p
Camera could use some tweaking, I think. Felt a bit rigid. Maybe add a bit of inertia+momentum to it? Also, when breaking items, the last attack in the combo (rising sword strike) occasionally left me on top of them so I'd have to walk back off them to strike them again.
Looooved the final payoff with all the coins pouring into the ship. Brilliant stuff, and incredibly rewarding.
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Hey nice to see this released!
It was great fun to play so far. I've also filled in the survey. Too bad motion sickess stopped me from completing the game
I liked how the enemies also hurt eachother while fighting. Not sure if this was intentional though.
One odd thing I noticed was when you jump into the water you can jump again without even ever landing in the water.
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, spline,
237 Posts,
Join Date Sep 2009,
Location The Netherlands
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This was great, fully explored the island, and finished the available level, quite enjoyed it.
The combat was a bit simple, and grappling hook physics were a bit meh, but otherwise I loved exploring the world and running around.
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, polycounter,
1,011 Posts,
Join Date Jun 2006,
Location Paris / France
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Awesome Warby! I'll try it out asap. Grats on the "release" then 
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, spline,
152 Posts,
Join Date Nov 2009,
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awesome!
I've started playing online but was kicked to the survey several times (switching browser window, switching between full screen and windowed)
will play the download version when I got some time
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, card carrying polycounter,
2,125 Posts,
Join Date Oct 2004,
Location munich, germany
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