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created Urban American City Block
on 10-04-2010 07:25 PM
Trying to create a nice portfolio piece within 2 weeks. Loosely aiming for current gen, will use normals, spec and alphas at the very least. Spent most of yesterday looking up reference and have been blocking out shapes, quite happy with the general shape of it now and am working up the blockout tomorrow with windows, extra building details and props.

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, spline,
153 Posts,
Join Date Mar 2005,
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Interesting shape variations. But I think you're trying to add to much variation into one block, and so, some of the shapes aren't in real life proportions. For instance, a building as tall as that main building, usually would not be that wide. It would either have more of a squarish footprint, or a rectangle with the longest part leading to the back of the building (if that made any sense).
Can't quite figure out what the other structures in the back are. What are they?
I think this could make a really nice library, or even an older style movie theater.
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, spline,
188 Posts,
Join Date May 2010,
Location Kirkland, WA
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Thanks Barnstable. I kind of see what you mean, though the variation makes for nice composition. Will try equalling it out, bring down the main building by about 40%. So maybe I just presumed it wouldn't go far back but in reality it should? unless I bring down the height?Here is a ref shot of what inspired it,
I tried a quick mockup of changed sizes. Lowered it, pushed it further out at the back, raised others...

Last edited by capone; 10-05-2010 at 04:47 AM..
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, spline,
153 Posts,
Join Date Mar 2005,
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bj 99 cents?! yo where is this place?  greeat reference!
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, spline,
104 Posts,
Join Date Oct 2009,
Location Everywhere I wanna be :)
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Quote:
Originally Posted by Ack Master
bj 99 cents?! yo where is this place?  greeat reference!
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haha.
Yeah, I am also wondering what the pieces in the back behind the building are? Other than that should be interesting to see this come together.
Last edited by mrturtlepaste; 10-05-2010 at 12:21 PM..
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, line,
66 Posts,
Join Date Feb 2009,
Location Madison, WI
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update, starting to detail the front

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, spline,
153 Posts,
Join Date Mar 2005,
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Update, more or less done for modeling now minus tweaks and props (if I have time). UV mapping next...

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, spline,
153 Posts,
Join Date Mar 2005,
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looks like a cross between a library and a prison
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, polycounter,
1,275 Posts,
Join Date Dec 2008,
Location Wisconsin, USA
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Update : Some rough screenshots showing 90% UV pass with (mostly) block out textures. Only have 1-2 days left on this and yet I could happily spend another week. So much to do but need to concentrate on having something that can be handed in.
Essential tasks still to do...
- Tweak/change textures. Create some variation textures (different type brick textures especially)
- Window Textures
- Normal maps and Spec maps for all textures.
- Clean up scene
Tasks I'd love to do if I have time
- Dirt alphas placed over scene
- More props (streetlamps, bins, benches etc)
- Full UV2 lightbake pass with colour info to help break up any large tiling surfaces

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, spline,
153 Posts,
Join Date Mar 2005,
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looks coming together real fine, i bet it would look much better with UDK´s lightmass tho...
if i can suggest one more thing its put more stuff on the roofs, mainly to create more interesting silhouttes (watertank, antennas, electrical boxes, rails, garden?, ..) when you´d walk on the streets but it wouldnt harm your aerial shots as well 
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, null,
15 Posts,
Join Date Aug 2010,
Location Frankfurt Germany
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and dont forget the windows. and I agree that you should work a bit more on the textures.
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, null,
8 Posts,
Join Date Oct 2010,
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Update, going to work on this for another week. Still more to do,

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, spline,
153 Posts,
Join Date Mar 2005,
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I can see a major improvement.
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, null,
8 Posts,
Join Date Oct 2010,
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add a directional light so we can have some big shadows on the floor. Just a plain skylight makes this too plain 
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Just some quick renders just to show progress. Next is the colour map, I've set it all up in UV2 and done tests and it's really working well. This is really going to help make everything feel more unique and hide the tiling. Then the final step will be to go in and adjust geometry to be more natural and create light damage.

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, spline,
153 Posts,
Join Date Mar 2005,
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i think ya should add a pebble texture to the roof like a pebble asphalt give it more realism
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, vertex,
25 Posts,
Join Date Jul 2010,
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^ depends if the render is ever going to be from head height or that same angle. not worth it if the camera never sees it.
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, polygon,
603 Posts,
Join Date Nov 2008,
Location Sydney, Australia
, spline,
153 Posts,
Join Date Mar 2005,
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Looks great!
Could you post some texture flats along with some insight into how you UV'd bits / grouped geometry sets.
Last edited by Tom Ellis; 10-26-2010 at 01:30 PM..
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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
, spline,
153 Posts,
Join Date Mar 2005,
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wow, great texturing!
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, vertex,
38 Posts,
Join Date Oct 2010,
Location Dallas, Texas
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Looks great!
Could you post some texture flats along with some insight into how you UV'd bits / grouped geometry sets.
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, dedicated polycounter,
1,809 Posts,
Join Date Aug 2009,
Location Warwickshire, UK
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this is really cool- I like what you`re doing with all of the shape diversity
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Quote:
Originally Posted by creationtwentytwo
Looks great!
Could you post some texture flats along with some insight into how you UV'd bits / grouped geometry sets.
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Yeah, I would also appreciate this. Would really help me out in a project I'm working on.
You did a great job!
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, spline,
206 Posts,
Join Date Oct 2010,
Location Pasadena, CA
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While I agree, that it's kind of weird to have a city hall, corner store, apartment and an industrial loading dock all stuck into one city block, I also think it's a great way to show the variation in what you can do.
sidenote: Those parking stalls are HUGE!!!
Everything is looking pretty clean so far and I'm sure you have plans to grunge the necessary portions up a bit. But overall a very impressive piece of work. May we see some wireframes?
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, triangle,
259 Posts,
Join Date Feb 2008,
Location Vancouver, Canada
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