Update : Some rough screenshots showing 90% UV pass with (mostly) block out textures. Only have 1-2 days left on this and yet I could happily spend another week. So much to do but need to concentrate on having something that can be handed in.
Essential tasks still to do...
- Tweak/change textures. Create some variation textures (different type brick textures especially)
- Window Textures
- Normal maps and Spec maps for all textures.
- Clean up scene
Tasks I'd love to do if I have time
- Dirt alphas placed over scene
- More props (streetlamps, bins, benches etc)
- Full UV2 lightbake pass with colour info to help break up any large tiling surfaces