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created Control sound through Kismet
on 10-03-2010 08:17 AM
Simple question really, but there's not much to be found:
How do i go about controlling (ambient)sounds. As in, have them fade in, loop for a while, fade out. Toggling isn't hard, but it's the fading with a trigger I can't figure out. In Matinee I have no control over volume with a Sound Track as far as i can tell ? I'm also a bit confused as to why/when you would use simplesound vs soundcues ?
Last edited by Xoliul; 10-03-2010 at 08:19 AM..
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, card carrying polycounter,
2,432 Posts,
Join Date Oct 2008,
Location London, UK
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Normally, I either use Play Sound or I toggle one on and toggle it off with a delay. All sounds added via kismet have the fade in and fade out time in their properties. I've never built it, but I'm sure you could plug at set float with a delay back to itself that keeps setting the float to a lower number and assigning that float to the sound's volume.
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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Ok, so that kinda works.
The problem is getting it to loop and fade in and out. If I let it fade in and out, it will do the fading for every loop cycle. Also, the only way to loop it in Kismet seems to be putting the Finished output back into Play....
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, card carrying polycounter,
2,432 Posts,
Join Date Oct 2008,
Location London, UK
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stil wondering about this, anybody that actually used the soundtrack module with looping sounds ?
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, card carrying polycounter,
2,432 Posts,
Join Date Oct 2008,
Location London, UK
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I can make a sample map for you. Would be easier than explaining at the moment.
You need a looping sound fade out after a number of plays?
Lamont G.- Environment Artist - UbiSoft Osaka
CGBYLG.com
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, card carrying polycounter,
2,278 Posts,
Join Date Dec 2008,
Location Japan
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Yeah, like hit a switch, a sound fades in, loops a few times, fades out. Or even fades out once you hit the switch again. Would be very cool if you made a map example.
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, card carrying polycounter,
2,432 Posts,
Join Date Oct 2008,
Location London, UK
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This is probably a hackish way but toggle the sound on make sure its an ambient sound and just animate the sound coming from top the player then for the fading out animate it back going top. Something of the top of my head and havent really tried. Would definitely like to see what Lamont puts up.
WebGL Project - In a state of constant flux so might be down when you check it. Pretty old now.
Junior Technical Artist at Digital Extremes.
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, dedicated polycounter,
1,859 Posts,
Join Date Nov 2009,
Location Toronto
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Ok, I need to install the latest version of UDK. I am missing some nodes. Simple solution that I found trying to do it the right way. Just open the Kismet and take a look:
http://dl.dropbox.com/u/2851501/DM-SoundDemo.rar
The real way is to make a MapMusicInfo and set the fade in and fade outs with cues. Then in Kismet trigger those "events" (ambient/action/suspense etc). But my version of UDK does not allow UDKMapMusicInfo, only UTMapMusicInfo... but there is no UTMapMusicInfo node to place... so I copied one from another map and it still didn't work. So going to install the latest UDK now.
Lamont G.- Environment Artist - UbiSoft Osaka
CGBYLG.com
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, card carrying polycounter,
2,278 Posts,
Join Date Dec 2008,
Location Japan
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didnt know sound cues have a looping node. Nice job Lamont.
WebGL Project - In a state of constant flux so might be down when you check it. Pretty old now.
Junior Technical Artist at Digital Extremes.
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, dedicated polycounter,
1,859 Posts,
Join Date Nov 2009,
Location Toronto
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I installed the latest version. Going to get some sleep and get a fresh start and apply this correctly. I'm missing a step somewhere.
Lamont G.- Environment Artist - UbiSoft Osaka
CGBYLG.com
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, card carrying polycounter,
2,278 Posts,
Join Date Dec 2008,
Location Japan
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