so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect?
I would use whats was mention before with the really wide fov along with the distorting material in your post process chain.
If you actually wanted to "render" out a video from UDK here is what i would do-
1) Set up or camera in kismet with it rotating around the table thing or whatever the hell you want to be doing in the video, using a matinee sequence.
2) to trigger the sequence I would have it start with a level is loaded and visible node, so it starts right when the level is loaded, going into a toggle cinematic mode node, so no HUD elements are visible, with that plugged into the play of the camera matinee
3) here is where you have 2 different options for getting the video that i know of
a) Fraps it. easiest way to do it that i know of. just start fraping before you start up the level and stop whenever the cinematic is done. Wa-la video. biggest problem i know of with this is file sizes get HUGE. but I think now you can turn down the settings somewhere in fraps so that doesn't happen
b) you can run a line of code in the .exe file so that what it pretty much does is take screen shots and saves them as bmp files in a screen shots folder which UDK will make whenever it starts up (that folder will be located in UDK Game I believe). Biggest prob with this one is it renders out a shitload of frames so you need enough disk space to be able to do it. and it takes awhile
If you to go this route heres what you do.
1) right click on the UDK Game icon and go into the properties
2) in the shortcut tab under target at the very end of the after UDK.exe place this code
the name of your map here -BENCHMARK -MAXQUALITYMODE -NOTEXTURESTREAMING -DUMPMOVIE -FPS=30 -ResX=1280 -ResY=720
make sure you put the name of you map where it says too. now just hit apply and ok.
3)now whenever you start the game your computer will slow do to a snails crawl and start dumping the frames. you might wanna go have a smoke or something at this point, it takes awhile.
4) once the cinematic part is done exit outta UDK so you can work on you computer and open up premier or whatever program you want compile all the shots in and import em over and export it out as you video file.
and there you have it, very own video from UDK. if your strapped for time or having some trouble I'd just fraps it, its alot easier that way. hope this helps
heres where the official documentation on the screen shot part from udn. you can also change the settings of the screens shots too by altering the code a bit. the site explains hows to do that