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Cool Thread Bro

This is sort of for me personally, as i often find a thread come up in tech talk, with a common problem and want to link to a thread where i've writen about the issue previously. Instead of making 30 bookmarks or whatever i'm just going to add them here as i find them again. I figured some people may also find this useful, so i'm making it public as well. LOL BLOG POST

I'll try to update this as i remember older threads, and as new stuff pops up.


"Why you should NOT trust 3ds Max's viewport normal-map display!"

http://www.polycount.com/forum/showthread.php?t=68173


"Why so blue?" - This thread covers various issues included color specular maps, gamma correction, and texture compression formats and limitation.

http://www.polycount.com/forum/showthread.php?t=64286


"Terrible Advice Thread" - You know what this is

http://www.polycount.com/forum/showthread.php?t=75961


"How u model dem shapes? Hands-on mini-tuts for mechanical sub-d"

http://www.polycount.com/forum/showthread.php?t=56014


"Normal Maps: Can Somone Explain This "Black Edge" issue"

http://www.polycount.com/forum/showthread.php?p=1194664#post1194664


"FPS Weapon - EQ - CGW" My FPS weapon entry, info on object space baking, exploded baking, and High/LOW ao baking method.

http://www.polycount.com/forum/showthread.php?t=53731


"The ultimate be-all end-all normal mapping thread"

http://www.polycount.com/forum/showthread.php?t=48305

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