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created Hand painted Bonner orc WIP
on 09-12-2010 05:24 AM
Hello!
Here is an orc I've been working on. It's an orc inspired by Paul Bonner's fantasy art. I need critique on this one so if you have any please tell me.

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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I really like Paul Bonners art, its like a master you are going after.
It looks good but the skin comes out more like wax to me. You have very saturated dark tones there that makes it look like that. Try to push the muscle shapes more with darker not so aturated colors. You should also check then if the muscles are really correct that way, the abs for instance look just like 1 big plate on his belly.
Paul Bonner has lot of details going on in his works, so i think he can use some more stuff that hes wearing. You could for instance add some fabric frazzle and bands around his arms in the texture without having to change the mesh.
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, polycounter,
1,171 Posts,
Join Date Jan 2007,
Location Germany
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Thanks for the feedback, Davision3D. I reduced the saturation of the texture and I changed the abs. I'll be adding more details. Thanks!

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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awesomes choice of choices ! i am a fellow fan of the bonner
the highlights and shading looks good in some areas, but it's all crying out for more colour variation imo
im thinking the middle of the upper arm biceps/triceps needs more a of a punch outwards to the silhouette. i'd also try and make his torso feel a little less box like
digging it though, looking forward to updates
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, spline,
202 Posts,
Join Date Apr 2009,
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Looks sweet man, really glad you stray from the "default green orc" look.
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, polygon,
644 Posts,
Join Date May 2010,
Location Sweden
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Thanks alot, guys, I'm glad you like it.
I added some bracers as Davision3d suggested and I reshaped his waist a bit. I changed the textures a bit too so some parts are more pushed out now. I'll be working on improving the bracers as well as the accessories as well since I haven't spent a lot of time on those yet.
What do you think?

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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That is a very unique looking Orc! I was thinking this would be the stereotypical Orc everyone knows and loves but you definitely made this your own.
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, spline,
238 Posts,
Join Date Jul 2010,
Location Indiana
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Quote:
Originally Posted by Klumpmeister
That is a very unique looking Orc! I was thinking this would be the stereotypical Orc everyone knows and loves but you definitely made this your own.
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I appreciate the compliment but it's not my own. It's Bonner's ;)
http://www.paulbonner.net/
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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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This is coming along well.
The aforementioned waxy-ness is not a result of the saturated colors so much as it is of the highlights u removed. Some touches of deeper brown/orange would add some flair to his skin tone, and certainly more color. Apply some reds liberally around his nose / eyes / ears, magenta to his hands and purples to his legs. Maybe spice-up that belt with some deep orange touches.
The cloth has dark lines too thick compared to the detail-level of the rest of the model.
Also, the face should get the lightest tones, not the shoulders.
The avatar tells all
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, dedicated polycounter,
1,893 Posts,
Join Date Nov 2004,
Location Israel
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looks cool, but i think its too beigy/brown.
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, polygon,
512 Posts,
Join Date Jun 2009,
Location San Diego
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Thanks for the feedback, shotgun and p442. I changed the color of the orc to a more orange color. I also added some red color around his eyes, ears and nose as well as his fingers, toes and legs. I appreciate all the feedback, guys, it's been helping me a lot!
Please tell me what you think.

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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Some nice details on here so far. Bonner Orcs are cool.  This should be really cool once it's finished.
I guess the things that stand out to me are some contrast issues:
The shadows under his arms and on the side of his torso are very dark. Same with between his legs (almost showing up completely black on my monitor).
One of the best advice I ever got about painting (and I need to do it more myself) is to not let the interior shading override how the overall form reads. Right now the contrast between the high and low points of the shoulder muscles (and in a few other areas) make it feel like the bulges are way bigger than you might have intended. The extreme highlights kind of make it feel like he's glowing beneath his skin which may be the waxiness others have referred to.
The anatomy of the abdomen and back look a little odd to me, and his pants look a little too skin tight. I agree with Shotgun in that the face should probably be highlighted more than the rest somehow, whether it be by darkening the rest a bit and/or reserving the most contrast for the face.
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, polygon,
607 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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@haikai: I removed most of the highlights from the muscles as well as all the pitch black areas. I'm just showing a quick update on the front... does it look less waxy?

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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Hey, yea, I think that's looking a lot more natural now.  It's looking good!
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, polygon,
607 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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Cheers, Haikai. I switched references from Bonner's web-portfolio to his book that I recently purchased. The book makes his paintings a lot more justice and the colors are easier to follow. I've only been working on the muscles today and some on the pants. Please tell me what you think, guys;

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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still feel there is not enough contrast in the skin tone and the pants color. they are both a similar hue. looked at some bonner artwork and pushed the skin tone more orange, and picked a random contrasting color for the clothes. just an example
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, polygon,
512 Posts,
Join Date Jun 2009,
Location San Diego
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Thanks for the feedback, P442. I changed the skin color to something more orangy and darkened all the cloth pieces. I also increased the contrast on the skin;

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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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New colors are definitely better! If you don't mind, could you post some wires please?
Thanks!
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, spline,
239 Posts,
Join Date Oct 2009,
Location Singapore
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Adding a bit more noise to the skin might actually help, try it out  Subtle though.
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, dedicated polycounter,
1,658 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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get some cooler subtle tones in the shadows, blues and purples to compliment the orange and yellows
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, spline,
202 Posts,
Join Date Apr 2009,
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looking good, totally agree with catstyle tho
Quote:
Originally Posted by catstyle
get some cooler subtle tones in the shadows, blues and purples to compliment the orange and yellows
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, veteran polycounter,
3,919 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Yeah man, looks nice! I agree with catstyle. Dont forget that Bonner often uses blue/purple tones for the ears and nose. Try to push the values a little further using catstyles advice, to make the muscles pop a little more
And yeah, some wires and flats would be nice to see
Keep it up man!
Last edited by eric.; 09-14-2010 at 05:19 AM..
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, spline,
161 Posts,
Join Date Aug 2008,
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Thanks for the feedback, guys. I'm at work now so I can't give you any update at this time. Actually blue colors was something I wanted to add but didn't know where to add it, good thing you gave me that advice about the shadows, catstyle, I entirely forgot about different colored shadows. I tried adding some blue war paint around his eyes and ears but it didn't look very good, I might add some later though.
Do you think the muscle anatomy looks strange ? I'm thinking of changing the muscles on the shoulder a bit. I know it's an orc and you could say that orcs have a different anatomy than humen but I still want to create believable forms to his body.
I'll post some wireframes when I get home.
Thanks, guys!
Last edited by Saman; 09-14-2010 at 06:23 AM..
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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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About blue light - i dont know how in sounds right in english - counter-light - add contrast cold light on down side - like blue omni placed on floor )
We have same style like AllodOnline, I can show you some images from document that we show freelancers, but only on PM/icq.
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, vertex,
44 Posts,
Join Date Jul 2008,
Location Moscow, Russia
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Quote:
Originally Posted by SkyGround
About blue light - i dont know how in sounds right in english - counter-light - add contrast cold light on down side - like blue omni placed on floor )
We have same style like AllodOnline, I can show you some images from document that we show freelancers, but only on PM/icq.
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Do you mean something that would theoretically be color bleeding from the ground? I think I understand what you mean, if you've signed an NDA it would probably be better not to share your stuff yet. :O
Last edited by Saman; 09-14-2010 at 07:15 AM..
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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
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