Author : afisher


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Stitch's Avatar
Old (#1)
Hi all,
I just finished this 3D environment; it was a modular construction project inspired by the Long Room in Trinity College Dublin, and was built from scratch using all original content created in Maya, Photoshop and UDK over the course of 95 hours during a 2 weeks span.
All screenshots and stills are taken directly from the level in UDK and are completely unedited.


Scene information:

11,533 triangles
696,882 instanced triangles
8 x 1024 texture maps (4 diffuse maps w. alpha channel spec + 3 normal maps + 1 grayscale map)


More images and contact sheets at http://brianharries.com/3d_library.html

Open for critique & enjoy!







all content © Brian Harries 2010


Last edited by Stitch; 09-11-2010 at 07:09 PM..
Offline , null, 11 Posts, Join Date Nov 2009, Location Vancouver, BC -- Sarasota, FL  
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North's Avatar
Old (#2)
Great stuff
Offline , line, 88 Posts, Join Date Nov 2009, Location Cambridge MA  
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SnakeDoctor's Avatar
Old (#3)
cool , how did you go about doing the domes?
Offline , triangle, 346 Posts, Join Date Jul 2010, Location Huntsville, AL  
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SanderDL's Avatar
Old (#4)
Looks nice so far! Just all those book cases look the same. See if you can put some variation in them.
Environment artist - portfolio
Offline , spline, 237 Posts, Join Date Sep 2009, Location The Netherlands  
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SaferDan's Avatar
Old (#5)
That is very very pretty

some breakdowns of modular bits would be awesome
Offline , polygon, 691 Posts, Join Date Feb 2010,  
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SinisterUrge's Avatar
Old (#6)
I recognised it right away. Are you going to include the busts as well?
Offline , spline, 177 Posts, Join Date Jun 2008, Location Ireland Send a message via MSN to SinisterUrge Send a message via Skype™ to SinisterUrge  
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c0ldhands's Avatar
Old (#7)
Are there no lights in this library? Its relly dark in there, the scene needs more light composition alongside the godrays trough the window. You really need to expolit the UDKs lighting abilities, the scene really need more atmosphere. Would be really cool if you could see some dust particles in the godrays that come trough the windows.
Offline , polygon, 585 Posts, Join Date Feb 2008, Location Tarsier Studios, Sweden  
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Jungsik's Avatar
Old (#8)
awesome
can i see how you did the lighting?
Offline , polycounter, 797 Posts, Join Date Nov 2009, Send a message via Skype™ to Jungsik  
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Stitch's Avatar
Old (#9)
Thanks for the comments; I revisited the scene a little while ago with some feedback i received - working on lighting opportunities and getting the scene a little more populated.

@Jungsik the lighting was relatively straight forward. A DD for the sunlight and then subtle point lights without shadows for fill.




Last edited by Stitch; 08-15-2011 at 03:07 AM..
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chrisradsby's Avatar
Old (#10)
what about the ceiling? No lights there?

Nice work so far!
Currently working for :
Ubisoft Massive
- Environment Artist
Latest Game Published :
Far Cry 3
Portfolio: http://christofferradsby.com/
Offline , dedicated polycounter, 1,644 Posts, Join Date Sep 2009, Location Sweden/Malmö  
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ParoXum's Avatar
Old (#11)
I feel like the art is right, but the lighting is really not at level you'd expect it to be. The result is that your art end up looking less good than it could.

The fog is too strong or too green-saturated at the moment, and the scene is missing some pools of lights to create contrasts and draw your eye around.



Vincent Mayeur - Environment Artist
Offline , polycounter, 867 Posts, Join Date Feb 2009, Location Belgium  
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megalmn2000's Avatar
Old (#12)
I like the atmosphere of the library.
The only critic I would give is the repetition. Put more variation on the books cover so they don't look the same everywhere. Otherwise, great job!
Offline , polygon, 612 Posts, Join Date Aug 2010, Location Montreal, Qc, Canada Send a message via Skype™ to megalmn2000  
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