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m4dcow's Avatar
Old (#1)
I have seen people talk about using the tiledshot command to take larger screenshots in UDK. I wanted to take screenshots from different angles, preferably using the camera bookmarks I have saved in the editor. I haven't delved too deep into figuring this out but was wondering if someone has run into this and has any quick solutions.
Offline , polygon, 746 Posts, Join Date Jan 2010, Location St.Lucia, West indies  
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Ben Apuna's Avatar
Old (#2)
I've never done that with bookmarked cameras. I'm not sure if it's possible that way, would be a nice feature though...

I've always just set up a camera in matinee for tiledshot stuff.
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Offline , veteran polycounter, 2,520 Posts, Join Date Feb 2009, Location Hawaii Send a message via Yahoo to Ben Apuna  
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ParoXum's Avatar
Old (#3)
What Ben said, when I want to make precise tiledshots from angles, I create a matinee with static cameras and take the shots that way ingame.


Vincent Mayeur - Environment Artist
Offline , polycounter, 867 Posts, Join Date Feb 2009, Location Belgium  
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Minos's Avatar
Old (#4)
This is what I do:
- Click on "Tear off floating copy" on the 3d viewport
- Hold shift and click on "play in viewport" (this will start the game on spectator mode)
- Then hit TAB (it's important to hit tab instead of " or ~), and type "ToggleScreenShotMode" (you might need to type this twice to get rid of the hud, I don't know why) and then "TiledShot".
Thiago Klafke / Environment Artist
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Offline , polygon, 686 Posts, Join Date May 2007, Location Sao Paulo  
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seth.'s Avatar
Old (#5)
yup tiledshot as standard it will give you a 2x res shot....but typing tiledshot x3....or x4 will give you 3 or 4 times the res etc.....
Online , polygon, 744 Posts, Join Date Aug 2009, Location dahn saaf  
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