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created lip sculpting technique
on 09-10-2010 04:12 PM
hey, iv been trying to model lips in zbrush and iv been having a fair bit of trouble with them and i was wondering whats the best technique for making just simple lips,
iv had a look at some tutorials and stuff that i found through google but most of them make really detailed lips and all i want is to just get the basic shape down and deal with detailing later on (that and most of the tuts iv found confuse me lol)
seems that mine always end up really blobby and stupid looking
thanks
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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Here's one quick way to go about it (quick as in it took longer to put it together in photoshop).

The last stage is mostly filling out the lips with the standard brush to make sure it looks right in other angles.
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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thanks heaps, im having a crack at it now. think i screw up the proportions a bit but with a bit of practice i should get better.
thanks again
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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ok heres my first crack at it, dont laugh
ignore the crappyness of the rest of the head thats just there so i could try and get the mouth in the right place

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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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did you look at plaster casts references ?
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, veteran polycounter,
4,988 Posts,
Join Date Oct 2004,
Location Irvine CA
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Quote:
Originally Posted by pior
did you look at plaster casts references ?
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plaster cast?
iv just been using google
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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cryrid
How helpful is the dam_standard in your opinion?
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
958 Posts,
Join Date May 2008,
Location Pakistan
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refined it a little bit, kind of looks like a sumo lol
with the dam standard brush do you use it with an alpha? when i first downloaded it and everything it has like a soft dot alpha but i noticed it doesn't seem that good for really cutting into the mesh
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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My suggestion would be to dont worry about the details of the lips to start with. Build the form surrounding and under the lips first. The lips are not flat, they jut out quite a bit from the rest of the face. Look in a mirror at the angle of the area under your nose, how steep it is and where it joins to the cheek. Use the move brush to pull out the form and adjust it till it looks roughly ok.
If you get the form right to start with you just need to do three cuts with the dam_standard brush(two inverted), and then its done, with perhaps minor adjustments thereafter, to plump out the lips and move things etc.
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, polycounter,
1,269 Posts,
Join Date Aug 2009,
Location UK
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+1 to the mirror suggestion.
Masking is always useful for the plumping step, allowing you to isolate the top from the bottom. You should add some more volume to the area above the top lip as well so that it doesn't sink in so much.
Quote:
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with the dam standard brush do you use it with an alpha? when i first downloaded it and everything it has like a soft dot alpha but i noticed it doesn't seem that good for really cutting into the mesh
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You shouldn't need to download it anymore, it's just sitting in Lightbox. I just used it's default settings (where the alpha seems to give it a sharp falloff).
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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ok, worked on the top lip a bit more, filled in the part between it and the nose like you suggested also used the pinch brush around the outside edge of the lips and also in the center to make it look a bit better
i think the top lip is still a bit flat, but it definitely looks better imo

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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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Now just work in some of the forms. Drawing tutorials normally show how the lips are broken into different shapes.
http://sariel367.deviantart.com/art/...ing+lips&qo=19
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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Ahh good ol Loomis.
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, Polycount.com Editor,
13,966 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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cryrid whats the best way to work in the forms? just standard brush to get the shape and then smooth it?
Last edited by dansher; 09-12-2010 at 01:35 PM..
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,291 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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hey snader thanks for the input, i went back to a lower sub level and have been playing around with the move brush just to see what the effect it has. i see what you mean about going in and sub dividing a few times before i start modeling its a bad habit i need to get rid of, i think i'v just been getting carried away with playing with the brushes
thanks again
Last edited by dansher; 09-13-2010 at 09:16 AM..
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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ok here he is how does it look?

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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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Is perspective turned off?
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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yeah, should i turn it on?
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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Always
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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ok why is that?
heres one with it turned on

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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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those lips look pretty good but just start by sculpting the planes of the face first before trying to go into detail.
if you are wondering how to sculpt something just lookup reference and study the form
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, dedicated polycounter,
1,893 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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thanks ravenslayer its good to actually finish something i started lol and by that i mean learning how to make lips not making a head
cheers
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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Around 50 secs in he shows how he sculpts lips. This guy also has a lot of nice reference casts on his website.
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, spline,
121 Posts,
Join Date Oct 2007,
Location Dallas, TX
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holy crap that is cool thanks penrod
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, triangle,
281 Posts,
Join Date May 2010,
Location Australia
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