Author : ysalex


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dansher's Avatar
Old (#1)
hey, iv been trying to model lips in zbrush and iv been having a fair bit of trouble with them and i was wondering whats the best technique for making just simple lips,
iv had a look at some tutorials and stuff that i found through google but most of them make really detailed lips and all i want is to just get the basic shape down and deal with detailing later on (that and most of the tuts iv found confuse me lol)

seems that mine always end up really blobby and stupid looking

thanks
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cryrid's Avatar
Old (#2)
Here's one quick way to go about it (quick as in it took longer to put it together in photoshop).

The last stage is mostly filling out the lips with the standard brush to make sure it looks right in other angles.
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dansher's Avatar
Old (#3)
thanks heaps, im having a crack at it now. think i screw up the proportions a bit but with a bit of practice i should get better.

thanks again
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dansher's Avatar
Old (#4)
ok heres my first crack at it, dont laugh

ignore the crappyness of the rest of the head thats just there so i could try and get the mouth in the right place

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pior's Avatar
Old (#5)
did you look at plaster casts references ?
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dansher's Avatar
Old (#6)
Quote:
Originally Posted by pior View Post
did you look at plaster casts references ?
plaster cast?

iv just been using google
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butt_sahib's Avatar
Old (#7)
cryrid
How helpful is the dam_standard in your opinion?
Show meh a wireframe, BITCH!
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dansher's Avatar
Old (#8)
refined it a little bit, kind of looks like a sumo lol




with the dam standard brush do you use it with an alpha? when i first downloaded it and everything it has like a soft dot alpha but i noticed it doesn't seem that good for really cutting into the mesh
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Calabi's Avatar
Old (#9)
My suggestion would be to dont worry about the details of the lips to start with. Build the form surrounding and under the lips first. The lips are not flat, they jut out quite a bit from the rest of the face. Look in a mirror at the angle of the area under your nose, how steep it is and where it joins to the cheek. Use the move brush to pull out the form and adjust it till it looks roughly ok.

If you get the form right to start with you just need to do three cuts with the dam_standard brush(two inverted), and then its done, with perhaps minor adjustments thereafter, to plump out the lips and move things etc.
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cryrid's Avatar
Old (#10)
+1 to the mirror suggestion.

Masking is always useful for the plumping step, allowing you to isolate the top from the bottom. You should add some more volume to the area above the top lip as well so that it doesn't sink in so much.



Quote:
with the dam standard brush do you use it with an alpha? when i first downloaded it and everything it has like a soft dot alpha but i noticed it doesn't seem that good for really cutting into the mesh
You shouldn't need to download it anymore, it's just sitting in Lightbox. I just used it's default settings (where the alpha seems to give it a sharp falloff).
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dansher's Avatar
Old (#11)
ok, worked on the top lip a bit more, filled in the part between it and the nose like you suggested also used the pinch brush around the outside edge of the lips and also in the center to make it look a bit better

i think the top lip is still a bit flat, but it definitely looks better imo




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cryrid's Avatar
Old (#12)
Now just work in some of the forms. Drawing tutorials normally show how the lips are broken into different shapes.


http://sariel367.deviantart.com/art/...ing+lips&qo=19
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Mark Dygert's Avatar
Old (#13)
Ahh good ol Loomis.
(AKA Vig) Portfolio | Lab | Brawl | Decker |
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dansher's Avatar
Old (#14)
cryrid whats the best way to work in the forms? just standard brush to get the shape and then smooth it?

Last edited by dansher; 09-12-2010 at 01:35 PM..
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Snader's Avatar
Old (#15)
I think you're jumping to details too fast, way too fast. Have a look at these images (copied from the speedmodel thread) and look how much shaping gets done in the first subdivisions.







The idea is to sculpt to get a nice shape, then subdiv, sculpt more, subdiv, sculpt etc. Not to subdivide a few times first, and then start sculpting.
Geospheres rule, regular spheres drool!
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dansher's Avatar
Old (#16)
hey snader thanks for the input, i went back to a lower sub level and have been playing around with the move brush just to see what the effect it has. i see what you mean about going in and sub dividing a few times before i start modeling its a bad habit i need to get rid of, i think i'v just been getting carried away with playing with the brushes

thanks again

Last edited by dansher; 09-13-2010 at 09:16 AM..
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dansher's Avatar
Old (#17)
ok here he is how does it look?

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cryrid's Avatar
Old (#18)
Is perspective turned off?
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dansher's Avatar
Old (#19)
yeah, should i turn it on?
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cryrid's Avatar
Old (#20)
Always
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dansher's Avatar
Old (#21)
ok why is that?

heres one with it turned on

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Ravenslayer's Avatar
Old (#22)
those lips look pretty good but just start by sculpting the planes of the face first before trying to go into detail.
if you are wondering how to sculpt something just lookup reference and study the form
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dansher's Avatar
Old (#23)
thanks ravenslayer its good to actually finish something i started lol and by that i mean learning how to make lips not making a head

cheers
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penrod's Avatar
Old (#24)
Around 50 secs in he shows how he sculpts lips. This guy also has a lot of nice reference casts on his website.

::Online Portfolio::
http://penrod.cghub.com/
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dansher's Avatar
Old (#25)
holy crap that is cool thanks penrod
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