Swapping heads to the same body for UDK
on 09-07-2010 03:05 PM
Okay, so recently I've been doing some animation and rigging work from 3DSMax to UDK, and I've run into a bit of a wall...
Basically, I have one body I'm working from, and 6 different heads, all that match to the body. What I'm wondering is how I could switch from one head to another without loading a new body. Meaning, have the body loaded with Head 01, and then switch it out for Head03, but have the skeleton and animations work seamlessly on either one.
Any ideas or suggestions would be great! Right now, I have the body rigged and working. Also, one test head attached and welded to the body with animation for testing in UDK.
Thanks a lot!