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Crazy bump always blurs pixel edges from source image?

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malcolm polycount sponsor
Hey I'm new to crazy bump just doing some tests right now and what I'm trying to do is make a heightmap pattern in photoshop, just a simple checker pattern and composite it on another normal map. That part works great, the issue I'm having is my checker pattern when bright into crazy bump appears to get bilinear filtered and then the edges of the squares get blurred and appear to be a beveled edge of more than one pixel when viewed as a normal map. Just wondering if crazy bump always bilinear filters your textures at least 2 pixels and is this acceptable or is everyone still doing pattern overlays in the nvidia filter first and then compositing them in crazy bump.

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