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created MegaMan 2 , Reinvision
on 08-25-2010 04:49 PM
Hey everyone, you might have seen these floating in the what your working on thread
I decided (inbetween the crazy 4 week crunch ive been on) to do some fun redesigns of the megaman 2 robot masters.
I figure some bold redesigns and some bright colors might be the way to go. So heres a few images of the current sculpts
(1st was woodman in which I will be going back and tightening up things later)
New Crashman:

Last edited by seforin; 09-26-2010 at 06:43 PM..
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, card carrying polycounter,
2,391 Posts,
Join Date May 2006,
Location In the Year 20XX
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tighten up the eyelids and focus more on the sculpts. i'm more interested in seeing the clay sculpts on these... just mpo ... although the <3 MM is awesome
in particular on crashman, his eyelids don't really feel like they wrap over the form of the eye itself. the conjuctiva area should be more recessed. same for woodman. also, on crashman, the corner of his mouth and the fold of his cheekular whatsits... these should be closer together i think, given the expression that is.
looking forward to more! especially heatman and airman!
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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Nice, Crashman seems to villainous. Good work!
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, line,
54 Posts,
Join Date May 2010,
Location Toronto
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you're definitely getting better, dude. nice work.
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, veteran polycounter,
3,443 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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Awesome dude, i love MM 
Portfolio
Currently Seeking a Student Job Placement
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, polygon,
550 Posts,
Join Date Apr 2010,
Location Ontario, Canada
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thanks guys I will have a update in a bit for crashman, I need to make his little drill bits flying out and I need to make his armor actually beaten up and not so slick
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, card carrying polycounter,
2,391 Posts,
Join Date May 2006,
Location In the Year 20XX
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Awesome progress so far. I'm a huge Mega Man fan and I had the same idea a while back just never got around to it. Looking forward to see more.
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, spline,
227 Posts,
Join Date Mar 2010,
Location Lake Forest, CA
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flippin awesome. You did a good job of giving them a little bit of personality. So...woodmans heart/arrow with initials MM...do they have something going on behind the curtains? Just wonderin....
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, dedicated polycounter,
1,412 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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awesomesauce
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, line,
93 Posts,
Join Date May 2010,
Location Australia
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love the wood man.
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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right on man! cool idea for a project- and I really hope you get through em all! but also understand thats going to be an asston of work for a freetime project. I suppose if you keep them elegantly simple and put the details where they count you could probably get through all 8. it would be an interesting to practice quality control and using your time wisely.
so often I feel like people over detail things to ensure maximum awesome-ness and in the process create useless noise that gives the eye nowhere to rest.
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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lolool, alberto loves the wood.
Anyway, well done!
Sex sauce!
I know a couple of people that would literally make halfnhalf in their pants if they saw this!
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
Join Date Nov 2004,
Location Anywhere
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^Those dents make it seem like his armor is made of material no thicker than an egg shell.^
When you're making dents, keep in mind of how strong the material is supposed to be.
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, polygon,
643 Posts,
Join Date Mar 2010,
Location Long Beach, CA
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if that guys suit is metal i dont think it look cracked except for the paint....think of it as a car car dent
something like this
hope that helps
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, spline,
102 Posts,
Join Date Jun 2006,
Location florida
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yeah i'd rather do bumps than dents like you did, really you shouold focus on making the armor awesome in subdiv, it'll always look better than sculpted.
the dents don't make any sense, what would have caused this ? the mega blaster ? then the metal should be melted and burnt, not bumped, or is this a bullet from humans trying to defend themselves ? even there, it doesn' tlook like a bullet hole, etc
http://www.carsuk.net/wp-content/upl...en-f1-burn.jpg <- burnt metal ref, notice how the "layers" of the hull are separated and how and where the metal deforms because of the heat.
the faces, as I told you on MSN need a ton of work, the anatomy isn't there yet, I'd focus on sculpting that right instead of the armor ;), focus on where bones are attached, on where fat is, how the different features connect and overlap each other.
anyways, keep it up man
Last edited by vahl; 08-27-2010 at 04:12 AM..
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Definitely listen to what Vahl has to say. I would try throwing a skull ztool underneath your current face that you have sculpted. I think some of the anatomy errors will be easily recognized. I might have a skull ztool I can send you. There are a lot of free ones out there.
Also, doing a facial expression like that is a challenge. I would try to take a picture of yourself in a mirror or have someone take a picture of you making that face for reference.
This guy has a lot of nice reference casts:
http://philippefaraut.com/store/reference-casts.html
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, spline,
121 Posts,
Join Date Oct 2007,
Location Dallas, TX
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hmm how about something more like tank damage?
I think cars (being of a light metal//carbon fiber materials
would not make sense on a character such as this. I do want to try and make a scorched metal effect though (no idea how I will sculpt that)
As for the face and my obvious anatomy flaws. I will definitely be taking the recommend advice and try to get a skull underneath thre and repostiion pieces based on it.
question : Is there a way that I can have a sub tool (lets say the skull) be underneath my face model but have the face model be somewhat transparent so I can see how to reposition it correctly?
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, card carrying polycounter,
2,391 Posts,
Join Date May 2006,
Location In the Year 20XX
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Your Woodman looks like Husky Harris.
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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Quote:
Originally Posted by seforin
would not make sense on a character such as this. I do want to try and make a scorched metal effect though (no idea how I will sculpt that)
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While the 'men would have armour, it wouldn't be thick as a tank, so the holes wouldn't go too deep before starting to show the robot interiors, here are some high-powered energy shot damage refs for you
That and you should really let the damages show what direction the shots came from, by having it be either direct spot on hits or glancing burns, all affecting the melting armour as it splashes it in the direction the shot came from.
http://dc23-mecharts.blogspot.com/20...g-freedom.html
Last edited by eld; 08-27-2010 at 03:20 PM..
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, veteran polycounter,
4,025 Posts,
Join Date Nov 2004,
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ok I am SO sorry these have not been updated in a while, I got really held up with deadlines at work and then shortly after a vacation to visit my family.
So I did some tests of things that I think fit the style and I kinda liked a metal under plate versus ripped up metals. Overall it just looked way to noisey for what im trying to do.

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, card carrying polycounter,
2,391 Posts,
Join Date May 2006,
Location In the Year 20XX
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think you need to raise the edges of the holes, at the moment it looks like someone cut parts out rather than he was hit with a mega blaster
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, dedicated polycounter,
1,568 Posts,
Join Date Oct 2004,
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i agree with vahl about face anatomy, it seems you dont use any refs while sculpting adn that is really hurting the faces you make , i would suggest to make a new basemesh too i think the one you have has a somekind of problem near the mouth area where it creates some weird lines around the end of the lips.
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, veteran polycounter,
3,573 Posts,
Join Date May 2005,
Location Portugal
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I support your project! haha But yeah, I'd definitely suggest using some ref for your faces there.
Keep up the great work!
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, vertex,
43 Posts,
Join Date Apr 2010,
Location Austin TX
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I played this shit out of this game on Gameboy when I was in 2nd grade....cool idea sir! I am really looking forward to your take on Metal Man, he was the first boss I defeated and woke up my parents one Saturday morning when I was running throughout the house yelling I KILLED METAL MAN!!! WEEEEEEE!
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