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Up Vector + HeightMap Blending - Demo

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Ryan Smith polycounter lvl 11
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days.

Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a WindSpace and Direction Actor to control exactly what vector angle the snow is going to be blending in on your rock.

This is really useful for something like snow or sand. Included is a 2 part demonstration that shows some of the different parameters of the material, as well as some of the applications it can have on a quick mini environment i have made.

part 1

[ame]http://www.youtube.com/watch?v=otedqKHET1w[/ame]

part 2

[ame]http://www.youtube.com/watch?v=sXl3z_Zcyck[/ame]


Let me know what you guys think :D

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