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created Contagion
on 08-06-2010 06:55 PM
This is what I and a few other Polycounters have been working on. Still in production, but it has been officially announced.
You may recognize a few of these pieces.
From the original announcement:
It is with great pleasure that we at Monochrome LLC are excited to finally reveal our upcoming indie game-
Contagion is a spiritual successor to the hottest Half-Life 2 mod since 2008, Zombie Panic: Source. Eugene and Marcus, icons of the mod return to do what they do best - Survive and stomp out any undead that may cross their path. Contagion will be a story driven, atmospheric experience, throwing you into the middle of a zombie outbreak with a focus on survival. As the player you will not have the luxury of a suitcase of ammo and a trolley to carry along your weapon stash.
Contagion guarantees not to be your average zombie game and will pit you against unique and terrifying enemies, new features, a variety of new weapons to choose from, and a powerful soundtrack that promises to completely immerse the player in the world we've built.
We would like to thank our incredibly loyal community for all their support and point out that it was because of a large number of enthusiastic ZP:S players who asked us to work on a Single Player version that inspired us to move forward with this project. We would also like to thank Valve, who've shown both mod and indie developers a generous amount of support and it is with our trust in them and their ever changing engine that we'll be developing Contagion on the Source Engine. We're also excited to announce that we will be looking for playtesters to test our existing alpha build soon.
-Monochrome LLC
http://www.monochrome-games.com/
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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As a former developer of ZP:S, you can expect me to be watching this closely! Tatsur0's got a good head for this kind of thing, and I'm sure with the talent shown here, nothing but a great game can come out of this!
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, triangle,
450 Posts,
Join Date May 2010,
Location Tennessee
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man its looking great!
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, spline,
121 Posts,
Join Date Apr 2010,
Location dallas,tx
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The Hummer H2 and the BMW bike turned out really good. Interested in seeing more of the gameplay and atmosphere later on.
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, polygon,
585 Posts,
Join Date Feb 2008,
Location Tarsier Studios, Sweden
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Nice work, looking forward to seeing more.
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, polygon,
547 Posts,
Join Date Nov 2009,
Location Cambridge
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DEMON PUG!!
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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I loved ZPS, and Neotokyo (another mod Tatsuro worked on). I will be following this very close. So stoked!
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, triangle,
393 Posts,
Join Date Jun 2010,
Location Austin
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wow looks great! looking forward to see more
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, spline,
131 Posts,
Join Date Mar 2010,
Location Sweden
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Great stuff! The zombie models are really well done. Keep up the good work.
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, vertex,
32 Posts,
Join Date Mar 2009,
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From the ashes this thread arises again.
It has been almost a year and we're really close to begin some open testing and release some gameplay footage. Testing will be open to those that register at our forums http://www.monochrome-games.com/forums
If you are really interested in testing, please let me know your username and I will pass it onto our Admin when we send out invites.
Be sure to also check out our newly designed website http://www.monochrome-games.com and also the fan site http://www.contagion-fans.com
Our big push right now is not only for testers but also for fans on Facebook.
http://www.facebook.com/MonochromeLLC
Our immediate goal is to reach 1,000 likes. Once we reach this number, we'll be releasing some nice gameplay footage from our developer playtesting. You might even get to hear Marks bitch about how hungry he is.
To pimp some recent updates, below is a handful of promo material that we have been releasing off and on over the past year.

Box Art

Eugene (survivor model by Firebert)

Eugene (zombie model)

AR-15 (by Marks)

Marcus (survivor model partial contribution to Lex84)

Marcus (zombie model)
You can also find us on IndieDB: http://www.indiedb.com/games/contagion
and to convert our faithful Zombie Panic Source fans as well as keep them up to date, we can also be found on ModDB: http://www.moddb.com/games/contagion
Last edited by Firebert; 08-02-2011 at 01:08 PM..
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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We just released some very early/older alpha footage for our fans.
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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Damn this game looks wicked! Great job for an indie.
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, polygon,
665 Posts,
Join Date Jan 2008,
Location chicago,il
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looking great!! congrats  looks like a more cautious survival horror slant than l4d, like it a lot
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, Counter of Polys™,
6,435 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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it's like you went up to Left 4 Dead in a bar and started singing Bring Back That Loving Feeling.
looks great, though the pistol looks really small in those awesome first person hands.
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, card carrying polycounter,
2,487 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Glad you guys are digging it!  We are definitely going for a much different vibe than other zombie games but still trying to hold true to our history with Zombie Panic.
Scudz: we've talked a lot about teh FOV. I appreciate the feedback. It's been brought up a lot amongst the developers, and while I can't really comment on the direction it is heading, I really do appreciate your opinion.
Still tons to do as you can all well imagine but the feedback has been fairly positive thus far. We'll have some more updates very soon as the pace is crunching up!
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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it was annoyingly hard to find this thread a whole day later...
Is it the FOV that's causing it? Cause it really felt to me like the pistol needed to be scaled up about 10% I suppose if the FOV setting was adjustable under the options menu then everybody with a different idea of "good" could be satisfied though. I know most games that still actually let you acsess the options menu tend to have this setting. Just a thought anyway. I love me some zombies so I want you to kick ass 
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, card carrying polycounter,
2,487 Posts,
Join Date Apr 2009,
Location Vancouver BC
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pills here!
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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Hey guys.
We released some new media today. We're also throwing a Halloween Costume Contest over at Monochrome.
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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More media releases as we approach Halloween.
Halloween is nearly upon us and it is our pleasure to share with you some more media this week which includes a speed painting by our concept artist Alisher with music done by our sound engineer Ulrich as well as the concept board and finished piece. A new desktop wallpaper (will provide more versions for those not using 1920x1080 in the near future) of Tony this time as a survivor.
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, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
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Ohh that looks pretty good  music is awesome.
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Great video, I love it. I´ve never really seen a timelapsed progress on painting environment concept before. I´m quite surprised, would´ve never thought I´d watch the whole 10min. video of it, but it´s quite interesting stuff. Keep up the great work and keep us posted ;)
portfolio - available for freelancing
" Inter arma silent musae"
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, triangle,
276 Posts,
Join Date Dec 2006,
Location Slovakia
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Amazing work so far. I always find it funny how the source engine is always immediately recognisable no matter the game. I think it's because sounds are reused even from the hl2 days.
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, vertex,
37 Posts,
Join Date Sep 2010,
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looks great. I agree with the field of view comment it feels a bit weird like he is almost pointing the gun out as far as he can, sort of like his arms are stretched out which makes the gun look off scale even though im sure that it isnt. In turn it makes the zombies look too big at a distance but the right size when they get close.
The hands look great btw maybe a little too shiny but the atmosphere it creates is great. The levels could do with bit more dressing though? they seem a bit bland at the moment. Great stuff though looking forward to seeing where those cars/lorries are used.
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, triangle,
254 Posts,
Join Date Sep 2009,
Location U.K
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Looks really cool so far! I agree with the FOV comments, seems like the biggest issue ATM. Also are you planning to add a cross hair or something? Looks a bit tricky to aim.
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, polygon,
664 Posts,
Join Date Aug 2011,
Location Edinburgh
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awesome job guys, love the look feel and I'm a zombie lover so all the best ;)
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, line,
99 Posts,
Join Date Aug 2010,
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