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Moosey_G's Avatar
Old (#1)


I seem to be having some baking issues inside udk. When I put my model in and slap a material on it seems to be fine, but after I bake it, the uv become distorted and unrecognizable. I'd like to be able to use udk for more than just model viewing; any advice I can get would be appreciated.
Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.

Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
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Offline , polygon, 628 Posts, Join Date Mar 2010, Location Seattle, WA Send a message via Skype™ to Moosey_G  
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m4dcow's Avatar
Old (#2)
This seems like it might be an issue with UVs (I ran into this problem recently myself). Double check that you have your lightmap UVs setup properly, and make sure that the static mesh is using them (proper UV index).
Offline , polygon, 749 Posts, Join Date Jan 2010, Location St.Lucia, West indies  
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Moosey_G's Avatar
Old (#3)
A lightmap uv can just be the same uv's I'm using now except just in the second map channel, right?
Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.

Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
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Neox's Avatar
Old (#4)
well yes if everything is unique mapped, nor overlapping faces etc, i think if you have that you can also use your first uvchannel but i guess you just mirrored and overlapped stuff to save some texturespace, right?
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Steffen 'Neox' Unger
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