created 3Ds Max UV channels(lightmap) question
on 08-04-2010 09:48 PM
hey all, I'm making lightmap UVs on the #2 uv channel. then if I collapse the modifier stack and try to add an new uv modifier, select map channel 2 and hit Edit, it shows my channel 1 uvs again - even though i know they are different.
anyone know what i'm doing wrong?
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