[3DS Max] Custom bones won't reset to default positions like bipeds
on 07-31-2010 09:30 PM
As the title suggests, I'm having some serious trouble with custom bones linked to a biped since when I move or rotate them, they stay the same shape or position even if I switch in and out of Figure Mode. I'm very well aware that the bones are not part of the biped, as the Pose/Posture function in the Copy/Paste tab can attest, and thus aren't "included" in the biped, and have completely different controls.
The problem is that I don't know how to control these bones, and how to make it "save" their default positions so that I can revert their positions when animating. As I'm speaking, I'm trying to read the manual and guess which functions might do what I intend it to do, which sounds like a horrible idea.