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created New Hi-Poly model Pistol "Hk USP .45 Auto"
on 07-31-2010 09:26 AM
Hi everybody. 
And again i wont show you my new Hi-Poly model Pistol "Hk USP .45 Auto"
Hope you like it.
Comments and remarks Welcome!
[-----Link on my work image is below-----]
http://s005.radikal.ru/i211/1007/6a/a86448b130cd.jpg
GRID

Last edited by SamFisher; 07-31-2010 at 11:16 PM..
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, vertex,
36 Posts,
Join Date Feb 2010,
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nice work mate are you planing on texturing it? hopse to see more
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, spline,
183 Posts,
Join Date Jan 2010,
Location Zimbabwe, Africa
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Quote:
Originally Posted by Rock Bottom
nice work mate are you planing on texturing it? hopse to see more
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Yes I planing textured it and my previous work "SCAR" but not now, a little later. I be prolong published my works, therefore you see more my work very soon 
Last edited by SamFisher; 07-31-2010 at 09:55 AM..
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, vertex,
36 Posts,
Join Date Feb 2010,
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First rate hard surface modeling, man. Well done.
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, dedicated polycounter,
1,596 Posts,
Join Date May 2009,
Location San Diego
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It's a nice model but... that's not a USP.
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, polygon,
703 Posts,
Join Date Sep 2009,
Location Snoqualmie Valley, WA
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Any chance for wireframes? ;p
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, triangle,
291 Posts,
Join Date Feb 2010,
Location Germany
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Quote:
Originally Posted by GarageBay9
It's a nice model but... that's not a USP.
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Zing!
Revisit your references bro.
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, triangle,
485 Posts,
Join Date May 2008,
Location Brighton, UK
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the real gun is called the HK 45. it's a very new pistol from H&K so not a lot of people know the name.
anyway, the model is very well made but your model could use a couple changes to make it closer to the real thing. being a gun nerd it's probably better if i illustrate it...

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, polycounter,
1,101 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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based on the top right ref in racers pec the extruded bevels are also to pronounced they need to be pulled back into the surface or the surface needs to be pulled out a bit, can't tell which but 1 of them has to happen
Other then that some pretty nice hard surface modeling there, it's nice to model things with ref, something i missed with my shotgun i just finished :|
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, triangle,
360 Posts,
Join Date Mar 2009,
Location Brisbane, Australia
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racer, I don't think he was going for 100% accuracy, it's more of a futuristic take
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, polycounter,
1,275 Posts,
Join Date Dec 2008,
Location Wisconsin, USA
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he's modeled a real gun and is giving it the same name as the real thing (albeit the wrong name, but we know what he was going for.) there's nothing futuristic about it.
to make a real item like this, title it the same as the real thing, and say you weren't going for accuracy is just an excuse to ignore criticism.
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, polycounter,
1,101 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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Quote:
Originally Posted by GarageBay9
It's a nice model but... that's not a USP.
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Maybe... i modeled that with that references...

Last edited by SamFisher; 07-31-2010 at 11:16 PM..
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, vertex,
36 Posts,
Join Date Feb 2010,
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Quote:
Originally Posted by THE 5
Any chance for wireframes? ;p
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Load GRID
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, vertex,
36 Posts,
Join Date Feb 2010,
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Gun is looking really good. How / where did you set up the renders for the high poly? I've always wanted to find a good way to present my high poly models but have like no experience with rendering / lighting inside a modeling package, I've only really presented in engine.
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, triangle,
447 Posts,
Join Date Apr 2009,
Location Irvine, CA
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Quote:
Originally Posted by SamFisher
Maybe... i modeled that with that references..
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USP: http://world.guns.ru/handguns/hg11-e.htm
what you modeled: http://world.guns.ru/handguns/hg208-e.htm
just sayin 
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, polycounter,
1,101 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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just chiming in to say how funny it is when you tick off the gun nuts. Always funny to read the same thread over and over with a different model. Nice model man! Looking forward to seeing this and the SCAR with some color!
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, polygon,
671 Posts,
Join Date Feb 2010,
Location Vista, CA
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Quote:
Originally Posted by SouthpawSid
just chiming in to say how funny it is when you tick off the gun nuts. Always funny to read the same thread over and over with a different model. Nice model man! Looking forward to seeing this and the SCAR with some color!
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yeah man, screw being knowledgeable about what you're modeling! this is ART man! those gun nerds are all LOSERS!
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, triangle,
388 Posts,
Join Date Aug 2005,
Location California
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Kitteh: Knowledge is power ;)
Realy nice model, realy clean mesh and renders 
So making a lowpoly of this? ;)
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, polycounter,
1,097 Posts,
Join Date May 2010,
Location Norway
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Quote:
Originally Posted by SouthpawSid
just chiming in to say how funny it is when you tick off the gun nuts.
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ohlookitsthisthreadagain.jpg
nobody is talking about making the model accurate down to the electron. there are simply some tweaks that could be done to make it closer to the real thing. i'm not quite sure why there are so many anti-gun fellows on this board, but i must wonder, do those same people also tell people to ignore accuracy on cars, or even ignore anatomy on characters?
whatever though, let's not derail this thread... AGAIN!
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, polycounter,
1,101 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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