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created Creating a Master Material for your scene in UDK
on 07-24-2010 03:52 PM
Hey Guys,
I was feeling productive today so i thought i'd walk you through my workflow of creating a master material for the new scene i'm working on. This is a 45 minute tutorial shot in HD.
ENJOI!
Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
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, polygon,
649 Posts,
Join Date Sep 2007,
Location Dallas, Texas
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Awesome stuff. I'm always looking to learn more about creating shaders. I'll be checking this out when I get time for sure.
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, Polycount.com Editor,
1,748 Posts,
Join Date May 2009,
Location Redwood City, CA
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ooh, you dirty boy! Now that's the in-depth material editor video the people need to see.
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, veteran polycounter,
3,304 Posts,
Join Date Oct 2004,
Location Denver, CO
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Quote:
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This is a 45 minute tutorial shot in HD
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SHIT SON! <3 Virtuosic you planning on doing any cascade tutorials?
WebGL Project - In a state of constant flux so might be down when you check it. Pretty old now.
Junior Technical Artist at Digital Extremes.
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, dedicated polycounter,
1,859 Posts,
Join Date Nov 2009,
Location Toronto
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ha, I've been using the material editor for the first time today and I've been devouring tutorials - the first thing I did was make a generic mat to slap on all my untextured props. It s not that great, so I think I'll give this tut a go as soon as I'm done eating!
Thanks!
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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eeeeeeeeeee ryan you so helpful!
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, card carrying polycounter,
2,396 Posts,
Join Date Jan 2005,
Location London, Ontario
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Tutorials great so far, nicely paced, and I feel like I'm picking up a a ton. I'm worried its a bit much - I set up a rim light fir the first time in UDK but I couldnt do it again without referencing the tut - I don't understand the material nodes that well yet.
One thing that bugged me was at a transition in part 2 - you set up a switch on the emissive map before hand, and it had been deleted afterwards. I was skipping around the video trying to find out where it went or if I needed it :S
(oh yeah, for thriller movie tension, play the Inception soundtrack in the background, and find yourself racing against Ryan's voice trying to follow along without pausing the video ;P DUUUUUUUUNNNN!! DUUUUUUUNNN!!)
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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ah shit, sorry. Nice critique though, i'll have to remember to go much slower next time ><.
The emissive static switch param that disappears around the 2 minute mark in part 2 of 5 is not important. you can proceed without it.
Last edited by Ryan Smith; 07-24-2010 at 09:51 PM..
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, polygon,
649 Posts,
Join Date Sep 2007,
Location Dallas, Texas
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great tutorial for master material creation ! also you have a nice voice, bob ross would be proud.
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, triangle,
304 Posts,
Join Date Nov 2007,
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Great tutorial Ryan. Was always hesitant to create master materials that effected a large variety of props due to the fact I had no clue about the switch parameter.
Thanks for the share 
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, card carrying polycounter,
2,030 Posts,
Join Date Jun 2008,
Location Santa Monica, CA
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Quote:
Originally Posted by Virtuosic
The emissive static switch param that disappears around the 2 minute mark in part 2 of 5 is not important. you can proceed without it.
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The speeds actually fine. If I knew my way around the mat editor better I could probably follow along by your voice alone. (I was alt tabbing a bunch).
I've nearly finished but I ran into a problem with setting up the height map. Once I plugged it in to everything the texture coordinates was plugged into, I got error after error.
I can only imagine some setting is different in mine, but I can't think what.
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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That section you cropped isn't the issue. It's further down the line. Show what you have.
Lamont G.- Environment Artist - UbiSoft Osaka
CGBYLG.com
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, card carrying polycounter,
2,278 Posts,
Join Date Dec 2008,
Location Japan
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Great Im bookmarking this! Will buy your other tutorial on vertex paint as soon as I get some money :P Thanks for sharing
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, spline,
131 Posts,
Join Date Mar 2010,
Location Sweden
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Actually the problem is because your plugging the 24 bit Black Node into the height input of the BumpOffset node. You want to use one of the colored 8 bit channels. I usually just use red.
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, polygon,
649 Posts,
Join Date Sep 2007,
Location Dallas, Texas
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durrr  thanks!
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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Great tutorial, thanks ;)
to JasonLavoie : Hey Jason, your Avatar really gives me nightmares 
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, line,
91 Posts,
Join Date May 2010,
Location Italy
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nice cheers
senior lighting artist @ r*north
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, veteran polycounter,
3,423 Posts,
Join Date May 2006,
Location edinburgh
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Haha Kuki you should check out the cartoon :P so good (done by a polycounter).
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, card carrying polycounter,
2,396 Posts,
Join Date Jan 2005,
Location London, Ontario
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neat one
you can reduce the instructions count by using the inverted dot product of a camera vector and an up vector instead of the fresnel. use a power node on that and make the exponent a parameter. same effect, just cheaper and with access to the exponent of the fresnel in the instance.

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, polycounter,
865 Posts,
Join Date Jan 2009,
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Ah thanks for the tip divi
Note that instead of using the Up Vector, you should use your normal map if you want the rim light to be effected by your object's normal map.
Last edited by Ryan Smith; 07-26-2010 at 03:00 PM..
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, polygon,
649 Posts,
Join Date Sep 2007,
Location Dallas, Texas
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created Thank you
on 07-26-2010 05:42 PM
Thank you. That was helpful.
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, vertex,
36 Posts,
Join Date Sep 2009,
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Thanks a ton. The tutorial was a blast to go through. I learned a lot.
Are you planning on throwing your next tutorials on 3dMotive like your Advanced Mesh Paint tut?
(❍ᴥ❍ʋ)
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, null,
19 Posts,
Join Date Aug 2009,
Location SoCal
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haven't watch the videos yet, but thanks for the effort!!!
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, polycounter,
779 Posts,
Join Date Aug 2007,
Location Kirkland, WA
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Strickland - I am planning a Cascade tutorial for UDK that will be another 3D Motive DVD if the pitch gets accepted, however i'm not entirely sure what the DVD will encompass just yet.
After that i'll probably do an advanced materials DVD that will cover my workflow and design methods for making materials look as realistic as possible.
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, polygon,
649 Posts,
Join Date Sep 2007,
Location Dallas, Texas
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Ahhh nice Ryan... I have tried to show people in the past the benefits of master materials and the use of submasters and how quickly you can create variants from those and quickly make changes in your scenes..
Nice stuff..
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