Author : afisher


Reply
Reply
 
Thread Tools Display Modes
fearian's Avatar
Old (#1)
This is a really badly worded question, and I'm sure the answer is simple as piss, but I have no idea what to search for. Basically, I was watching some 3d motive tuts, and I saw these buttons:



I've seen them before - how do I bring them up? These are pretty much the exact shortcuts I'd use most, too.

Thanks!
Offline , dedicated polycounter, 1,608 Posts, Join Date Oct 2008, Location UK Send a message via Skype™ to fearian  
   Reply With Quote

kio's Avatar
Old (#2)
here you go:
Attached Images
File Type: jpg butttooons.jpg (68.8 KB, 53 views)
Offline , triangle, 324 Posts, Join Date May 2008, Location berlin  
   Reply With Quote

fearian's Avatar
Old (#3)
perfect! thanks a ton!
Offline , dedicated polycounter, 1,608 Posts, Join Date Oct 2008, Location UK Send a message via Skype™ to fearian  
   Reply With Quote

Dreamexpress's Avatar
Old (#4)
Maybe i could hijack this thread and ask a quick question too.
Do anybody know if there is a premade hotkey or a maxscript i can setup
so i can increase or decrease the value of x,y or z in the coordinate system?
That would help so i can use the mouse to move around in the viewport while adjusting the vert instead of dragging the gizmo
Offline , null, 14 Posts, Join Date Aug 2009,  
   Reply With Quote

keizza's Avatar
Old (#5)
you can right click on the "select and move" button on the toolbar.
Offline , triangle, 273 Posts, Join Date May 2005, Location chicago  
   Reply With Quote

renderhjs's Avatar
Old (#6)
Quote:
Originally Posted by Dreamexpress View Post
Maybe i could hijack this thread and ask a quick question too.
Do anybody know if there is a premade hotkey or a maxscript i can setup
so i can increase or decrease the value of x,y or z in the coordinate system?
That would help so i can use the mouse to move around in the viewport while adjusting the vert instead of dragging the gizmo
[F12] brings up the transform type in floater which lets you adjust the position with spinners or numeric input.
Although the same is available as well at the bottom of the max interface.

Obviously one could write a script as well that lets you offset or keyboard style move objects around, but the question is if its worth the effort?
Offline , veteran polycounter, 3,037 Posts, Join Date Mar 2008, Location Sydney Australia Send a message via AIM to renderhjs Send a message via MSN to renderhjs  
   Reply With Quote

Dreamexpress's Avatar
Old (#7)
I found this http://www.scriptspot.com/3ds-max/scripts/nudge-with-arrow-keys
but its from 2004 so im not sure it works anymore.
Also i would like to have a increase and decrease hotkey just for when selecting one axis at the time so i only need two of hotkeys.
yeah the spinners and numeric input requires the mouse so then its not free for navigating
I think the modelling speed would increase some with this. Worth it? I dont know how much time and effort it would take. But i would use it for sure!
Offline , null, 14 Posts, Join Date Aug 2009,  
   Reply With Quote

renderhjs's Avatar
Old (#8)
most likely it will still work. Maxscript has a good reputation for being extremely backwards compatible.
Offline , veteran polycounter, 3,037 Posts, Join Date Mar 2008, Location Sydney Australia Send a message via AIM to renderhjs Send a message via MSN to renderhjs  
   Reply With Quote

PolyHertz's Avatar
Old (#9)
Don't you mean extremely forwards compatible? Backwords compatible would mean they hardly ever add anything new to it :p
(V) (;,,;) (V) woopwoopwoopwoop
Offline , dedicated polycounter, 1,678 Posts, Join Date Aug 2006, Location Minnesota Send a message via AIM to PolyHertz  
   Reply With Quote

renderhjs's Avatar
Old (#10)
no backwards, as in not destroying compatibility with very olds scripts like back from the 90's. There are many things changing but usually in a way that keeps older scripts still functional.
Many important UV things (my expertise) were added with 2008 and as such they are not working with max 9 or older.
Offline , veteran polycounter, 3,037 Posts, Join Date Mar 2008, Location Sydney Australia Send a message via AIM to renderhjs Send a message via MSN to renderhjs  
   Reply With Quote

Yozora's Avatar
Old (#11)
Nope, backwards compatible is correct...
If it were forwards compatible, then scripts that were made on later versions of 3d max should also work with older versions.

I use the transform type-in box instead of the bottom statusbar because the floating box takes up less space (if you hide the bottom bars)
But the design of the box isn't very space-efficient, it could easily be 6x smaller and still provide the same functionality.

Last edited by Yozora; 07-23-2010 at 04:13 PM..
Offline , dedicated polycounter, 1,381 Posts, Join Date Nov 2007, Location UK Send a message via MSN to Yozora  
   Reply With Quote

r_fletch_r's Avatar
Old (#12)
If you find the change is to great on the transform spinners you can hold alt to decrease the rate of change. ctrl will speed it up. This works on most max spinners(right clicking Zeros them).

I wonder though have you tried the max snapping tools. they tend to me my first port of call for accurate placement when modeling

Last edited by r_fletch_r; 07-23-2010 at 04:26 PM..
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch