Hi Everyone,
I am new at Polycount and have a couple of questions. Right now i am working on a game company (internship) and use 3ds max 9 for modeling and Photoshop CS4 for textures.
1. I need some program or plugin that allows me to paint directly on the model like you can do in Hemisphere uv paint. there seems to be a lot of programs today and its hard to know what to go for.
2. I also need some kind of program that ONLY take care of the uv mapping (that part in 3ds really sucks), I have been thinking about Unwrap 3d ( right now i am using a max script called Textools that works okay for now.
thank you.
Replies
2 - UVLayout. http://www.uvlayout.com/index.php?option=com_frontpage&Itemid=1 - There are vid tutorials on their site
Bodypaint offers both but the unwrapping part sucks balls.
That looks like a solid program, actually i forget to write that i am going to learn z-brush as well (for hi detail modeling for normal maps) becouse i feel that is what the industry uses the most. How are the uv mapping funktions in z brush ?
One function i have been looking is snapping identical islands to the same space quickly. I do a lot of modeling of buildings and to repeat the snapping from hundreds of verts to one that has already been moved to the right location is very time consuming. Have you seen unwrap 3d yourself ?
1. okay bodypaint sounds good, how good are the painting and uv unwrapping tools in z bruzh ?
2. UV layout is out of the question. that program has some layout issues for real.
thanks man.
As for stacking similar shells, textools used to have this option, but I believe it was removed a while ago. Otherwise not sure.
I think i am gonna try out 3d coat,it seems to be a great program. the retopology tools looks amazing ! ,and the uv mapping i think could be useful. the problem with most of the uvmapping programs seems to be for organic shapes like humans. I would like tools that really helps you doing repeated stuff. like when you are modeling houses. thanks alot man !
Watch the videos on the site and you wont worry about it ever again because
youll only be using hotkeys.
I think I'll have to agree with this. Check out Mari:
http://www.thefoundry.co.uk/articles/2010/03/29/6/the-foundry-unveil-mari/
http://www.youtube.com/TheFoundryChannel#p/c/7AC5E8A3441FBEC2/0/X3WskWrQh4E
No firm release date yet, but I wouldn't spend any serious cash on a paint package just yet with Mari and ZB4 coming soon. 3DCoat is a relativly cheap product that might cover your needs for the time being, but be sure to pay attention to what happens at siggraph at the end of the month before deciding where to invest.
Mirai eh?
EXAMPLE:lets say that i cut out a side on a house and want the other side snap to the same possition in the texture space,i move that island to the first and mark all the verticies and they snap at the same time to their closest vertex so that i don´t have to sit and snap each one of them by hand.