Author : disting


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gannonroader's Avatar
Old (#1)
Hey guys, I need to make a series of glass bottles for my level, and i'm kind of stumped on exactly how I should go about it. My plan right now it just to make a bottle out of a cylinder, but I was hoping for the steps after that. How should I approach making the material? And would it be easy to make them breakable? This is just a portfolio level at the moment, but I would like to learn some stuff as well so i'm not worried about doing a little bit of work on this.
Offline , spline, 183 Posts, Join Date Aug 2009, Location Nova Scotia, Canada  
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3DRyan's Avatar
Old (#2)
Try googling it if you haven't already. I think I remember coming across something on this topic while I was looking for how to do a plastic bottle. Also try Epic's UDK forums. Sorry, wish I had a more direct answer. :/
LOLOL
Offline , spline, 211 Posts, Join Date Nov 2009, Location Chicago, IL  
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gannonroader's Avatar
Old (#3)
Oh no problem. Any answer is a good answer, I just want to work on this today.
Offline , spline, 183 Posts, Join Date Aug 2009, Location Nova Scotia, Canada  
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feanix's Avatar
Old (#4)
If I were you I would model the outside of the glass bottle and then create a transparent material. I would then plug a fresnel node the dirstortion input for your material. Multipy the fresnel if the effect isn't powerful enough.

Oh, and for glass you want a tight highlight, so be sure to plug a value of 1 into specular and a value of about 100 into specular power.
Offline , triangle, 412 Posts, Join Date Oct 2009, Location Guildford, UK  
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gannonroader's Avatar
Old (#5)
so I don't need to do the inside of the bottle? And should I start with a base texture? I've never really made a material besides your normal 'diffuse, spec, spec power, normal.'
Offline , spline, 183 Posts, Join Date Aug 2009, Location Nova Scotia, Canada  
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