Hey guys.
Title says it all.
This is the game we are working on:
http://forums.epicgames.com/showthread.php?t=727833
The thing is, I am having a hard time getting rid of the "unreal" render vibe. The screen shots of the game are within the link.
I have tried a few things to make it look more cartoony:
1) Took down the AO levels to a very LOW amount.
2) Under the World Post Process, I decreased the Scene Highlights from (1,1,1) to (0.7,0.7,0.6) respectively, and that helped out a bit.
We are handpainting the textures already, so that does SOME difference. But it still doesn't look quite right. We are using Normal Maps, so maybe that could be a reason?
Have any of you guys messed around with this before in Unreal? What techniques have you used? Do you know of any specific material set ups that help it? Or Post-Process Materials?
I have seen some cel-shading PS Materials, but I don't want to go down the cel shaded route. I want to get a look like Jak and Daxter or this:
http://shurick.livejournal.com/195876.html
Another engine is not an option at this point.
Any help would be greatly appreciated. Thanks
