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jeffdr's Avatar
Old (#301)
Quote:
Originally Posted by onelunglewis View Post
Here some pics of the problems that i'm having with marmoset
Wow, that's messed up. We have seen a few glitches similar to this on some newer ATI hardware & drivers here at work, and we're really not sure what is going on at this point. It is likely a driver issue of some sort. We will look into it for the next point release in case it's a bug in toolbag its self, but since most machines don't do it it's kind of doubtful that that's the cause.

I've been writing graphics code for years and the persistent trend has always been: ATI cards with visual glitches. Those of you considering buying new video hardware, take from that what you will.
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dustinbrown's Avatar
Old (#302)
Quote:
Originally Posted by sintraceur View Post
hi, i am haveing trouble with the aphlas. it displays fine but when i hit F12 and render it, it dose not render with the alpha. any idea what i am doing wrong?
You're not doing anything wrong, alpha blending (8-bit alphas) won't display in Marmo screen grabs. If you use alpha testing it will work, but that's 1-bit, on/off, so it looks pretty crusty and doesn't work at all for stuff like your face mask.
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Offline , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
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dustinbrown's Avatar
Old (#303)
Has anyone figured out how to get soft cast shadows using spotlights? Every time I increase my spotlight angle it just makes the cast shadows really chunky instead of soft. Not very aesthetically useable. My scene scale is set up properly so I'm not sure what the problem is. I don't see a "shadow samples" option anywhere.
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noname's Avatar
Old (#304)
I am having similar issues like onelunglewis. Turning on chromatic aberration gives me the same result. But depth of field workes fine, just that I get the same effect he gets when he turns off ao when I turn off depth of field.
Ao works fine for me and it didn't happen when turning off post prossesing.

My specs are Win7 x64 and Ati Mobility Radeon HD 3650.

Hope it will help you figure things out.
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thomasp's Avatar
Old (#305)
just gave this a try after only having used the free marmoset toolbag from last year. some very cool improvements.

question: is there any way in marmoset to just update the mesh/chunks by importing a new OBJ/FBX into a scene? can I avoid having to re-apply the materials somehow?
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getawesome13's Avatar
Old (#306)
@thomasp - The latest version does have auto-update on mesh files. Just make sure the "Auto-Reload" box next to the 'Open Mesh' button is checked. When you overwrite your mesh file with a new version, as long as the number of chunks or chunk names have not changed, your mesh in Toolbag will update for you and retain it's material assignments.
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thomasp's Avatar
Old (#307)
getawesome13: yes i do have auto-reload checked but am not feeding it mesh-files but OBJ's from max. i take i'd have to export using your exporter and format from within maya to get this to work? anyway it is not a big issue for me right now.

on another note i had no success importing an FBX into marmoset - it came in (apparently) empty. do you have a recommended FBX version (e.g. FBX2010.2 - and required settings in the exporter for it to work)?

i am mostly interested in getting this to work to see if hand-tweaked vertex normals would carry over this way.
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jeffdr's Avatar
Old (#308)
Quote:
Originally Posted by thomasp View Post
getawesome13: yes i do have auto-reload checked but am not feeding it mesh-files but OBJ's from max. i take i'd have to export using your exporter and format from within maya to get this to work? anyway it is not a big issue for me right now.
I seem to recall testing the auto-reload feature with obj files as well, I think it should work.

As for FBX I don't really know the version scheme, but we are using the most recent version of the SDK provided by autodesk, so just about any version should work.
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nullfed's Avatar
Old (#309)
Quote:
Originally Posted by Aksakof View Post
Hello there,
Always have been too intimidated to join this place (Always too afraid that my work is crap) but since I downloaded the Marmoset trial and I saw that this place seems to be great to get help and advice I was wondering if anyone could help me.
I have been playing around with the Phong Double Layer Environment setting, however no matter what I do I cant seem to get two textures to blend together, I assume that how the texture blends depends on the texture I load in the "layer" slot. But no matter what I do it either displays only one texture or it displays both textures blended equally regardless of what I load on the "layer" slot.
Anyone have any clues what I may be doing wrong or may be missing? Any help would be greatly appreciated.
Also sorry if this has been answered before but I tried looking around and couldnt find anyone with a similar issue.
Anyways cheers for reading.
I'm having this problem, too. I have tried having a black and white image, tried using the alpha channel and tried different colours for the blend (red, green, black, white, etc) and not getting anything useful. Is there a solution for this?
Offline , spline, 132 Posts, Join Date Nov 2008,  
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East's Avatar
Old (#310)
Wishlist item: Update all textures in all materials, not just the current one.

I like the auto update of textures, but it only seems to do it on the currently selected material in the "Mat" tab, so when having done texture changes across multiple materials I need to go through each one and reload the textures manually.

After the 40th preview in Toolbag when working on a texture you start to feel the seconds add up
Offline , polygon, 633 Posts, Join Date Dec 2006,  
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dextor's Avatar
Old (#311)
Quote:
Originally Posted by jeffdr View Post
Thanks MoP ;-)
Whre can I get this awesome tool
I searched for it on their site.
I think I need to purchase the tool.
Or is that an opensource tool?" if so, any one please let me know how can I get this tool!"

Last edited by dextor; 01-07-2011 at 03:23 AM.. Reason: no title
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elementrix's Avatar
Old (#312)
http://www.8monkeylabs.com/tech/toolbag

scroll down to the "Get started now" part and there you can download a 20 day trial, after that you will have to pay.
Environment Artist - Triumph Studios
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KINGKIRBY's Avatar
Old (#313)
Hello everyone. After searching online for sometime and not having any success I was hoping someone here might know what my problem is.

Im running the latest marmoset. When I open a mesh it appears solid black. Also, after applying a material it remains solid black. I also tried bringing in the sample meshes that come with marmoset and have the same result. Even when I do a render I get a complete black image.

Ive used Marmoset alot in the past but have not come across this before. Ive tried some various exports but I dont feel thats the problem since the sample meshes that come with the program have hte same issue.

Any thoughts or ideas would be greatly appreciated.
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Mir's Avatar
Old (#314)
Damn you 8monkeylabs i have to live of toast this week becouse i just spend the last of my money on your awesome toolbag ;)
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gilesruscoe's Avatar
Old (#315)
So, i just bought the toolbag and its pretty nice to use (and cheap!) i too am having problems getting softshadows working, resulting in me only use the skylight for lighting atm... if anyone can help me get soft spotlights working that would be great. Also is F12 supposed to bring up a render? or is it simply a print screen and what you have in the viewport is what you get?

cheers!
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Millenia's Avatar
Old (#316)
F12 takes a better quality screen shot, use that rather than print screen.

I'm getting a lot of crashes with 'access violation' with this
http://millenia3d.net - portfolio in progress

Freelance hardsurface artist - available!
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Vernchiqui's Avatar
Old (#317)
awesome!
Offline , null, 1 Posts, Join Date Jan 2011,  
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getawesome13's Avatar
Old (#318)
@Millenia - Access Violation errors are typically graphics driver related. Try updating to the latest graphics drivers for your card and that should do the trick. By any chance are you running on an ATI card?
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Millenia's Avatar
Old (#319)
Yeah I am, and I always run latest drivers (I kinda have to, there are exactly two driver versions for my card right now)
http://millenia3d.net - portfolio in progress

Freelance hardsurface artist - available!
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Soulis6's Avatar
Old (#320)
I love the toolbag, and i'm planning on buying it as soon as able, but I was using the trial version and kept coming up with a weird issue. When I import my model (.obj format) from maya, half the time it just doesn't show up, and the other half the time it gives me weird stuff like this:


Strange vertices that are shooting off in random directions. There's nothing wrong with the model in maya or when I bring it into 3dmax either, not sure what is causing this. Anyone have any ideas? Is it just problems with my graphics card, an aging geforce 7950 gt?
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kunglao's Avatar
Old (#321)
Just purchased Marmoset and i am really enjoying exploring its features.
I have one question regarding the Camera.Even if i reset it it still looks "fish Eye" Perspective.How can i get it to fit more Orthographic?
I have seen some artists do this in there renders even zooming in on body parts.
Many Thanks
Offline , spline, 196 Posts, Join Date Feb 2005, Location St.John's,Canada  
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jeffdr's Avatar
Old (#322)
Quote:
Originally Posted by kunglao View Post
Even if i reset it it still looks "fish Eye" Perspective.How can i get it to fit more Orthographic?
Just narrow the field of view, and move the camera back.
Offline , spline, 110 Posts, Join Date Jul 2009, Location Philadelphia  
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daphz's Avatar
Old (#323)
I'm having some lighting trouble, when I add my own dynamic lights it doesnt seem to show the normals of my model correctly. But when I use one of the preset lighting modes it works fine.

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cabo's Avatar
Old (#324)
Hi guys,
I have purchased Toolbag last year, and i have upgraded my machine. So my hardware fingerprint has changed. Is there any way to generate a new serial. I have mailed 8 monkey the problem but no answer so far. Thanks in advance.
Offline , null, 2 Posts, Join Date Feb 2011,  
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Drew++'s Avatar
Old (#325)
Quote:
Originally Posted by daphz View Post
I'm having some lighting trouble, when I add my own dynamic lights it doesnt seem to show the normals of my model correctly. But when I use one of the preset lighting modes it works fine.

I had this problem because I was inverting the green channel inside of toolbag, and when I added lights they didn't seem to render the inverted normals.
I fixed this by inverting the green inside photoshop. :P
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