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Prophecies's Avatar
Old (#1)
Hey,

So I am trying to get my static meshes to show up in the in-game editor. It's not working. I've rebuilt everything, and it looks fine in the editor. But in-game some of them don't show up. Here are some screenshots.

Offline , dedicated polycounter, 1,458 Posts, Join Date Nov 2009, Location Montreal, QC, Canada  
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Froyok's Avatar
Old (#2)
Did you save your package ?
In most case, when you start the game without saving your package, some mesh are not loaded ingame (but loaded ineditor).
Offline , polycounter, 800 Posts, Join Date Jun 2010, Location Namur, Belgium Send a message via MSN to Froyok Send a message via Skype™ to Froyok  
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kdm3d's Avatar
Old (#3)
holy god that a lot of static meshes on that floor

Make sure you dont have any bsp "floor" geometry that is appearing above your bricks.
Offline , spline, 216 Posts, Join Date Oct 2009, Location Federal Way, Wa  
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Prophecies's Avatar
Old (#4)
Thanks froyok, that solved it. KDM3d, the reason I have so many of these is because the camera will be right up close and personal to the ground. No amount of normal mapping or even parallax could help me out here. Besides, I don't think I'm the first one to do this, look at Darkrusader's Tristram Tunnels environment, it came out pretty well
http://www.polycount.com/forum/showthread.php?t=73285
Offline , dedicated polycounter, 1,458 Posts, Join Date Nov 2009, Location Montreal, QC, Canada  
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kdm3d's Avatar
Old (#5)
this is true Application always decides where to spend polies. Good point!
Offline , spline, 216 Posts, Join Date Oct 2009, Location Federal Way, Wa  
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