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created TF2 - Polypack - Smilax
on 06-27-2010 12:20 AM
Last edited by Smilax; 06-27-2010 at 11:30 PM..
Reason: ALL ITEMS COMPLETE
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, null,
14 Posts,
Join Date May 2010,
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Umm... are you about to enter the competition NOW?
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, triangle,
346 Posts,
Join Date May 2010,
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21 hours and 57 minutes baby, you better hurry hahaha
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, polygon,
660 Posts,
Join Date May 2010,
Location New York, NY
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He did say "work from the past month" So maybe hes making thread and will fill it full of whatever hes done? Maybe he didnt know that thread was supposed to be here since the start.
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, triangle,
346 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Fragus
21 hours and 57 minutes baby, you better hurry hahaha
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All aboard the Coal Train baby! WOO WOO
http://www.polycount.com/forum/showthread.php?t=73367
My TF2 Polypack thread
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, polygon,
547 Posts,
Join Date May 2010,
Location Full Sail
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So...models and textures are where?
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, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
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LIVE ON THE EDGE, BABY.
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, vertex,
48 Posts,
Join Date Jun 2010,
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We should totally do a speed modelling competition after this one
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, triangle,
257 Posts,
Join Date May 2010,
Location Brighton, UK
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Quote:
Originally Posted by Ruskeydoo
We should totally do a speed modelling competition after this one
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hell no are you crazy
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, triangle,
360 Posts,
Join Date Apr 2010,
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Lmao you better work fast.
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, line,
60 Posts,
Join Date Jun 2010,
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9 hours and 42 minutes left baby, you better hurry :3
Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.
Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
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, polygon,
628 Posts,
Join Date Mar 2010,
Location Seattle, WA
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hat is coming along - let's hope the site doesn't go down again!
reference for the hat:
actual hat progress:

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, null,
14 Posts,
Join Date May 2010,
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gettin a bit of a late start, i see?
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, line,
99 Posts,
Join Date May 2010,
Location California
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next up we have the syringe progress:
better sketch:
and the model progress:

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, null,
14 Posts,
Join Date May 2010,
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references for said stabby thing:

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, null,
14 Posts,
Join Date May 2010,
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YEAH! GO POWER MODELING!
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, line,
51 Posts,
Join Date Jun 2010,
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and the lovely medigun:
ze improved sketch:
the model progressing nicely (i think it's nice anyway):

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, null,
14 Posts,
Join Date May 2010,
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Make that syringe overly large, more like the concept.
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, triangle,
345 Posts,
Join Date May 2010,
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syringe is just about done......

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, null,
14 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Smilax
Well it's crunch time ladies and gentlemen, so i suppose i should go ahead and start posting what i've been working on for the past month.
Class - Medic
Theme - Declassified: Military Medicine Brought to Light
Hat - The Practitioner's Peak
History - Before he worked for TF Industries, the Medic practiced medicine in his home country: a magical place where a medical license mattered as much to his employers as it did to him. But as his "superiors" ran into "difficulties" with "foreign relations", the Medic escaped.... with his favorite hat of course.
Melee - The Spritzen
History - Syringes have many purposes - vaccinations, inoculation, and euthanasia just to name a few. Made possible by a bloated military budget, the Medic learned just how effective (and satisfying) the proper injection could be.
Medigun - The Lichtwelle
History - As a medical genius, the Medic was never quite able to find another on his level of progressive creativity (or sadism). But through an apathetic sponsor, the Medic was given access to cutting-edge research without having to interact with scientists who couldn't stand to be injected with a little nitroglycerin.... that and they were dead.

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Just a copy of the first post so the the sketches can be saved when i post the final pictures
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, null,
14 Posts,
Join Date May 2010,
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Wait, so you've been doing these ALL day? What kind of caffeine are you drinking? It takes me usually a full day to complete a item!
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, spline,
148 Posts,
Join Date Jan 2010,
Location Texas, USA
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two hours left people, things are getting real.
like this hat:

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, null,
14 Posts,
Join Date May 2010,
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hour left: OH MAN
syringe done

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, null,
14 Posts,
Join Date May 2010,
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HALF AN HOUR
CUTTING IT CLOSE - FINISHED MEDIGUN

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, null,
14 Posts,
Join Date May 2010,
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need better textures.
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, triangle,
346 Posts,
Join Date May 2010,
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