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created Twins
on 06-24-2010 09:41 PM
Started something new... eventually to be yin / yang twin sisters. I'll be going for a pretty high end result. Maybe 20k tri's for each sister.
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, dedicated polycounter,
1,379 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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the serenity in her face is beautiful Hazardous, wonderful face and haircut, waiting for more updates
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, null,
2 Posts,
Join Date Jun 2010,
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i await the butts!
wooo!
hair looks great atm! gogogo!
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I dig it! I think i would like the nose better if it was a little bit less narrow.
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, triangle,
387 Posts,
Join Date Jun 2007,
Location Germany
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I'd hit it.
I'm curious to see what you do to make them look yin/yangy. Seems like this should be a pretty cool piece.
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, dedicated polycounter,
1,411 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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This looks great so far. I was wondering: how many polygons are you using for the hair? Will you use that many strips in the final model or is this something you plan on smoothing out and then baking down onto some larger planes? I've always wanted to do Final Fantasy quality hair, and I was curious to see how you go about producing yours.
Only nitpick I have is that I think the top eye lids should be a little thicker to create some distance from the eyeballs. Really nice modeling!
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, polygon,
606 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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BlackulaDZ: Haha maybe at some stage when im good enough to do her justice man...
polygonbutcher: thanks man!
moose: ole! face first.. then eyes... THEN ass!
Stefan: Bang on, I widened it a bit 
gsokol: Thanks man, i dont quite know yet - just goin with the flow.
haikai: Good spot man, ive given that lid more depth now! I think the hair will end up being pretty high - im not sure how high yet until i get the result im going for.. But ill definately aim to bake out some larger planes for the base 'helmet' and lay some thin ones over the top to try get some depth going on... hair is tough. DAMN final fantasy!

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, dedicated polycounter,
1,379 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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I'm excited to see how this rolls out already ^_^
but from what you've shown so far its gonna be good =D
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, null,
17 Posts,
Join Date Dec 2009,
Location London, UK
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looking like a good start man, and yea f*** final fantasy making hair look easy and amazing.
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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balooncity: thanks!!
woog: haha so true man!
More hair business - also some crosseyed business going on, will fixup next time!
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, dedicated polycounter,
1,379 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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Another amazing update
I'm definitely keeping an eye on this thread! Love everything about it so far!
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, polycounter,
1,167 Posts,
Join Date Jun 2008,
Location Toronto, Ontario
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Nice sculpt! It seems like her shoulders are a little too broad for the rest of her frame. Maybe thicken the torso and enlarge the head to get the proportions evened back out?
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, spline,
187 Posts,
Join Date Nov 2009,
Location United States
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looks fantastic so far man! really like your past work so I'm looking forward to this.
would you mind sharing tips/advice on how you did the hair? did you do it all manually? splines then path deform? how'd you go about it, and how do you plan to sculpt/transfer/handle that later down the line?
keep up the awesome work!!
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, veteran polycounter,
3,437 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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hot damn... sweet work as always man.
That hair is fantastic!
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Awesomo awesomo!
As for shoulders - some women do have broad shoulders and they can be pretty sexy. What I would do is just lower them a notch, so that her clavicles form more or less straight line, like this
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, polygon,
617 Posts,
Join Date Aug 2009,
Location Tbilisi, Georgia
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harr! now the thread title is justified. even without a second lady.
looks pretty good.
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, polycounter,
862 Posts,
Join Date Jan 2009,
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Wow, hazardous, smokin' stuff! And the hair is really great. I wonder how you have the patience to make all those strands.)
Anyways keep up the good work I want to see it finishied!
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, dedicated polycounter,
1,412 Posts,
Join Date Jan 2008,
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I never thought that I would be so blown away by hair modelling but you have suceeded in the unthinkable.
really beautiful stuff, my only tiny crit is that the sternum appears a little sunken, doesn't detract from anything though....looking forward to more updates.
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, polygon,
742 Posts,
Join Date Aug 2009,
Location dahn saaf
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Woow she is hot  . good job on the hair and a nice suggestion by Sandro. Show us the rest of it now 
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Love it, but what happened to Fran?
(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,674 Posts,
Join Date Aug 2006,
Location Minnesota
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lookin great man, awsome stuff going on : D
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, polycounter,
800 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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I love how soft her features are man.
Your definitely on to something.
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, vertex,
44 Posts,
Join Date Jun 2009,
Location Manhattan
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I really like the direction this is heading in, also it's good to see someone consider hair before posting.
Take note baldies! You know who you are.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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