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3DS Max or Maya

Alright guys. I know you've probably been asked this 1000 million gabillion times, but I'm going to ask one more time. For someone starting out, which software package should one go with? I'm looking at either 3DS Max or Maya.

I'm planning on taking online classes, and am not sure which software package is better or even why. Why do people prefer one over the other. Is one geared more to game art and one towards films? Is there really even a difference between the two? With all of the collected talent and knowledge here at polycount, what do you guys suggest?

Thanks for any help and suggestions you guys can provide. I know it's a downer reading posts like this all the time.

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