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onionhead_o's Avatar
Old (#1)
I created Dummy objects to hold attributes which controls the reloading of a double barrel shotgun that i rigged. but somehow the movement coulldnt be keyed.i was wondering if there is something i forgot to do. does anyone no about animation with attribute holders.
Offline , polygon, 699 Posts, Join Date Mar 2008, Location canada  
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kodde's Avatar
Old (#2)
software?
Offline , dedicated polycounter, 1,366 Posts, Join Date Dec 2004, Location Malmö, Sweden  
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cw's Avatar
Old (#3)
assuming max because of the terminology you used, but need more info - give me the scene if you are willing to and I will have a look. Should work fine, so something must be wonky.
Offline , polycounter, 776 Posts, Join Date Jan 2006, Location UK  
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onionhead_o's Avatar
Old (#4)
thanks for the quick replies.
sorry my bad. forgot to mention that im using max 2009.
heres the file.
https://kelvintam.dc0.netfirms.com/s..._final_rig.max

Last edited by onionhead_o; 06-16-2010 at 07:44 AM..
Offline , polygon, 699 Posts, Join Date Mar 2008, Location canada  
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cw's Avatar
Old (#5)
hi onionhead - you have your wiring set to 2 way. set it to 1 way, from attribute to the object and then the keyframes will take. makes sense if you think about it.

hope that helps,

cw
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