Author : jdvi


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Mistry10's Avatar
Old (#1)
So guys i'm planning on making a Environment Lighting tutorial and was wondering if there was anything specific anyone wanted to learn ?
This is an outline of what i'll be covering:

Ambient light- good and bad.
Direct light - good and bad.
Bounce light - good and bad.
Lighting + Composition + Camera
Different lighting setups/scenes.
Links to tons of cool photography stuff.

My goal is to teach how to create good environment lighting, not anything crazy technical.
Offline , polygon, 683 Posts, Join Date Sep 2008, Location Cybertron  
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Prophecies's Avatar
Old (#2)
Ohh definitely looking forward to this! Although perhaps a little technicality with various renderers/realtime engines could definitely be good.
Offline , dedicated polycounter, 1,458 Posts, Join Date Nov 2009, Location Montreal, QC, Canada  
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boyluya's Avatar
Old (#3)
Me too!
Portfolio - Hard Surface Art
Available for freelance
Offline , triangle, 350 Posts, Join Date Jun 2009, Location Philippines  
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Moosey_G's Avatar
Old (#4)
Sounds great, I've been looking for information on lighting now that I'm doing more work in UDK, speaking of which will this tutorial cover lighting in that at all? Or is it about theory in which the same rules apply. Either way, can't wait.
Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.

Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
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Offline , polygon, 628 Posts, Join Date Mar 2010, Location Seattle, WA Send a message via Skype™ to Moosey_G  
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Mechadus's Avatar
Old (#5)
Nice, thanks for putting this together. Im very much looking forward to it. If possible Id love it if you could include any kind of lighting workflow / timesavers. I have a good method for lighting for animation, but real time lighting is sooooo different. A general setup process guide would be amazing
Offline , triangle, 467 Posts, Join Date Jul 2008, Location Huntsville Alabama Send a message via Yahoo to Mechadus Send a message via Skype™ to Mechadus  
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rumblesushi's Avatar
Old (#6)
I'm looking forward to it too. A good baking workflow for many objects would be good too.
Offline , triangle, 451 Posts, Join Date Oct 2009, Location Ingletown innit.  
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