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It is possible to naviate view without hotkey. Customize > Tools > View Navigation Tools > Rotate View. Clear the hotkey and change the mouse button to RMB.
There are iconized tool bar already and they can be place to any where you want. You can also hide them.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
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When I get my new computer I'll record some video of my workflow, but you should understand that IStonia is still working on the software now. He'll release it for sale later, and I'm sure he'll want some videos and other promotional stuff then. For now, you can use the software and help him improve it!
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, veteran polycounter,
3,159 Posts,
Join Date Oct 2004,
Location Amsterdam
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ya that would be great mightypea, im running it pretty heavily customized, with a similar feel to silo, but better, so thinking sometime in the future i will post my config, and make a keyboard chart and everythign for it.
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, card carrying polycounter,
2,273 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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Thanks a bunch folks
Yes, i`ve noticed that the software is still in development. That`s why i have commented. To give some feedback 
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, vertex,
28 Posts,
Join Date Jun 2012,
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Passerby: I'd be interested to see your setup. I'm hesitant about loading it in after the trouble I had with import/export of settings, but I'd love to see a keychart!
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, veteran polycounter,
3,159 Posts,
Join Date Oct 2004,
Location Amsterdam
|
I've got my w, e and r keys set up with a streamline tool which tweak_move/scale/rotates on lmb, but it doesn't seem to move/scale/rotate 'by the previous amount' when you click, as the Inset or Extrude streamline tools do. Could this be set up this way?
Repeat Last Command also doesn't seem to work on these.
The Tweak_scale also doesn't work with value-snapping (ctrl).
Last edited by MightyPea; 06-25-2012 at 12:42 PM..
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, veteran polycounter,
3,159 Posts,
Join Date Oct 2004,
Location Amsterdam
|
ya still havent made the keychart, but mightypea if you want to test other peoples configs, go into
Code:
C:\Users\*USER*\Documents\DigitalFossils\VoidWorld\User Settings
. and back your stuff up, it seems all config stuff is stored there.
Last edited by passerby; 06-25-2012 at 01:54 PM..
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, card carrying polycounter,
2,273 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
|
new update.
http://www.digitalfossils.com/Downlo...-Jun-26-12.rar
Summary of changes:
* Collopse tool is improved to collapse to gemometry center.
* Selection > Grow/Shring Ring Selection. It works on vertex/edge/polygon mode.
* Preference > General > RMB action cancel enabled.
* Calculate Symmetry tool is improved to make polygon windings also symmetrical.
* File > 3D-Coat Applink > Applink Enalbed. Be default, it is not enabled.
* Loopcut edge selection setting is saved on app shut down.
* A new basic streamline tool, Make Quad, under polygon tools group. It convert polygon selection into quad polygons. Drag or Scroll WMB to adjust orientation.
Thanks!
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
|
Quote:
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* File > 3D-Coat Applink > Applink Enalbed. Be default, it is not enabled.
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why not just check for the folder when the link is executed? if 3DC is found and there is no folder then create the folder and launch 3DC. much cleaner for the user
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
Location Ireland
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Display Toggle: Is there a way to set a hot-key to Ctrl + Alt + MMB? I tried setting it up in the hot-key section, but MMB seems to be locked to Zoom. I love the way Silo uses Ctrl+Alt+MMB to toggle through the display settings (thanks for adding that display toggle a while back).
Manipulator Tolerance: I thought I brought this up a while ago as well, but is there any way to increase the selection tolerance around the manipulator handles? I find myself accidentally missing the handle when I try to grab it, and it's really slowing me down and frustrating me.
Extrude Functionality: I'd like to hear everyone else's feedback on this. I would like extrude to be a single-button press/release. I don't like having to "drop the tool" when I'm done extruding. That is my biggest complaint about Modo (having to drop the tool after every function). It slows you down. I understand that users may want it "ON" so they can extrude over and over THEN drop the tool. But nine times out of ten, I only want to extrude once. If I want to extrude again, I just hit the hot-key again, instead of being forced to drop the tool after every use. Am I alone on this?
Slide Loop: Is there any way you could make the Slide Loop function ONLY slide the selected edges, and NOT select the entire loop first, then slide? I'm not sure how to slide the selected edges at the moment, is there a way?
Cut Edges: The Cut Tool seems to be broken when I have edges already selected, and I want to connect them. (select two parallel edges and hit cut. It creates three new edges instead of one)It seems to add edges twice. Once when you depress "cut", and once again when you let go, cutting the edges a second time. Is it something to do with my hot-key? I'm using Storm's Silo setup.
Thanks again! I haven't used Voidworld/Nvil for a while because I've been in Zbrush. But now I'm coming back to it. Congratulations on all of the fantastic updates! Thank you very much for working so hard on this!
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, vertex,
30 Posts,
Join Date Aug 2011,
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Ignore the "Cut Edges" comment. I just tried it with default VW settings. It must be a hot-key problem on my end.
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, vertex,
30 Posts,
Join Date Aug 2011,
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Quote:
Originally Posted by r_fletch_r
why not just check for the folder when the link is executed? if 3DC is found and there is no folder then create the folder and launch 3DC. much cleaner for the user
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There is a situation when you try to send an object to vw but you have never executed any 3dc applink in vw.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
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[quote=3dtoons;1616237]Display Toggle: Is there a way to set a hot-key to Ctrl + Alt + MMB? I tried setting it up in the hot-key section, but MMB seems to be locked to Zoom. I love the way Silo uses Ctrl+Alt+MMB to toggle through the display settings (thanks for adding that display toggle a while back).[\QUOTE]
I got it set up and it works fine for me. You should not be able to get zoom as Ctrl has disable it. Also there is display option in Edit > Preference > Filters > Shading Style Cycle Filters. So you don't have to loop through all the possibe display style.
[QUOTE=3dtoons;1616237]Extrude Functionality: I'd like to hear everyone else's feedback on this. I would like extrude to be a single-button press/release. I don't like having to "drop the tool" when I'm done extruding. That is my biggest complaint about Modo (having to drop the tool after every function). It slows you down. I understand that users may want it "ON" so they can extrude over and over THEN drop the tool. But nine times out of ten, I only want to extrude once. If I want to extrude again, I just hit the hot-key again, instead of being forced to drop the tool after every use. Am I alone on this?[\QUOTE]
You can use the streamline extrude tool instead of the visual tool.
Quote:
Originally Posted by 3dtoons
Slide Loop: Is there any way you could make the Slide Loop function ONLY slide the selected edges, and NOT select the entire loop first, then slide? I'm not sure how to slide the selected edges at the moment, is there a way?
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Place your cursor over one of the selected edges then activate the loop-cut-slide tool. You can see this is stated in the 'Instant Help' for this tool.
Quote:
Originally Posted by 3dtoons
Cut Edges: The Cut Tool seems to be broken when I have edges already selected, and I want to connect them. (select two parallel edges and hit cut. It creates three new edges instead of one)It seems to add edges twice. Once when you depress "cut", and once again when you let go, cutting the edges a second time. Is it something to do with my hot-key? I'm using Storm's Silo setup.
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Souds like you haven't known much what streamline tool is. You can check and set it through this, Edit > Customize > StreamLine Tools. Also you can get more information from, Help > StreamLine Tools. It is possible that you can set two different events of a streamline tool to do the same thing. That's why.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
|
Quote:
Originally Posted by 3dtoons
Manipulator Tolerance: I thought I brought this up a while ago as well, but is there any way to increase the selection tolerance around the manipulator handles? I find myself accidentally missing the handle when I try to grab it, and it's really slowing me down and frustrating me.
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I will mak manipulator tolerance customizable. But you can use the the streamline axis tweak tools. By default, they are assigned to W/R/E. You don't have to interact with manipulator handles.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
|
Quote:
Originally Posted by Tiles
There should be a way to navigate without holding a key down all the time. I even managed to achieve this in Blender. Is there a way here too?
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It is definedly possible, but VW is heavily about having to press some keys down at all times.
Quote:
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I`m a big fan of iconized toolbars which i can place where i need it. Is this possible?
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If this is so I wonder if VW is a Software you could like. There's some toolbars, yes but the whole interaction-concept is optimized to control the Software with hotkeys or context-sensitive Main-Menu/Marking-Menus.
Using Toolbars is a far more static concept, it inevitably requires displaying of items which currently are not applicable or alternatively permanent rebuilding of the GUI while working. Translating all the niftiness of VW into buttons meant having hundreds of them and it meant having to create new Icons every week. Also when having to press Buttons the elegance of the streamline-concept was entirely wasted.
I very much agree with the need for visual documentation but I think one should not bother Istonia with the slowest and most work-intense of all interaction-concepts.
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, line,
55 Posts,
Join Date Mar 2011,
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Well, VW is still in development. So when if not now is the time to ask for alternative handling concepts? Somebody remembers Blender 2.49 with its focus on hotkeys only? And the by that connected very steep learning curve? This made me stay away from Blender for several years.
Learning hotkeys costs lots of time. Hotkeys are not intuitive, they don`t have a place in the menu, they don`t have a tool name, and they don`t have tooltips which could tell you for what it is good for. And it is nearly impossible to keep all hotkeys for a modeling software in mind. Especially when you use more than one software. Means you will always spend time to search for the hotkey that you need where you could simply have a look in the menu.
Ever listened to a Blender 2.49 tutorial? Oh, what did he mumble? was it a s or a f? They all sound more like a dictation than a tutorial for modeling. And where it`s getting crazy is when you need your foot too to press a hotkey because you have this much tools in your software that you run out of useful hotkeys. My all time favourite for Blender is Shift+CTRL+ALT+C for a very often used tool: Origin. Happy finger breaking. Still exists in Blender 2.63.
Hotkeys only will scare away VW customers, like it did with Blender 2.49.
And that`s where toolbars comes in handy. That way the user can decide if he wants to use hotkeys for an action, or a button. In Blender i just use around 5 Hotkeys permanently. And for the rest i use the menu. I am more than happy about every software with a good working graphical UI.
Having toolbars does not mean that you are not allowed to use hotkeys anymore by the way. It`s the mix that makes it good.
In the end it`s of course iStonia`s decision if he will implement toolbars too. We will see 
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, vertex,
28 Posts,
Join Date Jun 2012,
|
Tiles, I fully understand what you mean.
The software is originally designed to have a similar ui as max. The original visual ui is still there and I think It shouldn't be hard to firgure out what's what.
You are asking for icon style ui but a while ago some one comes from xsi and modo ask me to get rid of the icons and replace them with texts. I think I should leave it as is.
If you want to do things effeciently, hotkey is the way to go. For example, to extrude a face, move your cursor to highlight it, press down A key, move your mouse, release A key, done. vw's hotkey setup is highly customizable, many tools you need to setup yourself. It is not tons of hotkey setup there already for you to get used to. If you can spend some time on streamline tools, you may change your mind.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
|
On the contrary though, I think hotkeys become very intuitive with the Smart Help system. Everything in there functions as a button, by the way.
That does not mean I don't want customisable toolbars, it just means there are other things which I would like to see first.
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, veteran polycounter,
3,159 Posts,
Join Date Oct 2004,
Location Amsterdam
|
Quote:
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If you want to do things effeciently, hotkey is the way to go ... If you can spend some time on streamline tools, you may change your mind.
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That`s very unlikely. It`s not that i have no clue of how to do things most effectively. I do 3D since nearly 15 years now, i use lots of software, also streamline ones. And it is simply my observation and opinion that hotkey only is no wise decision in the long run.
I can of course see where you come from. Creating a useful graphical UI costs lots of time, which is in your current case better spent in developing functionality.
Quote:
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You are asking for icon style ui but a while ago some one comes from xsi and modo ask me to get rid of the icons and replace them with texts. I think I should leave it as is.
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People are like this. They want the best things from their favourite software to be in their next favourite software. And i am not different here.
In an ideal world you could have both, toolbars with text, and toolbars with icons. That`s what trueSpace had for example. There you could switch between icons and text style buttons. Blender even has both. Text with an icon besides. But at the current point this would be overkill for your app. So yes, wise decision, i would say leave it as it is.
Last edited by Tiles; 06-27-2012 at 05:16 AM..
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, vertex,
28 Posts,
Join Date Jun 2012,
|
Quote:
Originally Posted by MightyPea
On the contrary though, I think hotkeys become very intuitive with the Smart Help system. Everything in there functions as a button, by the way.
That does not mean I don't want customisable toolbars, it just means there are other things which I would like to see first.
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this.
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
Location Ireland
|
Tiles, there is no absolute way to juge which one is a better way. It is up to personal preference. VW happens to heading in hotkey direction. If I go in the same way as other software, there is no point to carry on.
The bad thing for hotkey style is you need to remember many keys. But in VW, one key can hold many tools since it uses mouse buttons to activate the actual tool. For a standard mouse, on key can hold up to 6 tools. You can switch from tool to tool very quickly.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
|
Tiles,
many of the concepts of VW simply would not work with buttons. Have you already realized that each Mouse-Button can do something different and that a such multi-mouse-button-hotkeys dependent of the currently active Subobject-Type can mean something else?
Such would transfer into a very complex Button-Set which either would crowd the GUI (also currently irrelevant functions would be shown at any time - which I find highly un-intuitve...) or Button-Sets had to be hidden and shown depending on the context. When starting to think about this I would not have any idea on how to solve this elegantly.
I have not yet worked with a program with a comparable concept...
It seems that current users are highly accustomed using hotkeys, Therefore I think it would be consequent to even remove the set of existing basic bars. One can not drive the app with them in any reasonable fashion, so why are they there? But that's also me - I hate looking at and having to press buttons.
Again - this is not meant mean in any way but I believe that for people who need to see their tools there is more suitable Software.
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, line,
55 Posts,
Join Date Mar 2011,
|
new update.
http://www.digitalfossils.com/Downlo...-Jun-27-12.rar
Summary of changes:
* Make Quad tool is improved. To change row setting, tap '-' or '+' key. To change auto relax option, tap Space key.
* Edit > Preference > General > Manipulator Tolerance.
* The following transformation basic streamline tools can repeat last action by just click its mouse button. Tweak_Scale, Plane_Move, Axis_Move, Axis_Rotate, Plane_Scale, Axis_Scale.
Thanks!
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
|
Quote:
Originally Posted by IStonia
* The following transformation basic streamline tools can repeat last action by just click its mouse button. Tweak_Scale, Plane_Move, Axis_Move, Axis_Rotate, Plane_Scale, Axis_Scale.
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Thanks a lot for this!
I just began using the unwrapping tools, and have a few suggestions:
First off, many tools and hotkeys that I rely on for modeling don't work in the UV window, even though you're basically doing the same thing: working with polygons. For instance, my hotkeys for subobject selection (1,2,3 etc.), multi-selection, selection-highlighting, my streamline tools (q, w, e and r and their various subfunctions), loop/ring selection etc.
In essence, the uv editor is an ortographic viewport, and it displays verts/edges/polygons. I'd prefer if things worked almost exactly like in the 3d viewport, with the exception of things like extrusion etc.. tools that create geometry are obviously not possible.
This way a user can easily transition into using the uv editor, and all of his customisation just works the same in there.
It would also be great if Radial Menus would work in there.
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, veteran polycounter,
3,159 Posts,
Join Date Oct 2004,
Location Amsterdam
|
I don't think I can spend time on the uv stuff at current stage. Unless it is minor changes.
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, polygon,
636 Posts,
Join Date Jun 2010,
Location New Zealand
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