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MightyPea's Avatar
Old (#1801)
I emailed you the file, as well as a second one which I saved right after I set up a new tool.
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IStonia's Avatar
Old (#1802)
-It's a streamline tool, though. And I want it to continue to function as it does, but when I tap it I want the visual tool. Is that possible?
-Also, pressing a number during chamferring exits the tool. I'd like to preview it dynamically as well.
edit: I wasn't very clear, so here's a screenshot of the settings:
https://dl.dropbox.com/u/17715/VW_Chamfertapped.png

A: Once the visual tool is activated, the streamline tool is gone and you can't cheat the visual tool as a streamline tool. Anyway, the chamfer tool is improved.


-Edit: another thing I ran into, and this may be because I don't understand the system fully (let me know!), but I've set this up:
https://dl.dropbox.com/u/17715/VW_Co..._highlight.png

A: Don't know what's the problem you tried to state here.


-And Collapse only works on my selection, not a highlighted component. Also, is there really no collapse for faces? I tried just using edge collapse, but that didn't work. It seems to me that would be really useful?
-I also noticed that there's only a loop/ring collapse (which is awesome!), but I'm still missing something that really just collapses everything to one point.
-edit: now that I'm making requests anyway, how about adding extra loops to the loopcut? So that when I press 3 I get three parallel cuts? In the case of 3 cuts the two extra ones would be on either side of the one you'd get with loopcut as it is now.
-Gaploop select doesn't allow you to drag (like bridge, for instance), if I'm not mistaken. You need to actually click, can this be changed?
The same thing is true for Vertex Snap.
-Streamline tool for vertex Loop/Gap-select?
-Select similar
-Inset/Outset tool that does both, depending on which direction the user drags in? I'd find this very useful. I thought the Bevel/Inset/Outset tool would do this, but it just seems to Inset. One that does both at the same time would be great as well.

A: Done.


-The streamline tools I set up for move/rotate/scale don't work for bones:
https://dl.dropbox.com/u/17715/VW_BonesStreamline.png

A: Fixed.


-Object Shading option: Hide wireframe (and verts) on viewport translation (rotation/zooming/panning).
-Turn off verts in Shaded.

A: Done
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IStonia's Avatar
Old (#1803)
new update.
http://www.digitalfossils.com/Downlo...-Jun-07-12.rar

Summary of changes:
* --To select all vertices in a loop, click one vertex then LMB double click the adjacent vertex. --To select a range of vertices in a loop, click the first vertex then LMB double click the last vertex. --To select gap vertices in a loop, click one vertex then MMB double click the next vertex in the gap.
* Two new streamline basic tools. Vertex_RangeLoop_Select, Vertex_GapLoop_Select.
* Edge chamfer tool is improved. Scroll WMB or hit a number key to change segments during the operation.
* Vertex Mode > Geometry > Collapse is replaced by Geometry > Common Commands n Tools > Collaps. It works on vertex/edge/polygon modes.
* Loop edges can be cut out without activating any basic stream line loop-cut tools. Activate a streamline tool which contains any basic stream line loop-cut tools, move cursor over an edge then hit a number key.
* Polygon Inset tool is improved. Initial drag direction will determine Inset/Outset style.
* View > Object Shading > Hide Edge/Vertex On Viewport Navigating.
* Selection > Select Similar. The threshold value can be adjusted in Preference.

Thanks!
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MightyPea's Avatar
Old (#1804)
You're a legend!

Realtime feedback on number of cuts is much nicer, thanks. Could this be added to loopcut as well? Unless it's because of my settings, but for me it still exits the tool when I press a number key.

Inset/Outset is great. Loving it. Could we also get one which does both? It'd be useful for creating supporting loops on both sides.
Hiding vert/edge: perfect!

Anyway, I'll try to clarify my other points:

-On the chamfer tool, I want tapping f to go to the chamfer visual tool. By default it's set up to do so with the re-direct function, but is there no way to do this with 'on tapped'? This way, it would go to the streamline tool when you hold F and do something, but if just tap f (press and release quickly without moving the mouse) I'd like to get the visual tool.
Is this just not how the system works? I think it could be a useful way to get more out of just a few shortcuts, in the same way in which pressing c with an edge-selection connects those edges, but holding c down still allows acces to the streamline tools!

-The image you quote (https://dl.dropbox.com/u/17715/VW_Co..._highlight.png)
was meant to go with this bit:
Quote:
And Collapse only works on my selection, not a highlighted component.
Some other consistency issues I noticed:

Gaploop for vertices is now done with double-clicking mmb, but this does not work for faces or edges (makes sense as it ring-selects)
Chamfer uses the WMB for adding loops, but this doesn't work in Loopcut.
After loopcut, the newly created loop is not selected.

edit: I was expecting a different result from the outset tool in this case, what do you guys think? When there's no outside mesh it's great that it extends, but here I'd just expect it to follow the contour of the existing geometry.
https://dl.dropbox.com/u/17715/vw_Outset.png

-it seems the Tweak_move_pointpickthrough and Tweak_move_pickthrough tools no longer work with WMB for scaling their influence?

Last edited by MightyPea; 06-08-2012 at 05:58 AM..
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MightyPea's Avatar
Old (#1805)
Ah, there's a Collapse for all subobjects, I must have missed that. Also, the Tweak_Move tools seem to be working fine, not sure what I was doing wrong before.

One thing I keep running into is having to toggle the Polygon Grouping Options. What do you guys think, should we have seperate tools for 'By Polygon Selection' and 'By Individual Polygon'? Or just expand upon the concept of pressing other buttons while doing an action (WMB or number keys for number of loopcuts/chamfers)? Perhaps have space-bar toggle between the settings, because it's always available under your thumb?

Last edited by MightyPea; 06-10-2012 at 07:27 AM..
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IStonia's Avatar
Old (#1806)
new update.
http://www.digitalfossils.com/Downlo...-Jun-20-12.rar

Summary of changes:
* The way of selecting gap loop vertices is changed to MMB + Double-LMB. It was LMB + Double-MMB.
* 'No auto naturalization' option is added to spline 'Tweak' tool.
* 'Rounded' option is added to edge shoulder style extrusion.
* Polygon Inset/Outset tool's option is changed to 'Follow inside shape' and 'Folow outside shape'.
* Segment can be changed on Chamfer/Extrusion/Inset/Loopcut tools, including the extrusion tool in retopo tool, without exiting the tool. To do that, while the tool is still live, press any number keys(excluding 0 key), '-' and '+' keys, or simply scroll WMB.
* 0 key is set to be used as option changing tool for streamline tools. For example, drag out an edge chamfer then tap 0 key to see the changes while the tool is still live. For Polygon Extrude/Inset tools, once the tool is activated press down and hold 0 key then drag out the shape. This way, the app will treat each individual selected polygon as an seperate extrusion unit.
* Creating geometry from spline in retopo tool is improved. After selecting the splines, press and hold Ctrl key then scroll WMB to set segment. Rlease Ctrl key to exit.
Thanks!

MightyPea: Please check this for edge/polygon gap loop selection, Help > Contents > Modeling > Selection Tools.
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MightyPea's Avatar
Old (#1807)
Changing a chamfer's number with wmb while dragging creates a ton of glitchy polygons all over the place which dissapear when you toggle sub-d off and on. So it's mainly a visual glitch (the mesh seems fine afterwards).


Small thing that could be changed: In the Materials section it says 'assign to object' while it actually applies the material to your selection only (which is good!)

Last edited by MightyPea; 06-20-2012 at 06:45 AM..
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IStonia's Avatar
Old (#1808)
new update.
http://www.digitalfossils.com/Downlo...-Jun-21-12.rar

Summary of changes:
* A bug in edge chamfer tool is fixed which may cause messy mesh rendering.
* StreamLine tool option cycling hotkey is changed from 0 key to Space key. It is customizable, Edit > Customize > Tools > Modeling Options > StreamLine Tool Option Cycler.
* Edit > Preference > General > Allow edge loop/ring collapse on highlighted edge.
Thanks!
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MightyPea's Avatar
Old (#1809)
I might just have missed it, but is there also a loop grow? I only found the Ring Grow.

Quick note on selection converting, edge to face currently seems to not work when not every face is closed, here's an animation where I have a vert-selection, convert it to edges, then convert that to faces (unsuccesfully in this case). At the end I manually select the faces I'd expect to see selected.

Last edited by MightyPea; 06-21-2012 at 10:26 AM..
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IStonia's Avatar
Old (#1810)
Quote: I might just have missed it, but is there also a loop grow? I only found the Ring Grow
-What is loop grow?

Quote: edge to face currently seems to not work when not every face is closed.
-The reason is to keep selection unchanged when switching betweewn modes. There is an edge selection convertion tool which can do that.
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MightyPea's Avatar
Old (#1811)
I'm getting into the Workplane right now (hadn't done much with it up till now) and a few features I'm still missing (or not seeing!) are the ability for object to be aligned to the workplane (align to workplane), to move objects to the Workplane's midpoint (0,0,0) and for new Primitives to be created at the that point as well. I suggest you just replace the world coordinates with the workplane while that's locked, unless anyone has any objections?

edit: Oh, just saw your post.
Loop grow is like Ring Grow really, except it grows your selection one step one either side of your selection, along the loop. If you press it enough times, you'll end up with a loop-selection.

This video shows off what I mean with my workplane requests really well:
His accent is a bit hard to follow, perhaps

Last edited by MightyPea; 06-21-2012 at 01:24 PM..
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MightyPea's Avatar
Old (#1812)
Found another bug! (sorry? )


Those three elements were combined quite a few steps ago already, so I suspect it's something to do with that.

Last edited by MightyPea; 06-21-2012 at 02:13 PM..
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GregD3's Avatar
Old (#1813)
A quick question, do the bone tools work at all?

Quote:
Originally Posted by MightyPea View Post
I'm getting into the Workplane right now (hadn't done much with it up till now) and a few features I'm still missing (or not seeing!) are the ability for object to be aligned to the workplane (align to workplane), to move objects to the Workplane's midpoint (0,0,0) and for new Primitives to be created at the that point as well. I suggest you just replace the world coordinates with the workplane while that's locked, unless anyone has any objections?
+1
That would be great to have!
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IStonia's Avatar
Old (#1814)
new update.
http://www.digitalfossils.com/Downlo...-Jun-22-12.rar

Summary of changes:
* A bug in object scaling is fixed.
* Selection > Grow/Shrink Loop Selection. It works on vertex/edge/polygon modes.
* For primitive tools, if position is not specified and workplane is visible and locked, the new object will be place in workplane center.
* Streamline basic tool 'Snap Selection' is improved. If there is no snap point detected, world/workplane origin will be used.
Thanks!

Greg: The bone tools should work. What is you expectation?
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GregD3's Avatar
Old (#1815)
I figured out how to create bones in an object, now how do you attach them to the mesh for deformation?
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IStonia's Avatar
Old (#1816)
That function has been stripped off because the animation part has been removed to just focus on modeling.
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IStonia's Avatar
Old (#1817)
new update.
http://www.digitalfossils.com/Downlo...-Jun-23-12.rar

Summary of changes:
* This option is removed, Edit > Preference > General > Allow edge loop collapse on highlighted edge. Because coding has been improved to better handle the related conflict situation in streamline setting.
* Cut out lines selection states can be switched in streamline loop-cut tools. To do that, while the tool is still live, tap streamline tool option hotkey, Space key by default.
* Edge rounded chamfering is more precise.
* Streamline polygon-inset option switching is more reasonable.
Thanks!
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MightyPea's Avatar
Old (#1818)
I don't understand what changed with the inset/outset options. Pressing space just doesn't seem to do anything anymore. Perhaps you need me to explain better what it is I wanted? Just let me know and I'll try to document my request better

Is ring grow/shrink in the tools anywhere? I'd like to map it to ctrl-shift wmb (grow/srhink selection is ctrl-alt-shift wmb and loop grow/shrink is on ctrl-alt wmb)

Edit: found a bug! At least, I think it's a bug.


Also, could we get a command that turns a continuous selection into an ngon? So it basically just gets rid of any internal edges/vertices. It'd be nice if this would work in any selection-mode.

Thanks again for all the rapid updates!

edit: don't ask me what I'm doing at the end of the animation. I don't know.

Last edited by MightyPea; 06-23-2012 at 10:11 AM..
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IStonia's Avatar
Old (#1819)
By default, the streamline Inset tool automatically uses 'Follow inside shape' for inset and 'Follow outside shape' for outset. Tap Space key will change this behaviour respectively. Are you sure tapping Space key doesn't do anything anymore? Create a cube, select a face, S+RMB+drag(left/right), tap Space key while mouse button is still pressed down. You should be able to see the difference.

There is no ring grow/shrink tool yet. It seems it can only be possible in edge selection.

Don't understand what is the bug in the animated bug. It seems you have executed the 'Collapse' Command.
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ironbearxl's Avatar
Old (#1820)
IStonia, in the animated bug it should collapse to the center of the selection (?).
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MightyPea's Avatar
Old (#1821)
Ack, stupid of me not to explain the gif. Yes, ironbearxl is right!

I'll try the inset tool again, maybe I did something wrong. In the mean time, I found another bug:

I used resymmetry right before recording this clip, just to make sure it was symmetrical, but it seems it doesn't take invisble edges into account, which can have an effect on sub-d, as well as just exporting lowpoly models.
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MightyPea's Avatar
Old (#1822)
I just tried the combined inset/outset tool, and space doesn't work. It does work in the other modes, though.

edit: my bad! I had mine set to bevel/inset/outset. What's the difference, and how is this one supposed to work? To me it just seemed the same as the inset, as I can only get it to inset/outset, not bevel.

Last edited by MightyPea; 06-24-2012 at 02:49 AM..
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IStonia's Avatar
Old (#1823)
bevel/inset/outset is a type of streamline basic tool which normally uses the visual ui settings. For this kind of tool it's better to have its option dialog on. The same I show you for the chamfer option dialog a few posts back. It is usefull for tools that have multiple options. As you can see many streamline basic tools are the break down of a visual tool.

What is the meaning of the symmetry gif again? I found it hard to understand.
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MightyPea's Avatar
Old (#1824)
It shows that internal/invisible edges aren't symmetrical, which can impact the look of a model, as shown.
Another thing I ran into with symmetry is that not all tools work on the symmetry line, which can be annoying. Here's a gif of a chamfer:
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Tiles's Avatar
Old (#1825)
A few observations after having a first look at it:

The software should not spam the Documents folder. For settings stuff there is the Appdata directory. And the 3D Coat folder is useless for somebody like me. I don`t have 3D Coat.

There should be a way to navigate without holding a key down all the time. I even managed to achieve this in Blender. Is there a way here too?

I`m a big fan of iconized toolbars which i can place where i need it. Is this possible?

And you should really redo your page. And add a few much more shots and movies about your software.

Last edited by Tiles; 06-25-2012 at 03:48 AM..
Free Game Graphics, Freeware Games http://www.reinerstilesets.de
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