Reply
Reply
 
Thread Tools Display Modes
storm3's Avatar
Old (#1751)
Hello,

Long time no C... Sorry 4 my absence as of late, but I have been busy working on a new game, and I now have the main character almost completely done, which of course it was modeled all in VW from start to finish, then Rigged w/ skeleton in Fragmotion, sorry couldn't figure out the bone stuff in VW, and finally I'm painting and editing in 3DCoat, all is looking really good, I need to redo the face & eyes they were just a quick rough in as a place holder so I could paint the helmet etc.. and get an idea how things were looking.. But enough from me tell me what you think, once it is totally done, I am going to finish the tutorials on the character modeling especially now that I am super fast with the tools and my silo shortcuts setup..

Here is the pic..


Last edited by storm3; 03-11-2012 at 03:11 PM..
Pain Killer Entertainment - http://mypkegames.com
Android,HTML5,Windows Games! URL Updated!
Of All The Things I've Lost.. I Miss My Mind the Most!
Offline , line, 72 Posts, Join Date Jun 2011, Location Tennessee, USA Send a message via ICQ to storm3 Send a message via MSN to storm3  
   Reply With Quote

IStonia's Avatar
Old (#1752)
new update.
http://www.digitalfossils.com/Downlo...-Mar-13-12.rar

Summary of changes:
* The app remembers SmartTips and Instant Help positions on closing.
* A bug in edge LoopCut tool is fixed wich may cause the app to crash in subd level.
* Manipulator > Snapping Options > Turn On/Off All.
* If snapping is enabled and any snapping option is on, a little S will appear under the cursor.
* The app restores default scene settings on New Scene command.
* MMB can be used to toggle all snapping options on/off in the tool bar.
* Edit > Preference > General > Snapping Tolerance. View > Display > Show Shapping Tolerance.
Thanks!

Fabrice: Thanks for bug reporting!

Storm3: Good to hear you again! Good work!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

3dnut's Avatar
Old (#1753)
Saved .obj files broken and cannot be re-loaded.
Intel Core 2 CPU 6400 @ 2.13GHz :Windows 7 64bit Home premium
Geforce GTX 260 896MB : 4GB DDR2 ram
Wacom Bamboo Fun Pen & Touch Small (CTH-461)
Offline , null, 20 Posts, Join Date Nov 2005, Location UK  
   Reply With Quote

IStonia's Avatar
Old (#1754)
new update.
http://www.digitalfossils.com/Downlo...Mar-13A-12.rar

Summary of changes:
* A bug which causes broken obj file exporting is fixed.
Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

storm3's Avatar
Old (#1755)
thank you IStonia, that is what I was wanting was some feedback!... I love the direction VW is going btw... It has turned into one powerful modeling application! Awesome job! Keep it up, I am snagging every new beta trying things out..

Ciao' Mano'

Ken aka StOrM3
Pain Killer Entertainment - http://mypkegames.com
Android,HTML5,Windows Games! URL Updated!
Of All The Things I've Lost.. I Miss My Mind the Most!
Offline , line, 72 Posts, Join Date Jun 2011, Location Tennessee, USA Send a message via ICQ to storm3 Send a message via MSN to storm3  
   Reply With Quote

Rabbid_Cheeze's Avatar
Old (#1756)
I just tried VoidWorld briefly, but simply having it open with the cursor above the viewport makes gpu usage fluctuate between 4 and 96% usage (according to GPU-Z). I noticed that my gpus fans went into overdrive the moment the program opened is why I checked.
Offline , spline, 115 Posts, Join Date Apr 2010, Location That place just out of the corner of your eye.  
   Reply With Quote

storm3's Avatar
Old (#1757)
Rabbid_Cheeze: This might be one of the issues associated with the Multi-Core rendering / usage problems we had a while back, I'm not sure if IStonia figured a way to fix those issues or not, because I have been away a while just using beta's haven't really messed with the multi-core setting to see if it has been fixed yet.. IStonia or someone in the know want to chime in here?!? For the time being try changing the number of cores setting to 1, btw: what graphics card are you using? I'm using an Gigabyte nVidia GTX-i 550 OC series.. Not saying for sure, but if your using ATI this might have something to do with it as well. Since I have been using the default setting of 2 cores with no noticeable issues..

Hope this helps, but if not, hopefully someone else can chime in here too.. I believe the last I heard he had put multi-core rendering trials on hold while working on features and bugfixes.. Sorry I couldn't be more helpful.. If it is an ATI make sure you get the latest drivers and bugfixes ATI usually needs some sort of patches / driver updates to make them work with different games and apps.

Ciao'

StOrM3
Pain Killer Entertainment - http://mypkegames.com
Android,HTML5,Windows Games! URL Updated!
Of All The Things I've Lost.. I Miss My Mind the Most!
Offline , line, 72 Posts, Join Date Jun 2011, Location Tennessee, USA Send a message via ICQ to storm3 Send a message via MSN to storm3  
   Reply With Quote

dirtrobot's Avatar
Old (#1758)
Hi all,
Really loving voidworld so far (coming from silo, lightwave, wings etc) and I've been a modeler pro and non-pro for about 12 years.

One thing I always use in every package is flattening subobjects: is there a command to flatten subobjects along a plane (like x,y,z, or a selection normal)?

And how do I flip the normals of faces?

Cheers,
DR
Offline , null, 1 Posts, Join Date Aug 2010,  
   Reply With Quote

IStonia's Avatar
Old (#1759)
new update.
http://www.digitalfossils.com/Downlo...-Mar-21-12.rar

Summary of changes:
* Object grouping is improved. It is now node based and more flexible. For detail, see Help > Contents > Modeling > Scene Organizing.
* Material is now at scene level. Material can also be grouped for easy organizing.
Thanks!

Rabbid_Cheeze: I have no idea how that happen. Did you use the latest version?
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

IStonia's Avatar
Old (#1760)
new update.
http://www.digitalfossils.com/Downlo...Mar-21A-12.rar

Summary of changes:
* A bug is fixed which occured when assigning material While there are instances in the scene.
Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

IStonia's Avatar
Old (#1761)
new update.
http://www.digitalfossils.com/Downlo...-Mar-23-12.rar

Summary of changes:
* A bug is fixed which occured when duplicating object that has multi meshes which share the same materials.
* Subd creasing is improved. The shape is better when two adjacent edges have different creasing weights.
* Interpolation function is added to edge Crease Subd virsual tool. It generates creasing weights along a selected edge lines base on the creasing weights at both ends of the edge line. For detail, see Help > Contents > Modeling > Edge Section > Crease Subdivision > Interpolation. There is also an quivalent streamline basic tool, Crease_Subdivistion_Interpolate, under edge group.
* Edit > Customize > Tools > Edge Shortcut Tools > Copy Edge Subd Crease Weight/Paste Edge Subd Crease Weight.
Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

MightyPea's Avatar
Old (#1762)
Good to hear about the creasing improvements! I've been using them a lot since a few days, and did notice some odd shapes where edges meet.

I got an error, and was hoping you coulod figure it out:
http://dl.dropbox.com/u/17715/vw_cantexport.png

I already exported as obj once, but whatever I did since then must have broken something because now I just get this error. I can save to vws just fine.
I'll install the latest (still using feb-09 build) to see if it fixes it.
Looking for work | Polycount Wiki | Portfolio |||<
Offline , veteran polycounter, 3,315 Posts, Join Date Oct 2004, Location Amsterdam Send a message via MSN to MightyPea  
   Reply With Quote

IStonia's Avatar
Old (#1763)
MightyPea: Can you send me the vws file to info@digitalfossils.com to track the bug?
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

MightyPea's Avatar
Old (#1764)
Sent!

Also, I work without the toolbars, and now I can't find the snapping options. I'll agree that the options were a bad place for them, but where are they now?
Looking for work | Polycount Wiki | Portfolio |||<
Offline , veteran polycounter, 3,315 Posts, Join Date Oct 2004, Location Amsterdam Send a message via MSN to MightyPea  
   Reply With Quote

MightyPea's Avatar
Old (#1765)
Another bug report: When I toggle the toolbars on (where off when I started up VW), selection highlighting (and selection itself) is offset by roughly the size of the toolbars. Turning them off again fixes it.
Looking for work | Polycount Wiki | Portfolio |||<
Offline , veteran polycounter, 3,315 Posts, Join Date Oct 2004, Location Amsterdam Send a message via MSN to MightyPea  
   Reply With Quote

IStonia's Avatar
Old (#1766)
Manipulator > Snapping Options.

I can't help with that problem. It is from a third party software. Normally if you resize a docking panel it will be fixed.

Last edited by IStonia; 04-02-2012 at 03:22 AM..
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

IStonia's Avatar
Old (#1767)
new update.
http://www.digitalfossils.com/Downlo...-Apr-02-12.rar

Summary of changes:
* End edge subd crease value adjusting functions in Interpolation tool are added both in visual tool and streamline basic tool.
* A new subd edge crease streamline basic tool, Crease_Sudivision_Grow, under Edge Tools group. It allows to create creased edges without having to select edges.
* Subobject region selection tool is improved. Camera base selection will exclude occluded subobjects.
* Global retopo mode is added. For detail, see Help > Contents > Modeling > Scene Organizing > Retopo Reference List. Edit > Options > Retopo Mode Enabled.

Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

IStonia's Avatar
Old (#1768)
new update.
http://www.digitalfossils.com/Downlo...-Apr-11-12.rar

Summary of changes:
* Edit > Customize > Tools > Snapping Options > Enable Snapping Toggle Temporary...
* Primitive can be moved, rotated and scaled during its creation.
* Bridge hole ability is added into edge Bridge command. If the edges of two holes with same number edge are selected, they will be bridged.
* Shell tool works in object/mesh/polygon/edge/vertex modes. Geometry > Commond Commands n Tools > Shell. In object mode, select the objects to do the operation. In mesh mode, select the mesh to do the operation. In subobject modes, select some subobjects on the mesh blocks to do the operation.
* View > Attach Main Light To Camera. View > Dettach Main Light Off Camera.
* Geometry > Common Commands n Tools > Flip Polygon Facing/Flip XYZ.
* Edit > Options > Maintain Object Position On Scaling.
* Edit > Preference > General > Hide mesh and bone mode UI.
* Guid Line feature is added. Edge mode > Geometry > Create Guid Lines. Rendering > Show Guid Lines. Geometry > Common Commands n Tools > Guid Lines >.... See Help > Contents > Modeling > Guid Lines.
* Subd crease tool is improved. See Help > Contents > Modeling > Edge Section > Crease Subdivision > Interpolation > On Individual Edges.

Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

IStonia's Avatar
Old (#1769)
new update.
http://www.digitalfossils.com/Downlo...-Apr-14-12.rar

Summary of changes:
* Vertex Split, Polygon Split/Duplicate, Vertex Spline Modify tools are sudivision supported.
* Grid settings are more flexible. See Edit > Preference > Grid > ...
* Top menus are reorganized.
* Hitting a number key to finish with segments in edge Bidge tool is available.
* A few bugs fixed.

Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

IStonia's Avatar
Old (#1770)
new update.
http://www.digitalfossils.com/Downlo...-Apr-18-12.rar

Summary of changes:
* Group pivot is added. It makes it possible to manipulate a group of objects like a single object. See Help > Contents > Modeling > Scene Organizing.
* Rendering performance is largely improved.
Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

SsSandu_C's Avatar
Old (#1771)
Really noticeable viewport performance. Nice!!!

Last edited by SsSandu_C; 04-18-2012 at 10:44 AM..
Offline , triangle, 440 Posts, Join Date Jan 2010, Location Romania  
   Reply With Quote

IStonia's Avatar
Old (#1772)
new update.
http://www.digitalfossils.com/Downlo...-Apr-23-12.rar

Summary of changes:
* A bug in object pivot operation is fixed.
* Prefernce form no longer locks out app.
* All grid opacity can be adjusted seperately.
* Edit > Preference > General > Allow subobject typ hotkey toggle between previous type, Rtopo Z Offset.
* Guid Line Object type is added. See Help > Contents > Modeling > Guid Lines.
Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

3dnut's Avatar
Old (#1773)
When trying to save a simple cube the following message box appears.
Attached Images
File Type: jpg error.JPG (29.0 KB, 7 views)
Intel Core 2 CPU 6400 @ 2.13GHz :Windows 7 64bit Home premium
Geforce GTX 260 896MB : 4GB DDR2 ram
Wacom Bamboo Fun Pen & Touch Small (CTH-461)
Offline , null, 20 Posts, Join Date Nov 2005, Location UK  
   Reply With Quote

IStonia's Avatar
Old (#1774)
new update.
http://www.digitalfossils.com/Downlo...-Apr-24-12.rar

Summary of changes:
* A bug in obj expot is fixed.
* Some minor reorganizing in top menus.
Thanks!
Offline , polygon, 681 Posts, Join Date Jun 2010, Location New Zealand  
   Reply With Quote

Quack!'s Avatar
Old (#1775)
Your dedication to this is amazing IStonia, bravo!
Nick Quackenbush, Star Trek Ship Artist @ Cryptic Studios ---- Linked In || Twitter || District 9 Mech
Offline , polycounter, 916 Posts, Join Date Jul 2006, Location San Jose, California  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount