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do you really need to be able to step threw levels using c and v most people just set the mesh to a level usually 2 or 3 and toggle between subdivided and non_subdivided.
and i was still able to subdivide a mesh again after i already collapsed the previous subdivision, just a bit tricky sometimes if your useing the same key to toggle division as you are to collapse the mesh. such as my case where tab is toggle division and tab+~ is collapse subdivision which becomes weird to use since if i hold tab it toggles right away instead of waiting to see what else i press.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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...actually, have you guys ever used the 'Reconstruct Subdiv Surface' in Zbrush. Now that would be really handy in Voidworld.
Lionhead Studios
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, spline,
221 Posts,
Join Date Aug 2006,
Location London
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Quote:
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do you really need to be able to step threw levels using c and v most people just set the mesh to a level usually 2 or 3 and toggle between subdivided and non_subdivided.
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I definedly miss a lot cyling through SubD-Levels as it is possible inside Silo or Zbrush. I find it more useful than having to use several keys to control the Subdivision. So I'd be very glad if this option was added. Even more so as on my German Keyboard I never got the suggested Hotkey-Combinations to work (Modifier + Number).
@ Istonia - sorry for not giving feedback on the Performance of your last builds earlier: Unfortunately none of the last Versions perform well on my QuadCore machine.
Last edited by polyxo; 10-05-2011 at 12:27 AM..
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, line,
55 Posts,
Join Date Mar 2011,
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maybe we should update the OP on this thread to included newer information ,and the fourms.
just to make things easier for new comers to find.
Last edited by passerby; 10-07-2011 at 05:36 PM..
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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new update.
http://www.digitalfossils.com/Downlo...-oct-10-11.rar
Summary of changes:
* One rendering bug is fixed. Previously, vertices and edges disapeared in high poly objects.
* On pivot streamline tools acivated, pivot orienation will set to 'Object', pivot position will set to 'Selection'. Previously, they all set to 'manual'.
* Modify > Subdivision > Increase/Decrease Subdivision. Edit > Preference > Subdivision Increament Cap Level.
* One bug which accumulates computation errors in object transformation is fixed.
* Rendering > Hard Edge Styles > Polygon/Triangle Base.
* Some performance gain on mesh buiding. Not much though, about 20%.
Thanks!
polyxo: Thanks for the late testing!
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, polygon,
624 Posts,
Join Date Jun 2010,
Location New Zealand
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Quote:
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* Modify > Subdivision > Increase/Decrease Subdivision. Edit > Preference > Subdivision Increament Cap Level.
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Thank you very much for that addition Istonia!
Apart from that the situation is weird. The Software seems to have no issues on my weak old Core2Duo Laptop but it still is completely useless on my Quadcore-Machine with Geforce 275 (still can not rotate a cube). Please tell if you need some Test values but I'm not sure whether FPS works properly. I see Framecounts above 600 but the Cube still rotates in a fashion as if it had 15 Mio Polygons...
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, line,
55 Posts,
Join Date Mar 2011,
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What is you Number of Cores setting? you can try to set it to 1 or 2 and see what may happen.
Note: The mesh Shell tool does not work in the latest update.
---
VoidWorld Forums: http://voidworld.cmcproductions.co.uk/index.php
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, polygon,
624 Posts,
Join Date Jun 2010,
Location New Zealand
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Quote:
Originally Posted by IStonia
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Oh, performance indeed rises quite a bit when lowering the Processors Count to 1 or 2 and definedly seems improved compared to older versions. If you at some point get this scaled to use all Processors I guess you wont ever hear any more of Performance-Problems  .
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, line,
55 Posts,
Join Date Mar 2011,
|
new update.
http://www.digitalfossils.com/Downlo...-oct-11-11.rar
Summary of changes:
* Fixed a bug in mesh Shell tool. It doesn't work in previous update.
* Fixed a glitch in polygon extrusion operation, which may slow down the operation's performance dramatically on high poly objects.
Thanks!
polyxo: I have suspended the multi-thread coding attempt since I don't have a quad core pc. Can't afford to buy one at the moment.
---
VoidWorld Forums: http://voidworld.cmcproductions.co.uk/index.php
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, polygon,
624 Posts,
Join Date Jun 2010,
Location New Zealand
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IStonia,
PERFECT!!! You have hit a homerun with this release! I love it, and I love how the sub-d hotkeys work for increment and decrement subdivision... The added side affect of being able to increment the subdivision and without collapsing it, you can still tweak and extrude etc.. while it is in subdivision mode, making it very easy to make humanoid rounded models very easy while tweaking etc.. in subdivided mode, and can either choose to keep it subdivided by collapsing it, or you can undo the subdivision and then admire your edited model in it's square formed original detail level, but with all the added features you added like for arms, neck head etc.. I love this, it is almost like working in a sculpting program with alot more features and you can keep the poly level lower as well..
I'm very happy with this version, I have yet to find anything wrong with it, and it is storing the options on exit and reloading them like snapping etc.. perfectly now.. I'm loving the direction your taking this VW, imho is probably the best modeling app I have used thus far.. I definitely no longer touch silo, or softimage either.. Good Job!!!
Thanks for everything, vacation tomorrow, then I will finish all of the tutorials, I would have done them last night, but I was too busy playing with the new features and subdivision clay like modeling.. I love it.. I will definitely be able to finish the tutorials now, it should be a snap now, and make some more ones showing how to do other things like vehicles, etc.. also.. I'm serious Kun, very very good job!!
Thanks,
StOrM3
Pain Killer Entertainment - http://mypkegames.com
Android,HTML5,Windows Games! URL Updated!
Of All The Things I've Lost.. I Miss My Mind the Most!
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, line,
72 Posts,
Join Date Jun 2011,
Location Tennessee, USA
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Yeah, I have to say, this is pretty badass
The way the connect/cut tool works is great. Alot of your tools are quite cool. It takes a little bit of getting used to compared to Max or Maya, but it seems worth it.
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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new update.
http://www.digitalfossils.com/Downlo...-oct-13-11.rar
Summary of changes:
* A vertex display bug is fixed.
Thanks!
mLichy: Thanks for trying out!
---
VoidWorld Forums: http://voidworld.cmcproductions.co.uk/index.php
Last edited by IStonia; 10-13-2011 at 03:06 AM..
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, polygon,
624 Posts,
Join Date Jun 2010,
Location New Zealand
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Hey! Really great job! I just downloaded it... Wow took me 2 minutes to get into things and start modeling... and that is just wow. I really like the interactive modeling tools, the way you make changes on geometry, fast and easy. I have to say that it is actually fun to model with it. The only thing I have not been able to figure out(5 min in) but I'm sure it is there is a way, is how to input my own numbers when extruding and insetting and all. Anyway going to add a link to my signature to this thread so other people can see and give it a try. I have to say I was pleasantly surprised. Keep up the good work. I'll have my eye on further builds. 
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, triangle,
346 Posts,
Join Date Jan 2010,
Location Romania
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@ SsSandu_C, if you use the tool from a menu, or from the pie menu it will bring up a dialog with it to input numbers to use.
also most tools have a redirect, with the default key-set if you hold capslock and hit key for a tool it will do the same.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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passerby - I see now..just beautiful 
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, triangle,
346 Posts,
Join Date Jan 2010,
Location Romania
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Interesting, feels like a maya/3ds max hybrid. Nice work. Might add F as a hotkey for framing under the maya control scheme, if framing is in the program....
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, dedicated polycounter,
1,685 Posts,
Join Date Sep 2009,
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Quote:
Originally Posted by achillesian
Interesting, feels like a maya/3ds max hybrid. Nice work. Might add F as a hotkey for framing under the maya control scheme, if framing is in the program....
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achillesian - VW is more of a max/maya/si/silo mashup. We've all be offering IStonia the best bits from all apps.
To Frame selected objects the default key is F6. You can change it quickly by holding 'END' then navigate to the menu 'View > Best Fit' The Customize Tools should popup.
Keyboard shortcut F is already taken up by several Streamline tools so you might want to watch for conflicts.
Lionhead Studios
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, spline,
221 Posts,
Join Date Aug 2006,
Location London
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Simple question regarding streamline tools.
I wanna assign soft selection to b (which is background control by default).
b is toggling soft selection
hold b drag set the falloff radius (but where can I find the falloff to set?)
Also, when I change the background image control, the definition (tips) can't be edited.
*Im not 3dcoat user, and everytime I fireup VW it always create 3dCoat folder, any option to disable that?
I have some ideas on the outliner/scene explorer and few UI modification. Will get it posted on monday. Have a nice weekend everyone.
Bug? The icon is not showing.

Last edited by elte; 10-15-2011 at 03:58 AM..
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
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elte: I am currently focusing on performance optimzing. Can you post new suggestions and feature requests in the forum here
http://voidworld.cmcproductions.co.u...board,4.0.html
To make the tool tip editable is not an easy task. Anyway, if you add a new command into a tool like the one you show, you can expand the tool tip panel down wards in the scene and should be able to find the added command there, under "--Defined Events--";
The snapping bar works in that way. Is not a bug.
I don't feel there is a need to create a special tool to adjust soft selection fallout since you may want to change that value from time to time. You can do that by scrolling WMB through Tweak/NormalMove/PolygonLocalMove strealine tools. Once those tools are activated, move the cursor over a mesh to bring up the soft selection cage, make sure softselection is enabled first. That means you don't have to exit the current tool for just to adjust the softselection fallout.
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, polygon,
624 Posts,
Join Date Jun 2010,
Location New Zealand
|
Kun, You're right, the hold w and scroll is exactly what I want
Anyway, I'll appear more in the forum you mention, guess its more organized that way.
Thanks!
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
|
ya the separate fourm sites makes it way easier to organize things since we have bug and feature sections and can move things as there are completed.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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Can we announce the new forum and close this thread?
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
|
Quote:
Originally Posted by elte
Can we announce the new forum and close this thread?
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probably should at some-point, but there is a good chance that the VW forums will not stay on the same domain forever, since currently it is just a subdomain of my personal domain.
i looked into the domain, and it seems "voidworld.com" is taken, but "voidworld.net" and "voidworld.co.uk" are still available.
and istonia currently owns, "digitalfossils.com"
so if istonia wanted to pick up one of those domains i could tie it to my server and host the forums under it, or if his server can support the forums i could move the forums to his server, so they can be hosted under digitlfossils.com
i really don't mind either way, and just want to make sure there is a good place for the community for VW to use, so im fine having it on my server, just thinking at somepoint the forums should have a proper domain name, and maybe a full site for VoidWorld to advertise it, to go along with the forums.
if there is a full site in the future, i can design and deploy that too, and re-do the forums styles to make them match, to try and make everything nice and consistent.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
|
yes i remember he gave me the host login and details but i have difficulty setting up a forum at his domain although I never had issues like this before, It's just different enviroment I'm not familiar with.
If you think you want to give it a try, pm me your email.
ps. r u still goin with simple machine? I usually go with fluxbb or mybb. Unless someone's willing to donor to get vb
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
|
Quote:
Originally Posted by elte
yes i remember he gave me the host login and details but i have difficulty setting up a forum at his domain although I never had issues like this before, It's just different enviroment I'm not familiar with.
If you think you want to give it a try, pm me your email.
ps. r u still goin with simple machine? I usually go with fluxbb or mybb. Unless someone's willing to donor to get vb
|
im thinking of just sticking with SMF, since it easy to modify, and runs pretty slim and efficient.
obliviously i would take vb over pretty much anything but we don't got a budget for that.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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