Yes we're awared of UI rehaul but we want to get the workflow and basic tool done first.
I've seen pixtur UI proposal but IMO some part I found tedious and complicated for new users, although seasoned artists can benefit from it. What I'm proposing to Istonia is a modeling software that's easy to learn and get used to.
Urm btw, There is new build today, here's the changelog:
Summary of changes
*The move and rotate manipulators have more functions.
*Some SreamLine tools have been improved.
For example, extrusion, user presses and hold the hot key then move the mouse to create extrusion without pressing any mouse button.
This behaviour is copied from Silo. People may like it. I think people may feel less stressfull if they don't have to press down something on both hands at the same time.
The down thing is changes to the model could be made without noticed.
*Selection at point can now be made by LMB click.
*Ctrl:ExcludeSelection, Shift:ToggleSelection, Ctrl+Shift:IncludeSelection. Maya style, but can be customized too.
*Q selection mode is added. When it is on, hot key can be used to change region selection style.
*1 2 3 4 5 mapped to vertex/edge/polygon/mesh/object, hit second time will toggle back to where the mode was before.
*Menu bar changed.
*New tool button are added into each viewport.
Notes: .netframework 1.1 does not have the interface to detect how many cores in the local computer, so I use "set number of processors" function to let user do it manually. Only relax operations in UV mapping and map baking operations can benifit from this.