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Sure can. What is gesture?
r_fletch_r: You can download this zip file 11mb. It dosn't need installaction. Hope it workes in Vista
http://www.digitalfossils.com/Download/VoidWorld.zip
Last edited by IStonia; 07-02-2010 at 03:05 AM..
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, polygon,
629 Posts,
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by gesture they mean move the mouse in the direction of the button you want. Radial menus have a set of buttons which are arranged in sectors of a circle. When the user presses and holds their hot key they open centered on the mouse. releasing the key closes them.
A user can select an option in 2 ways
1: hold the hotkey and press a button
2: hold the hotkey and drag the mouse in the direction of the button they want to activate and release the hot key.(with a small dead zone in the middle so you can release the key without doing anything).
So say in maya right clicking(and holding) on a mesh opens a 'components' menu: Vertex on the right. Edge is at the top and face is on the bottom. if you click them the component level changes. if you drag the mouse in their direction and release they also activate.
You can only store something like 6 or 8 commands in the radial or it would be too cluttered so maya has sub radial menus that open if you hover over a button and also just a regular list of buttons below the radial.
Last edited by r_fletch_r; 07-02-2010 at 03:25 AM..
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, veteran polycounter,
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Join Date Feb 2010,
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Hi Guys, just wanna bump this thread for small update. Istonia and I worked together to do some workflow optimization.
We've fixed some bugs, although there are still more to come :p
The viewport navigation has also followed the standard alt+lmb,mmb,rmb
Some of the buttons are removed (regarding rigging and animation), focusing on modeling first.
Enhance the streamline engine. More customizable keys.
Here's the screenshot
And the files in rar here. http://dl.dropbox.com/u/78650/VoidWorld.rar
*Just unrar and run it, no installation required.
There are few things that I requested:
- Turbosmooth/subdivision toggle
currently it's not possible to go back and forth, the only workaround is to undo.
- Realtime symmetry
- UI rehaul, allow more customization like drag and drop repositioning.
Please throw some of your suggestions and thoughts.
Thank you 
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
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Hey look at that, nice development
I just downloaded it and played around a little bit, and its actually quite easy for me to get started, took me like 10 -20 seconds to figure out how to navigate, select edges, faces, verts, modify stuff and just the basics.
Here is a re-design Interface article that a german did for Maya as a personal project:
http://www.pixtur.org/project/show/37
there can be learned a lot about it especially for someone who is not that strong in the visual area or who does not know all the small details in Maya or a similar big package.
Some blender notes when they did their redesign (same spot you are in now):
http://wiki.blender.org/index.php/De.../Icon_Redesign
http://www.foro3d.com/f161/the-evolu...ace-68078.html
http://www.blender.org/development/r...0/updated-gui/
The other good examples that almost everyone here agrees on are Silo and Modo
http://www.nevercenter.com/silo/
http://www.luxology.com/modo/
Will give some extended feedback later
Last edited by renderhjs; 07-18-2010 at 11:54 PM..
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
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Thanks renderhjs,
Yes we're awared of UI rehaul but we want to get the workflow and basic tool done first.
I've seen pixtur UI proposal but IMO some part I found tedious and complicated for new users, although seasoned artists can benefit from it. What I'm proposing to Istonia is a modeling software that's easy to learn and get used to.
-----------
Urm btw, There is new build today, here's the changelog:
http://www.digitalfossils.com/Download/VoidWorld.rar
Summary of changes
*The move and rotate manipulators have more functions.
*Some SreamLine tools have been improved.
For example, extrusion, user presses and hold the hot key then move the mouse to create extrusion without pressing any mouse button.
This behaviour is copied from Silo. People may like it. I think people may feel less stressfull if they don't have to press down something on both hands at the same time.
The down thing is changes to the model could be made without noticed.
*Selection at point can now be made by LMB click.
*Ctrl:ExcludeSelection, Shift:ToggleSelection, Ctrl+Shift:IncludeSelection. Maya style, but can be customized too.
*Q selection mode is added. When it is on, hot key can be used to change region selection style.
*1 2 3 4 5 mapped to vertex/edge/polygon/mesh/object, hit second time will toggle back to where the mode was before.
*Menu bar changed.
*New tool button are added into each viewport.
Notes: .netframework 1.1 does not have the interface to detect how many cores in the local computer, so I use "set number of processors" function to let user do it manually. Only relax operations in UV mapping and map baking operations can benifit from this.
Thanks!
Last edited by elte; 07-19-2010 at 03:14 AM..
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
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Good going elte, glad to see someone helping out the author like this.
New viewport navigation and no installation (useful for testing) are both great addition.
One thing that bothers me a ton about this package is that the viewport navigation 'snaps', like it doesn't recognize you want to rotate the camera till you've already gone 5° or more, and after that it rotates in something like 1° increments (I'm not sure how to describe this better). This is true for panning and zooming as well. Is their any plans to fix this?
You mentioned in the changes that lmb could be used for selection now, but seems to still be mmb here...
I hit a glitch when using undo which has made it now so I cant see any wires/verts in the viewport, and I cant get it to show them anymore even after deleting and re-extracting the program. I deleted everything referring to voidworld I found in the registry (most of which was remnants from the install) but that didn't solve it. So I'm not sure where its holding this type of configuration info...Either way cant test anymore because of this.
(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
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@PolyHertz I can't seem to understand your explanation regarding the viewport navigation. I tried to navigate both VW and maya, they both look the same with very very little cursor movement.
lmb is marquee selection (ignore backfacing checked in max or camera based selection On in maya), mmb for raycast selection/paint select (you have to highlight the component first), otherwise it performs marquee select (ignore backfacing unchecked or camera based selection off)
I haven't been able to reproduce your undo glitch, mine is working good so far.
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
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Well it happened from an undo, but I have to assume theirs some sort of show/don't show wires setting file/registry entry somewhere that's messing it up now. Finding out where these remote settings are is what's important, because they're certainly not being held in the folder...
(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,682 Posts,
Join Date Aug 2006,
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This looks pretty awesome! I can't wait to see where it goes.
The download link for the latest version doesn't work though 
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, spline,
162 Posts,
Join Date Apr 2007,
Location Adelaide, Australia
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@Szark
SOrry was fixing very minor bug, please try again on the above link, or you can download it here
http://www.digitalfossils.com/Download/VoidWorld.rar
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
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polyhertz : thanks for the testing! there are some component visibility control buttons in the new built in each viewport. hope that helps. also if click the viewport type label which could be "Perspective" or "Orthagraphic", you can bring up a context menu where you can have more control over the component visiblity. as for the navigation problems, i actually have no good idea what's the reason, looks like fps drop caused by somthing some where between dx9 and graphic card.
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, polygon,
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Just tried the newest version (same version number but new features), and with the visibility control buttons was able to turn back on the shaded wires
For the viewport issue, its not consistent, sometimes it'll pick up what I'm doing right away, and then other times it'll take a moment to realize that I'm trying to navigate the scene before snapping to correct location. So its a sort of input lag.
Something else, for backfaces It'd probably make more sense to have it as a 50% darker shade then jet black. Also what does the hide/show texture button do? afaik theirs no materials or texture capabilities in the app (not even sure if you can change the objects default color)?
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, dedicated polycounter,
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PolyHertz: from what you described about the viewport navigation behaviour, It seems could be threading inconsistant issue. I would check into that, but since it works fine in both my two machines, it may not easy to fix it.
The app does have material and texture abilities. For material tool, the default hot key is M, and U for uv mapping tool, or hit the tool buttons under polygon mode control panel.
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, polygon,
629 Posts,
Join Date Jun 2010,
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Well the "u" and "m" hotkeys work, but I dont see buttons for getting into these anywhere in the UI? The secondary windows all seem to be set to float over all windows btw, so if you go to firefox for example without minimizing the material/uv/etc. windows will stay at the top instead of falling behind the newest opened/maximized app.
Some things on selection: When using marquee I've noticed that the selection isnt actually made untill the user moves their cursor after releasing the lmb, so just releasing it doesnt make the selection, or at least the viewport doesnt update until then. And are their hotkeys for ring/loop?
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, dedicated polycounter,
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This is looking great. I LOVE the way the pivot centers on the screen if it goes out of the viewport! Genius
im missing not having a connect tool. If it could be merged with cut like silo does it that would be awesome. if your not aware of how cut in silo behaves it has 2 modes.
1:if there is a selection it connects them with an edge. This works for Edges faces and verts. Its very very usefull.
2: if there is no selection the cut tool starts. if you strart a cut on geometry it works like VW's cut tool. if you start the cut in open space you can drag a line across the mesh and it will work like the slice plane in max but aligned to the view.
The selection is great. But it would be nice to be able to drop the current selection by clicking in open space. that speeds things up alot.
Is there some way of setting the viewports pivot point? in max/silo you automatically rotate around the pivot of your current selection in object mode and around the selected sub object in sub object mode. its much easier to navigate this way
The Silo style Extrude is nice but its missing 1 thing. Silos tool works on the selection hi-lite if there is no selection. If this could be added to the tools in general it would be awesome.
Tools like bridge could be a little more intelligent. If you look at bridge in max/silo it does what VW does if there is no selection. if you have faces selected or edges then they get bridged rather than starting a picking session. the only time i usually want a picking session in any tool is if i dont have anything selected.
Last edited by r_fletch_r; 07-19-2010 at 05:45 AM..
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, veteran polycounter,
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Join Date Feb 2010,
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PolyHertz: Have a look at the screenshot taken by elte, you should see those tool buttons under the object mode panel on right handside of the image. If the polygon mode is on, you should be able to see the Material and UV Map tool's control buttons there.
I haven't realize the second window is a problem. I'll give it a try to see if i can improve it. Thanks for pointing that out.
I would see if i can create realtime selection.
To select a loop, the simplest way is to LMB/MMB double click the same edge.
For more control on loop/ring selection, you can use the StreamLine Engine tools, edge_loop: G key, edge_ring: H key, polygon_ring: G key. You should be able to pickup these tool from the Smarttips that drops down automatically when you idle the mouse in the active viewport for a second or two. If you can't see the SmartTips, activate it through menu Edit > SmartTips Options > 0.5 seconds. When a StreamLine Engine tool is activated, you should see the Instant Help tooltips that drop down from top screen. If you can't see it, go and check menu Edit > Show Instant Help. All these should be available by default, but since you remove the registry manually, that could cause trouble. As i have noticed, that for new window version, even if you have remove the registry infos, window still have a copy of that hidden some where and when a programe ask for a registry value, window will get it from that hidden place. It is funny enough.
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, polygon,
629 Posts,
Join Date Jun 2010,
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We've just finished with basic selection workflow. I'll try to propose how loop and ring selection behave next on selection todo list. Once they're done we can start on optimizing or enhance the basic function.
@r_fletch_r Indeed, Silo and modo are our inspiration and reference
The selection is great. But it would be nice to be able to drop the current selection by clicking in open space. that speeds things up alot.I thought u could do that by simply lmb open space?
Thank you for your suggestion 
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, triangle,
289 Posts,
Join Date Jul 2005,
Location Indonesia
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r_fletch_r:Thanks for bringup these good points.
To change the view pivot point, Ctrl+Alt+Shit+RMB at a point on the object. You can also pickup this tool's instruction in the SmartTips in view tool group.
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, polygon,
629 Posts,
Join Date Jun 2010,
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For ring/loop their should be 2 methods beyond the currently implemented Full and grow/shrink: path and gap/dot.
For path you'd get two selected components and select the shortest distance between them. If you store the last selected component you could also have it so multiple path selections can be made one after another. For gap/dot, I'm sure you know all about this with Modo being a reference point, else here's an example from max.
A path gap loop/ring would be great too, but I've never seen it done. This should be doable without going overboard on hotkeys too.
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, dedicated polycounter,
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elte: Right you are, the thing is when you use a tablet for modelling there is often a small delta when you mouse down. VW sees a marquee selection and doesnt do anything. If an empty marquee could clear the selection that would be great.
lStonia: awesome. I should have spotted that myself, thanks  . could this perhaps become a default behaviour when a selection is made? I find when im using maya(which works like this) i continuously have to keep refocusing where Silo/max just does it by default every time the selection changes. 1 little checkbox could make a lot of folks happy  also Its nice when these commands dont transform the viewport. giving a seperate frame selection command is better
Last edited by r_fletch_r; 07-19-2010 at 06:38 AM..
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
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Ok, I'll do that.
Last edited by IStonia; 07-19-2010 at 11:42 PM..
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, polygon,
629 Posts,
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edit - ignore that-
i think something was lost in translation
Last edited by r_fletch_r; 07-19-2010 at 07:45 AM..
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
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I haven't read through what other folks have suggested and I've only used it for ten or so minutes, but here are a few notes:
- Selection seems a bit wonky for me, sometimes it requires two clicks to select / deselect something.
- A way to cancel placing a new primitive? Escape perhaps? This could also apply to canceling the use of a tool such as the cut tool.
- Similar to the above, a way to finish using a tool? Enter perhaps? This would be good for the chamfer / extrude / cut tools for example. I find it quite annoying having to click on the tool button again to finish it off!
- A way to take a step back with the cut tool? Backspace perhaps? I'm pretty sure maya has this. It's a really useful feature.
- Ignore backfacing toggle? Having this enabled basically doesn't allow you to select anything "hidden" from view when selecting with the selection marquee. Exactly how you have it now, actually. But a way to turn that off would be nice. If you've used max you'll be familiar with this.
- Adjusting the values in the spinner boxes for the extrude / chamfer / bevel tools doesn't give a preview of what it'll look like before applying, is it possible to change this? I know that you can preview by clicking and dragging your selection, but this would be a cool addition!
- Right-clicking a tool brings up its option box if it has one? For example, right-clicking the "Loop Insert" tool would bring up the option box rather than left-clicking as it is now? Left-clicking would simply insert one loop or however many are defined in the option box.
- Being able to snap by a vert (or group of) to another vert / edge / mid-point / grid point (Whatever snapping options are toggled). Image required! Maybe a toggle to enable / disable snapping? Hopefully you're able to decipher what I mean!
That's all I have for now, I hope you find them useful!
Keep it up!
Last edited by Szark; 07-19-2010 at 11:26 PM..
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, spline,
162 Posts,
Join Date Apr 2007,
Location Adelaide, Australia
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Quote:
Originally Posted by r_fletch_r
edit - ignore that-
i think something was lost in translation
|
No I think he's just an ahole
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, spline,
200 Posts,
Join Date Apr 2010,
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Thanks Szark.
There is a Selection Mode tool, its hot key is Q, its tool buttons is at the upper-right corner of the window with an cursor arrow image. This tool can be used to cancel tools being used. It can also be used to change region selection style marquee/circle/etc.
If use lmb marquee do selection, the backfacing components won't be affected. But if use rmb, the components will be affected.
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, polygon,
629 Posts,
Join Date Jun 2010,
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