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I done Beespenser working in-game!

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, vertex,
47 Posts,
Join Date Jun 2010,
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Here we go!! The teleporters!! Entrance and Exit! One is the inverse of the other to help recognition from distance. The entrance is almost done the animations. Almost all movable parts in both models is animated..pretty nift to see it working  They remember old experimental machines.

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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by Dr.Eggman
I done Beespenser working in-game!
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Woa! I cant wait to see that with AA and in a TF2 scene. *.* It look really good! You've done the mini-bees and the smoke!   
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by pyanodon
Just for fun, a visualization of the whole pack together.
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that looks cool
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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you are truly gods among men pyanodon and eggman
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, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
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Quote:
Originally Posted by Khthon
you are truly gods among men pyanodon and eggman
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gods? theyre gods among the gods of the gods
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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LOL people..i appreciate your feedback.but god is way too much for us hahah XD We are just tf2 fans 
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by pyanodon
LOL people..i appreciate your feedback.but god is way too much for us hahah XD We are just tf2 fans 
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seriously? youre maybe the ones whos done most work on your entry
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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Why does the Bee have a cracked screen?
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, spline,
248 Posts,
Join Date Feb 2010,
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Quote:
Originally Posted by NeoDement
Why does the Bee have a cracked screen?
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Because to release that as a skin, we cant change the default screen of dispenser (that one with graph and arrow dynamic). Only Valve can put the screen in the right place if the package is choosen.
Unfortunally, there´s 3 things we can not do as a skin replacement for dispenser, only if Valve implement it:
- Working screen
- Mini-bees
- Lvl2 and Lvl3 animations (for a unknow reason, it works only in lvl 1)
Yeah..i know..it´s a shame. But if you know someone who can help us in the code/programing, it will be great! And we can release that as a fully functional dispenser.
Last edited by pyanodon; 08-16-2010 at 05:28 AM..
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by pyanodon
B - Lvl2 and Lvl3 animations (for a unknow reason, it works only in lvl 1)
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well, if youre talking about idle animations, its most likely because all the normal dispenser's seems to use the same animations
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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Standart dispenser lvl 2 and 3 use only 1st frame of animation, or use unknowed event (not ACT_OBJ_RUNNING, like SG, TP and disp lvl1)
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, vertex,
47 Posts,
Join Date Jun 2010,
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Quote:
Originally Posted by ulvemann43
well, if youre talking about idle animations, its most likely because all the normal dispenser's seems to use the same animations
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But the animations is almost the same. Each level just add one more cog.
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by pyanodon
But the animations is almost the same. Each level just add one more cog.
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well, the vanilla dispensers has one animation which is the same file i think.
so unless valve works on it, i think you cant have different anims for all 3 levels. youl most likely have the same problem with the teles if theyl have different animations
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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I was compile model of lvl1 to lvl2 (change path on .qc)...animations is not working only on lvl2 (and 3)
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, vertex,
47 Posts,
Join Date Jun 2010,
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Quote:
Originally Posted by Dr.Eggman
I was compile model of lvl1 to lvl2 (change path on .qc)...animations is not working only on lvl2 (and 3)
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?
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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Quote:
Originally Posted by ulvemann43
well, the vanilla dispensers has one animation which is the same file i think.
so unless valve works on it, i think you cant have different anims for all 3 levels. youl most likely have the same problem with the teles if theyl have different animations
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the teleporters will have only the building animation and idle animation. I think we wont have problems with it. But the dispenser, im sad :/
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by pyanodon
the teleporters will have only the building animation and idle animation. I think we wont have problems with it. But the dispenser, im sad :/
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yeah, that was bad luck. you could ask valve if they got a way to bypass that tho
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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ooh great news. Sparkwire, the guy who helped a lot people here in this contest and in the community in general accepted to try make the beespenser fully functional as a skin. I hope his knowledge can fix that beespenser problems. 
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Quote:
Originally Posted by pyanodon
ooh great news. Sparkwire, the guy who helped a lot people here in this contest and in the community in general accepted to try make the beespenser fully functional as a skin. I hope his knowledge can fix that beespenser problems. 
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thats good news ^^
wish i could say mroe but this heat is killing me
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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Dude you guys have worked the absolute hardest on this contest. Valve should initialize at least one of these
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, line,
62 Posts,
Join Date Jun 2010,
Location Maryland
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Quote:
Originally Posted by M-NINJA
Dude you guys have worked the absolute hardest on this contest. Valve should initialize at least one of these
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We are rooting for it bud!
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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so, any news on this?
throwing a rock in a glass house might not be a good idea, but its darn fun to do
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, line,
51 Posts,
Join Date Jul 2010,
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We're working on the TPs now. This one tends to be more easy and will be released soon. Sparkwire still working on the beespenser, but nothing new until now.
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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