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created TF2 - Polypack - LucyCharm
on 06-01-2010 06:49 AM
Hello people, i will try to make something here. First of all, sorry for my english, you know how bad i am on it.
So, i will try to make a remodel of the tradicional sentry, my idea is simple: Sentries act like some kind of plant; they stay in the same place, grow, react and need some care. My entry is a small sentry wich became more strong and powerfull (artisticaly, since itīs the goal of this contest) growing.
The theme is the TF2 itself, im making buildings based on nature of the farm. I will try to make a new view of the old things by the creative engineer.
CLASS: ENGINEER
Theme: Floral Defense
IDEA (not considered for the contest anyway XD):
More health(due his shield)
Less damage
Ruin the accuracy of players hitted.
FINAL VERSION:
Here we go..the final video of Lucycharm, showing animations, gibs, sounds...as you wanted!

By Satoshi54
The texas way to take care of a violent mecanic plant.  : LucyCharm
Im not good at drawing, but here you have the basics of the level 1:
ALSO WORKING ON A DISPENSER!!! Almost done..im finishing up the animations!!! Go to the last pages to know more!
Soon, a teleporter to close the pack! ;)
Last edited by pyanodon; 08-02-2010 at 06:09 AM..
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Hm. I like the concept of a defensive sentry. But I would change the barrel of it so it doesn't look like something you'd insert a coin into.
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, spline,
179 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Some Jerk
Hm. I like the concept of a defensive sentry. But I would change the barrel of it so it doesn't look like something you'd insert a coin into.
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HUmm thanks for the tip!. When im making the concept, I was thinking in another bullet shape..but i will try others barrels! 
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Better barrels or should i go on in the square one? 
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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2 and 6 look really nice.
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, null,
19 Posts,
Join Date May 2010,
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The number 2 is the original setry level 1 barrel.
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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3 in the style of 2, with the gaps radiating outwards.
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, spline,
123 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Luxy
3 in the style of 2, with the gaps radiating outwards.
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I second this notion.
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, spline,
124 Posts,
Join Date May 2010,
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HUmm Thanks! here is LucyCharm lvl01 with the new barrels, please, take a look:

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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Looking quite nice. How, if I may ask, are you going to do the levels 2 and 3 SGs? In my minds eye, I can as it gets bigger, guns pop out of the sides to peek outside of the shield.
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, spline,
152 Posts,
Join Date May 2010,
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Looks a little front heavy in the way it stands, I'd slide it backwards a touch.
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, line,
52 Posts,
Join Date May 2010,
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Ha, I just realized that it incorporates the TF logo in its theme. Neato burrito.
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, polycounter,
805 Posts,
Join Date May 2010,
Location California
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I have to admit I was rather cautious of the idea at first but once its off the page and in 3D its looking great, I agree with the front heavy comment though I'd scoot it forward a little bit  but apart from that, great! I cant wait to see more =]
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, null,
8 Posts,
Join Date Jun 2010,
Location Lincolnshire, UK
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Quote:
Ritz and VANGUARD:
"Looks a little front heavy in the way it stands, I'd slide it backwards a touch."
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Hummm good point, i put the main structure more in the middle and i liked it. THanks
Quote:
Rogue Trooper:
"Looking quite nice. How, if I may ask, are you going to do the levels 2 and 3 SGs? In my minds eye, I can as it gets bigger, guns pop out of the sides to peek outside of the shield. "
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The shield wont block the sentry growth, look that level 2:
I put the two machine guns in a big ass one in the middle. Sure, for the rockets in the level 3, i will need to make the sentry more agressive and i will need to move the shield  .
Quote:
Karkasmolenklok:
"Ha, I just realized that it incorporates the TF logo in its theme. Neato burrito."
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haahah Thank you, that was the first idea 
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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The stage 1 and stage 2 legs don't look much alike. How do you plan on one transitioning to the other?
Also for the rocket launcher I see the whole shield rotating 45 degrees, the portion that will be on top retracting and a rocket launcher positioning itself in the now-open section. How does that seem?
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, polycounter,
805 Posts,
Join Date May 2010,
Location California
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Quote:
Originally Posted by Karkasmolenklok
The stage 1 and stage 2 legs don't look much alike. How do you plan on one transitioning to the other?
Also for the rocket launcher I see the whole shield rotating 45 degrees, the portion that will be on top retracting and a rocket launcher positioning itself in the now-open section. How does that seem?
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You're right. I will use the legs of lvl2 to remake the lvl1 and lvl3. Thanks
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Yeah there's a lot you can get away with (like how a much much bigger lvl 2 sentry pops out of the tiny lvl 1) so don't think I'm telling you to change stuff, just probably something to take into consideration before you start animating this and go "Damn, this is a lot more work than I was hoping it would be."
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, polycounter,
805 Posts,
Join Date May 2010,
Location California
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Quote:
Originally Posted by Karkasmolenklok
Yeah there's a lot you can get away with (like how a much much bigger lvl 2 sentry pops out of the tiny lvl 1) so don't think I'm telling you to change stuff, just probably something to take into consideration before you start animating this and go "Damn, this is a lot more work than I was hoping it would be."
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Yes, but that's why we have a thread to discuss about, sure i will forget something and nothing better to show to another people who can see what i cant. I dont have plans to make new animations, i will just use the same animations of the original TF2 sentries that's why the leg thing you pointed helped me.
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Glad to help!
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, polycounter,
805 Posts,
Join Date May 2010,
Location California
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looks great I like the plant theme a lot. any plans for animations? I am currently dealing with how to handle animations and compiling.
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, polycounter,
1,215 Posts,
Join Date Oct 2006,
Location Oakland, CA.
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Quote:
Originally Posted by TeriyakiStyle
looks great I like the plant theme a lot. any plans for animations? I am currently dealing with how to handle animations and compiling.
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Hi bud, i have no idea how to compile custom animations. I also dont know if i need ot send the sentry as it is or need to animate it since i planned this sentry uses the same movement of the original sentries. I think that part will be the worse in the contest for me.
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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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Animation is going to be a problemo. Hopefully someone will help you with it, because this looks magnificent.
And for the name do you mean Lucky Charm? Or Lucy because it's a girl's name so it's a pun on Lucky?
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, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
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Quote:
Originally Posted by Khthon
Animation is going to be a problemo. Hopefully someone will help you with it, because this looks magnificent.
And for the name do you mean Lucky Charm? Or Lucy because it's a girl's name so it's a pun on Lucky?
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The cereal would give me problems, but the name is both a joke with luckycharm and with his wife Lucy (ahah i know, i created that wife in a previous comic i was drawing to my fake update, but i didnt have time to finish it.)
Here is the Lucy with new legs, i change the legs to help me in the transition from level 1 to level 2 since level 3 will share the same parts of legs.

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, spline,
183 Posts,
Join Date Jun 2010,
Location Brazil
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You're a very talented artist. What are your ideas for the rocket launcher shape/position?
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, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
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