Viewmodel stuff. Where to start?
on 05-31-2010 04:30 AM
Hey guys. I have zero knowledge about setting up viewmodel stuff in UDK and would like to see if you could offer any insights or tell me if i'm right in my thinking. The thing I'm after is basically two arms manipulating a PDA-device.
Should I handle it like a weapon and set it up like that? (and do buttloads of kismet?). I assume it's a skeletalmesh since it's gonna be rigged and animated?
I've never really done anything like this but at least I'd know where to start.
Last edited by Wahlgren; 05-31-2010 at 02:29 PM..