|
created WIP - Street Fighter "Ryu"..
on 05-31-2010 03:32 AM
Hi I am shilkhar , very much new to Polycount, and this z my first post here, I am very much interested in character modeling ...n i m already pretty much into sculpting as well. so anyone here please help me out and tell me whats d best way to create a character for game.. from scratch .. Sculpt, retotpology, uv layouts, Baking and texturing etc etc .. when to do what ? I am confused among so many diff. pipelines.. please guide me.. I'll b grateful to you... well take a look at what I am creating right now... please comment and help me so that I can proceed.. with a good approach.
- Thanks
Shikhar || 3D Artist
Last edited by shikharsharma1987; 05-31-2010 at 05:28 AM..
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
Sweet sculpt for sure, it would be nice if you posted it within a Image tag [IMG]URLLINKHERE[/IMG] so we can see your pics directly in the thread.
My current favorite char is Cody, might start working on him. But im not to good with characters.
|
, polygon,
637 Posts,
Join Date May 2010,
Location Sweden
|
the Body itself looks very good imho, but the face doesn´t remind me of Ryu at all.
And the order you said (Sculpt,Retopology,Uv Mapping, texturing) is a quite common one.
There can be some changes like making a basemesh in Max,XSI,Maya etc. before Sculpting.
The baking process should be done between uv and texturing(if you see this as part of texturing, nevermind this)
Edit:
The head is rather small btw.
|
, polycounter,
1,116 Posts,
Join Date Dec 2008,
Location Germany
|
Thanks visceral for ur comment, as dis z my 1st comment dat i got here on polycount, thanks a lot budy.
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
hey thanks SpeCter, I'll work on ur suggestion .. will work on the face, but I ddnt get the process u mentioned, how can I bake maps before sculpt .. please clarify.. i m really in a need of help as to how should i complete it.. :-)
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
Quote:
Originally Posted by shikharsharma1987
hey thanks SpeCter, I'll work on ur suggestion .. will work on the face, but I ddnt get the process u mentioned, how can I bake maps before sculpt .. please clarify.. i m really in a need of help as to how should i complete it.. :-)
|
To clarify this:
You bake out your maps after the UV Mapping step.
For a more detailed explanation look into your Thread in the Technical Section.
http://www.polycount.com/forum/showthread.php?t=73619
|
, polycounter,
1,116 Posts,
Join Date Dec 2008,
Location Germany
|
Please don't type like a 13 year old chav... But as for the model its looking good.
|
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
well I have already been scolded for using abbreviations here n there, I m extremely sorry for this. It will never be repeated again.. I m extremely sorry for it.. I admit its a really bad habit that I carry.. and above all I would like to thank u for the appreciation.. Thanks a ton sir.
-Thanks
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
and plz help, how do I post under [IMG] tag... its not working
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
rel="Lightbox"?attachmentid=63&d=1275308872" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />
guess thats a thing for adam, it works in the preview
will send him a link
|
, veteran polycounter,
3,192 Posts,
Join Date Sep 2006,
Location Berlin Germany
|
Quote:
Originally Posted by Neox
rel="Lightbox"?attachmentid=63&d=1275308872" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" />
guess thats a thing for adam, it works in the preview
will send him a link
|
Thanks, on it!
|
, Administrator,
8,662 Posts,
Join Date Oct 2004,
Location Toronto, Canada
|
Quote:
Originally Posted by shikharsharma1987
well I have already been scolded for using abbreviations here n there, I m extremely sorry for this. It will never be repeated again.. I m extremely sorry for it.. I admit its a really bad habit that I carry.. and above all I would like to thank u for the appreciation.. Thanks a ton sir.
-Thanks
|
you apologized for your bad grammar in a post chock full of "m" and "u"
the sculpt is looking pretty good, not a bad way to start a polycount career, art wise that is.
"to tell you the truth other places were way harsher and ones of maximum rudeness."
|
, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
|
Guys, leave the man alone, he's English isn't that great clearly - it is NOT hard to understand what he's saying, if you all take the extra second to think.... this is an art site for showing off and critique, not f**king grammar school.
'nice sculpt' and then a paragraph about his typing is completely useless to anyone who needs critique on his work. Better to type like a 13 year old than to critique like one.
His body is pretty good, like it was said, but his face is too 'dry'. In the game it is more meaty, plump and more round. He has a very strong jaw line (in the original) and a defined nose, but apart from that, we should not see soo much scull under his skin.
Keep at it,
Gera
Last edited by Gerasimimumu; 05-31-2010 at 10:53 AM..
|
, null,
18 Posts,
Join Date Jan 2010,
|
Thanks, I will work on it.. and I assure you people, that I am not going to use "m" and "u" or any kind of abbreviation again .. please forgive me. Pleaseeeeeeeeeeeeeeeeeeeeee." 
and I am happy that you people are appreciating my work, Thanks for this and apologies for those badly abbreviated words.. I will post the rectified sculpt soon, as per your suggestions . actually there is not a proper reference of his face that I could find, every version has some changes to his looks . I think I should work on his "street Fighter- 4" looks.. please suggest .
- Thanks
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
Personally, I would recommend going for Ryu from street fighter 2 - if you do the SF4 Ryu, you have to compete with it, and it is a new game which had a LOT of work put into it, by multiple people - you are just one.
This is what I remember from the posters and imaged I have seen:
Of course, there are many different pictures, some are skinnier, some are more square in shape, but overall, I feel this is the more "naturalistic" one, unless you want to work from this:
which was art limited by the amount of pixels they can put on screen and the TV quality.
Gera
|
, null,
18 Posts,
Join Date Jan 2010,
|
When I first saw the sculpt I was instantly reminded of the guy from the Mummy. Which is a pretty weird thing to have just pop into my head... haven't seen him in years.

|
, spline,
227 Posts,
Join Date Mar 2010,
Location Lake Forest, CA
|
@Gera well I think u r rite Gera, I should think about it.. I will be doing some tweaking in the sculpt here and there, specially to the face structure. I will have to work on his body proportions as well to match this look.. but will keep it close to the latest one..(which is a pretty heavy guy) I really like this version. Thanks a lot, and please let me know if you have any suggestions for it.. thanks.
@Nerf Bat Ninja ha ha... Nice one. Now I definitely need to work on it, I do not want him to resemble this guy for sure.. Thanks for your comment buddy.
Shikhar || DIgital Artist
shikharsharma1987@gmail.com
Available for full time / Part time / Freelance work
|
, null,
20 Posts,
Join Date Mar 2010,
Location Delhi, India
|
I think you also have a lot of work left on the pants' folds. There is no 'natural tension points' on them right now. I'll wait for an update to crit further.
|
, null,
18 Posts,
Join Date Jan 2010,
|
Good sculpt, good anatomy. I'd concur on a squarer jaw.
|
, spline,
151 Posts,
Join Date Apr 2009,
Location Out of my Mind
|
Imo the Ingame face looks kinda funky, but yeah his chinbones are bigger and gives a moore bulky impression.
@gera: lol that super street fighter 2 avatar looks horrible.  haha
|
, polygon,
637 Posts,
Join Date May 2010,
Location Sweden
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|