Author : polygoo


Reply
Reply
 
Thread Tools Display Modes
supersandvich's Avatar
Old (#1)
so i am starting to learn how to model. what better way to motivate myself than a contest


anywho i noticed a lack of hats that could be eaten so it is my mission to provide one.


here is the heavy's hat. it is a peice of toast that will sit on his head. the nail is so it doesn't fall off. since the nail is in his head he will not forget that there is toast on his head.




then i added a texture



then i spent too long trying to compile this and make it work and it doesnt i dont know why the textures are broken this is complicated why is the collision model over there aaahhh


Last edited by supersandvich; 05-29-2010 at 08:35 PM..
Offline , null, 4 Posts, Join Date May 2010,  
   Reply With Quote

Kirb's Avatar
Old (#2)
I'm not sure if hammering a piece of toast into heavy's head is necessarily in character.
Poyo Poyo
Offline , null, 17 Posts, Join Date Apr 2010, Location San Francisco  
   Reply With Quote

Vitius's Avatar
Old (#3)
Not bad for starting out. I would definitely add some lines to the side of the toast to smooth it up. It looks really simple right now so I'm sure you have lots of triangles left (limit is 800 for hats). While you're at it, give some roundness to the nail as well since it looks cube-ish from the shading so you'll need at least a few more lines I think. Also maybe put a bend in the nail? I think it would add a bit more character overall.

The texture looks really good and TF2ish. I dunno if you painted it or took it from somewhere but I think it works fairly well.

As for compiling.... I'm no expert but you need to have a .vtf and a .vmt file and when you compile you should mention in the .qc where the directory is that the textures will be in.
ie: $cdmaterials "models\weapons\c_items\" would be the directory for a weapon texture. I'm not sure where hat textures go so forgive me.

Also when you create the .vmt (use VTFedit to create those btw) one of your lines should lead to the .vtf
ie: "$baseTexture" "models\weapons\c_items/[texture name here]"
Offline , null, 21 Posts, Join Date May 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch