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Screwonhed's Avatar
Old (#1)
EDIT: FINAL SUBMISSIONS
Der Frankengear










hey everybody. im throwing my hat into the ring.

im going for my favorite the MEDIC!

tossing around a few ideas and i think i settled on a dr. frankenstein theme. thought it would go well with the already created heavy frankenstein monster hat from the contribute page.
(heres a link to the hat)
http://www.polycount.com/forum/showt...=69164&page=16

my final plan is to have a hat, a medigun, and a new melee weapon.

heres some thumbs.


Last edited by Screwonhed; 06-27-2010 at 10:29 PM..
Offline , spline, 179 Posts, Join Date Feb 2008, Location Phoenix, AZ  
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Buck's Avatar
Old (#2)
Quote:
Originally Posted by Screwonhed View Post
hey everybody. im throwing my hat into the ring.


1: Perv
2: Asian manga style
3: Troll
4: Woman
5: Emo
6: Marge Simpson

Perv and asian manga style look most interesting, well so does emo, but then all he would be missing from looking like hitler is a stash
Offline , triangle, 346 Posts, Join Date May 2010,  
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christermime's Avatar
Old (#3)
I'm liking number 3 on the backpacks. The fan and hanging plug are appealing shapes.
Offline , spline, 131 Posts, Join Date May 2010,  
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Some Jerk's Avatar
Old (#4)
Yeah, I'm digging number 3, though I like 2 as well.

As for the hair, perhaps you should go for a doc brown from back to the future vibe.
Offline , spline, 179 Posts, Join Date May 2010,  
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duoxan's Avatar
Old (#5)
2 and 4 on the packs
4 for the hair
id say you should try some more thumbnails mr seaman
Offline , spline, 228 Posts, Join Date Nov 2006, Location Washington  
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The Flying Monk's Avatar
Old (#6)
I vote for the ones that look like ghost busters.
Offline , spline, 145 Posts, Join Date Dec 2004, Location Auckland. New Zealand  
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Screwonhed's Avatar
Old (#7)
aside from that extra special interlude by buck, thanks for the feedback guys.
pumped out some more thumbs for the pack (got rid of a LOT of them). here are the ones im leaning closest to.

and still chugging away at the hair.

still considering the last set as well. so if you guys like one i did on the previous post more, let me know.
Offline , spline, 179 Posts, Join Date Feb 2008, Location Phoenix, AZ  
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Ryu Ookami's Avatar
Old (#8)
If this hairstyle #2 from the first hair-picture or the #1 of your newest sketches should be the Albert Einstein Haircut, then it has definitly to be him XD. Maybe you should give those sketches names or something to understand the meaning behind it. For e.g number 6 in your sketch could be Marge Simpson, but also Mrs frankenstein HairCut. Everyone would assosiate perhaps that you wanne make a Blue-Hair for the medic, which gives it a negative touch and doesn't fit into the TF2 Universe.

From the Med-Back-Packs I would choose the last one.
Offline , line, 60 Posts, Join Date May 2010,  
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Simski's Avatar
Old (#9)
I like 3.

Could you do 3, but with the little electric cord from 1 hanging out.
I liked that detail :P
Offline , polygon, 726 Posts, Join Date May 2010, Location Sweden  
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Simski's Avatar
Old (#10)
I don't like most of the hairstyles, but perhaps you could combine some of them to madman style a little better.

1. Looks like something from DragonBall Z
2. Looks too flat.
3. Doesn't fit the Medic very well.
4. Looks okay, but still a bit too anime-ish and not big enough.
5. Looks like he's just about to start cutting his wrists.
6. http://1.bp.blogspot.com/_KzaNbgMMhN...400/Z1807D.jpg

I think you should combine 1, 2 and 4.
It should be roughly as big as 1.

(oops, doublepost, is there any way I can merge my posts?)
Offline , polygon, 726 Posts, Join Date May 2010, Location Sweden  
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Y_M's Avatar
Old (#11)
I'd say 1 if it ends up whispey like Einstein's hair, if it's as solid as the medic's current hair though I'm not a fan of any of them, they all seem very exaggerated.
Offline , triangle, 314 Posts, Join Date May 2010, Location UK  
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Blueplastic's Avatar
Old (#12)
1...like Einstein.
But please don't make emo hair for the medic...it doesn't fit...
Offline , line, 57 Posts, Join Date May 2010,  
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woodn's Avatar
Old (#13)
hey screwonhead

i'd reconsider the backpack as an item. technically it is part of the medic model (as in attached to his back as a separate mesh but in the same model) and at the moment, is not handled by the engine like an item or a hat. the medigun is only the gun itself with the hose. i'm not sure about this, but my guess would be that making the backpack an item or part of the medigun would be some work for valve, and that is probably not adding to your chances at winning this contest.
Offline , vertex, 34 Posts, Join Date May 2010,  
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Y_M's Avatar
Old (#14)
The way I saw it when I decided to do a backpack replacement was this: If they can remove the head for the eyelander then removing the backpack can't be that hard, right?

The other alternative is to work with what is already there and add to it, however that is a less than optimal solution.
Offline , triangle, 314 Posts, Join Date May 2010, Location UK  
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woodn's Avatar
Old (#15)
afaik, the head isn't removed, the headbone and everything attached just gets scaled to zero ;-)
thats why the stump of the neck looks so not tf2 like.
Offline , vertex, 34 Posts, Join Date May 2010,  
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Screwonhed's Avatar
Old (#16)
thanks for the responses guys.

@woodn: my intent with the backpack is to do it with the medigun and tie it together better as a single item. if all else fails, valve could just use the medigun part and ignore my back pack. :/ thanks for the heads up.

speaking of the backpack....

Offline , spline, 179 Posts, Join Date Feb 2008, Location Phoenix, AZ  
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Y_M's Avatar
Old (#17)
Looking good. Get a third ring on the van der graaf pole thing at the top.
Offline , triangle, 314 Posts, Join Date May 2010, Location UK  
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Karkasmolenklok's Avatar
Old (#18)
Loving the oldschool respirator and IV bag touches! As it's 1950's though have you considered the IV bag being a bottle though?

(example)
Offline , polycounter, 805 Posts, Join Date May 2010, Location California  
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Screwonhed's Avatar
Old (#19)
i dont know if it was answered on another thread, but how do you import the 3rd person weapon models into max (for size reference)? and if there was a way to import it in with the character model posed?
Offline , spline, 179 Posts, Join Date Feb 2008, Location Phoenix, AZ  
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Screwonhed's Avatar
Old (#20)
heres medigun shtuff. man im dragging my feet on this.
Offline , spline, 179 Posts, Join Date Feb 2008, Location Phoenix, AZ  
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Naso's Avatar
Old (#21)
I think number four would do really well.
- Naso
Offline , spline, 142 Posts, Join Date May 2010, Send a message via MSN to Naso  
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Indifference Engine's Avatar
Old (#22)
I'm a fan of #1 personally, it's unique and interesting without being too visually busy like some of the other ones; #4's also pretty good.
Offline , null, 11 Posts, Join Date May 2010,  
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Karkasmolenklok's Avatar
Old (#23)
I don't think most of those fit with the theme of the backpack.

If they don't have to then that's not a problem obviously.
Offline , polycounter, 805 Posts, Join Date May 2010, Location California  
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nrek's Avatar
Old (#24)
I like 1 and 5 the most.
Offline , polygon, 698 Posts, Join Date Jul 2008, Location Bellevue WA Send a message via AIM to nrek Send a message via MSN to nrek  
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Y_M's Avatar
Old (#25)
5 and 8 here, though they feel just a little too sci-fi-ish.
Offline , triangle, 314 Posts, Join Date May 2010, Location UK  
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