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Monkeez's Avatar
Old (#1)
FINAL



Hello all,

I've decided to make some items for the Heavy, the theme will be 'Mexican'. "But wait," you say, "the Heavy isn't Mexican, this makes no sense." You're right, but when you think about it maybe it's the only thing that will ever make sense and everything else is just wrong.

Anyhow... The three ideas I have are (I haven't thought of any cool names yet) :

The Sombrero
Straw hat with a little bit of team colours thrown in, similar to this minus the weird looking dude:


Taco
Tasty meat filled replacement for the Sandvich:


Shotgun variant
I haven't decided exactly what I'm doing with it yet, was thinking maybe a decorated shotgun, similar to the ambassador, or an old rusty worn one.

I've already been working on the models for the Sombrero and Taco and will post the progress tomorrow.


Last edited by Monkeez; 06-29-2010 at 08:36 PM..
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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Buck's Avatar
Old (#2)
Would suit pyro so much more!
Offline , triangle, 346 Posts, Join Date May 2010,  
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Monkeez's Avatar
Old (#3)
WIP of the Sombrero:



Gave him a mustache as well, not sure if I'll keep it though.

Buck, any reason why you think it'd suit the pyro more? I thought the Sombrero would fit nicely with the heavy's ammo belt.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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christermime's Avatar
Old (#4)
I vote keep the mustache for sure, it's a funny touch.
Offline , spline, 171 Posts, Join Date May 2010,  
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Swizzle's Avatar
Old (#5)
The pyro already has the Whiskered Gentleman, so I think this is fine.
Offline , veteran polycounter, 2,645 Posts, Join Date Dec 2007, Location Fremont, CA  
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Guitbox's Avatar
Old (#6)
Haha the moustache adds so much. And, surprisingly, that sombrero doesn't look out of place on the Heavy... which means you're on to something
Offline , line, 74 Posts, Join Date May 2010, Location Kelowna, CANADA  
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Karkasmolenklok's Avatar
Old (#7)
Have the mustache and cigar be one thing, and the cigar be another.
Offline , polycounter, 805 Posts, Join Date May 2010, Location California  
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duoxan's Avatar
Old (#8)
more drop imo, but it works either way
Offline , spline, 239 Posts, Join Date Nov 2006, Location Washington  
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Monkeez's Avatar
Old (#9)
WIP on the Taco:



Does anyone know if double sided mesh is ok with the source engine?

Thank you for the crits, will take into account.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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Damo's Avatar
Old (#10)
You need three different varieties of item, correct?
Taco and Mexican shotgun conflict, how about a pinata stick?

Haha, or something more appropriate.
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Monkeez's Avatar
Old (#11)
Hmm I don't know why everyone thinks you cant do 2 different weapons for the same slot.

Quote:
Pick a single Team Fortress 2 class and create a minimum of three custom items for them. These items can be made up of any combination of weapons (melee, primary, secondary), Engineer buildings and/or hats.
Valve did it themselves with the Sniper vs Spy update .
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Damo's Avatar
Old (#12)
Quote:
Originally Posted by Monkeez View Post
Hmm I don't know why everyone thinks you cant do 2 different weapons for the same slot.



Valve did it themselves with the Sniper vs Spy update .
Valve weren't entering a contest.
Does that help?
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Monkeez's Avatar
Old (#13)
Well it seems like there's a bit of a contradiction in the rules, now I'm confuzzled.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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Buck's Avatar
Old (#14)
When i think of mexico i think of spicy stuff so it would fit pyro way more than a russian
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fearian's Avatar
Old (#15)
Damo is right, Monkeez is wrong. What valve meant when they said any combination is you could choose primary, secondary and hat. or Building, hat and primary. not hat, hat, hat

1 item per slot!
Hope this helps!

Quote:
Originally Posted by Buck View Post
When i think of mexico i think of spicy stuff so it would fit pyro way more than a russian
yeah but visually it matches the heavy quite well, too!
Offline , dedicated polycounter, 1,793 Posts, Join Date Oct 2008, Location UK Send a message via Skype™ to fearian  
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Armanky's Avatar
Old (#16)
I think it'd be funny if the Heavy had one of those miniature sombreros with the party hat strings and all. Just food for thought.
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Monkeez's Avatar
Old (#17)
Well ok that sucks . What if I were to do 4 weapons and 2 were in the same slot? Do you think that'd still break the rules?

Pinata stick is a cool idea except it would need new animations, I guess I need to find an item which can be used with the punch animations he already has.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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Damo's Avatar
Old (#18)
Cinco de mayo skulls!

He could bash them into his enemies with the punch animation. Don't give up on the taco though! That's shaping up to be quite the awesome item.
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Svdl's Avatar
Old (#19)
Forget the stick, two pinatas as gloves and when he critpunches people they blow up spreading happiness and gore everywhere.
Offline , spline, 162 Posts, Join Date May 2010,  
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Monkeez's Avatar
Old (#20)
Hahaha that's an awesome idea.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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re.wind's Avatar
Old (#21)
keep moustache as a misc item, add in a cigar ala photo. maybe. ;)


and while spicy may fit pyro better, the taco is clearly in the heavy's domain, and the sombrero works quite well.
Offline , polygon, 548 Posts, Join Date May 2010,  
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Monkeez's Avatar
Old (#22)
Long time no updates, I've made the heavy maracas for melee weapons and I have also finished modeling the shotgun I was working on. Unfortunately I don't have access to them right now but I have the updated progress on the taco:



Texture is pretty well done bur will probably be making tweaks once I get it in game.

I'll post the shotgun and maracas tomorrow.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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komfyrion's Avatar
Old (#23)
"Don't run, it's just taco!"
Taco is gonna be awesome!
Offline , line, 62 Posts, Join Date Jun 2010, Location pl_badwater  
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jgoodroad's Avatar
Old (#24)
since you can't do a second secondary, how about a primary? or if you wanted to go the easy way you could make the moustache a misc item (I believe that counts)
I don't really know how maracas would look without custom animations...since heavy uses fist.
when in doubt, type kill in consol
Offline , triangle, 324 Posts, Join Date Jun 2010,  
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Monkeez's Avatar
Old (#25)
I was going to do custom animations for the maracas, I've pretty well figured out how to get them into the game. Also animation is my primary skill and there's only a few short animations to do.
Offline , spline, 156 Posts, Join Date Mar 2009, Location Brisbane, Australia  
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