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created TF2 - Polypack - fastturtle
on 05-25-2010 07:23 PM
Hey everybody! I've got some ideas for the medic. The idea, or theme behind mine is to make the medic much better at being a 'Combat Medic'.
First up, I've got a Secondary replacement (uses Medigun slot):
The Berlin Wall or Panzerung
A passively equipped item (like the Chargin' Targe)
The stats (ideally) would be something like:
-30% damage taken
Still able to deploy über on yourself (despite not having the medigun anymore)
100% chance to minicrit with the Bonesaw
-10% Movement speed
No health regeneration
And next, we've got Machensaft

Also a secondary replacement, Machensaft triggers a self-buff (similar to Bonk! Energy Drink) that lasts 15 seconds with a 30 second cool down between uses; the effects of which are:
10% Faster movement speed
20% Faster melee attacks and weapon reload
Inflict minicrits for the duration of the buff
+10% damage taken
Sound is muffled
Vision is blurred
Primary replacement is in the works!
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, line,
53 Posts,
Join Date May 2010,
Location Ohio
, line,
53 Posts,
Join Date May 2010,
Location Ohio
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Damn, neat looking concepts!
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, triangle,
346 Posts,
Join Date May 2010,
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Great job so far
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, null,
9 Posts,
Join Date May 2010,
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I like it, but bear in mind that the Medic used to be much more combat-viable way back in the olden planning phases of TF2 ("More combat viable? Its already pretty badass" Yes, I know.) They actually specifically nerfed the Medic's killing-people-solo ability so that Medics would actually heal people.
Here's a thought: what if instead of replacing the medigun and ubercharging the medic, it replaced the syringe gun?
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, polycounter,
805 Posts,
Join Date May 2010,
Location California
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Hmmmmm. That's an interesting idea. Thanks for the feedback, though!
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, line,
53 Posts,
Join Date May 2010,
Location Ohio
, line,
53 Posts,
Join Date May 2010,
Location Ohio
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This came out really nice! I'd like to see a BLU version too
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, spline,
131 Posts,
Join Date May 2010,
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Gonna make some changes today to try and bring out the eagle design more and will post the BLU version when I'm done with doing that.
Also, I've seen some guys on here putting their models with the models from the game (textured and everything). How do I get a hold of the TF2 models WITH textures/rigs? All I've got is the OBJ files.
Last edited by fastturtle; 05-28-2010 at 09:43 AM..
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, line,
53 Posts,
Join Date May 2010,
Location Ohio
, line,
53 Posts,
Join Date May 2010,
Location Ohio
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how do i create weapons i dont KNOW lolz
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, null,
1 Posts,
Join Date May 2010,
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You're wasting your time. Read this thread like it says to before you start working: http://www.polycount.com/forum/showthread.php?t=73281
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, polygon,
547 Posts,
Join Date May 2010,
Location Full Sail
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Quote:
Originally Posted by Ikimono
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I'm aware of the rules. Thank you.
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, line,
53 Posts,
Join Date May 2010,
Location Ohio
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Then you know that all the submissions should be made to replace current weapons in the game? If it's supposed to be like a hat, then just drop the poly count and you'll be good.
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, polygon,
547 Posts,
Join Date May 2010,
Location Full Sail
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I love the bird on the shield.
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, null,
11 Posts,
Join Date May 2010,
Location Lyon, France
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This may not be fitting to the previous weapon functions, but seriously it's not too hard to implement passive items in-game. It's not like you've made an entirely new weapon that functions completely differently, it's a shield that sits on the model like a hat but has statistical changes. If you get disqualified for this I'll be upset, your work is great.
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, spline,
118 Posts,
Join Date May 2010,
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I like the shield, everything about it so far. (though the holes in the wood don't look splintery enough)
Your idea for it replacing the medigun though is totally psycho. the medic's job is to heal, with no medigun he has absolutely 0 place in the game. I don't even know why you'd consider removing his way to heal people :s
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, triangle,
314 Posts,
Join Date May 2010,
Location UK
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if you are aware of the rules , why are you making TWO secondaries? you should only make one of each slot
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, null,
17 Posts,
Join Date May 2010,
Location Cairo, Egypt
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Rules say nothing about making multiple items for one slot. Someone could submit 3 hats for a class: would still count.
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, spline,
123 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Luxy
Rules say nothing about making multiple items for one slot. Someone could submit 3 hats for a class: would still count.
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oh really? cause I recall different
Quote:

- You must be a member of Polycount – Register Here
- You must create a Work In Progress thread in the Contests and Challenges Forum for your entry and must show your progress from start to finish
- This is a visual change to the TF2 weapons only. Designing new gameplay & mechanics for your weapons is unnecessary.
- Ideally, you will enter this contest alone. No group submissions. That said, if someone helped you on something specific (e.g.: Hair shader) then credit them in your notes and Valve will take it from there.
- If a friend wants to do custom animations for your submissions, have them submit it through the TF2 Contribute! page and note that it is for your Polycount Pack entry.
- All work created MUST be your own
- You must be able to supply all source files of the finished products
- You must create a minimum of three unique items for only one particular class (e.g. 1 x primary weapon, 1 x secondary weapon, 1 x hat – you cannot do 2 or more of the same item)
- Items must be themed to Team Fortress 2 and should fit in the Team Fortress 2 universe and time period (e.g. No clown suits for the Heavy Weapons Guy!)
- Contest deadline: 00:01 PST, June 28th, 2010 (5 weeks after the start date!)
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, null,
17 Posts,
Join Date May 2010,
Location Cairo, Egypt
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Quote:
Originally Posted by Luxy
Rules say nothing about making multiple items for one slot. Someone could submit 3 hats for a class: would still count.
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Actually the rules DO say that you HAVE to make items for at least 3 different slots.
EDIT: Gah!!! People keep posting the same thing as me seconds before I post...
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, card carrying polycounter,
2,345 Posts,
Join Date Aug 2008,
Location Chico, California
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I've been thinking more about scrapping the Machensaft, and have started working on a primary replacement that's a shotgun needlegun thing. More on that when I get a mesh that's even close to being done.
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, line,
53 Posts,
Join Date May 2010,
Location Ohio
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If you were 'aware' of the rules, you would know that these are only aesthetic changes. And you have no choice over what the items do. So changing the Medi-gun to a completely different type of item is far from a simple aesthetic change.
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, spline,
103 Posts,
Join Date Feb 2010,
Location Pittsburgh, PA
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Hey, I think you're doing great! I do have to point out, though, that functionality change of the Medigun will probably not have as good a chance as a new/unique Medigun model.
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, dedicated polycounter,
1,489 Posts,
Join Date May 2010,
Location Boston
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After reading Swizzle's (extremely helpful) post about textures in TF2, I decided to (for the most part) redo the textures on the shield. It's still subject to change, but I think I've got at least a grasp on what I want it to look like. Here it is for each team, respectively.
Also, I've gotten a little work done on the primary replacement, which is supposed to be a pump-action shotgun of sorts. The mesh is pretty far from done, still, but I've gotten enough done to at least post. So here's that.

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, line,
53 Posts,
Join Date May 2010,
Location Ohio
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