Author : afisher


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Minos's Avatar
Old (#126)
hey guys, I haven't finished this scene yet!

Since the last update I began to rework the lighting from scratch. I also made a skydome and started work on the outdoor area (which is gonna look awesome with this new color scheme I think). Lemme know what you guys think!



(Please bear in mind that the above lighting was baked on "medium" quality setting, hence all the seams and blotches).
Thiago Klafke / Environment Artist
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Charlie's Avatar
Old (#127)
It's beautiful! The intensity of the blue in your skydome does wonders for the overall feel of your new lighting. Great job.

I love the piece overall, the theme is one of my favorites and you pulled it off brilliantly!
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Minos's Avatar
Old (#128)
Thanks Charlie!

Another update:
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ajr2764's Avatar
Old (#129)
Oh wow I thought you finished this a while back. The more work you put into it the more amazing it turns out. Im really digging the latest direction of the lighting and nice atmosphere overall. Looks like a environment I would want to explore.
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divi's Avatar
Old (#130)
to be honest i don't really fancy the new lighting. all those very saturated colors and superbright lights make the scene really busy and unpleasant to look at.
loved the lighting in http://www.polycount.com/forum/showp...7&postcount=81 those shots.
the latest update almost feels like a carnival.

i really like the carpet material though (i hope its carpet )
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Charlie's Avatar
Old (#131)
I think you have too many neon light blue bars on the sides of the floors. Maybe alternate them or make them less intense because my eyes keep getting drawn to them and not to the main parts of the piece.
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konstruct's Avatar
Old (#132)
really nice work, but I`m with ajr. I think you just over worked it.
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teaandcigarettes's Avatar
Old (#133)
Dunno man. I think I'm with divi on this one - sometimes less is more. I feel that the shots you posted on 31st of August were perfect and offered a great balance of colors.

Carry on of course; I would love to see if you can take it even further. But for gods sake, keep a backup
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fearian's Avatar
Old (#134)
Quote:
Originally Posted by divi View Post
to be honest i don't really fancy the new lighting. all those very saturated colors and superbright lights make the scene really busy and unpleasant to look at.
loved the lighting in http://www.polycount.com/forum/showp...7&postcount=81 those shots.
the latest update almost feels like a carnival.

i really like the carpet material though (i hope its carpet )

Gonna have to quote this. The random red light on the floor, the white bright light strips on the walls, its all too much! I do tend to dislike using many bright lights that 'glow'.
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Arcanox's Avatar
Old (#135)
I'm going to chime in and say that the blue lighting isn't really working for me either. The problem I'm having with it is the fact that the dominant lighting doesn't match the lighting in the rest of the scene. It leaves you at sorts on what exactly the theme is intended to be there.

What I look at is the floor with the runner lights. They shoot out hot colors while the big blue lights and skydome throw a strong cool color on everything. Then you look up at the hallway lighting and it's completely desaturated and mostly works off of the light being pitched around off of the colored panels. Huge disparity there.

The other thing that I just picked up is that you have these red strip lights high up on the column and on the skylight. They seem to be pitching this red wash on surrounding areas. I'm not crazy about them either, it just seems like it's all on the wrong context and the color clashes with the exterior skydome.
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Divine Rage's Avatar
Old (#136)
I'm with divi on this. http://www.polycount.com/forum/showp...7&postcount=81 looks better in my opinion. The clean look you had before, to me, is more attracting than this fairground ride.

The environments themselves are still as kick-ass as ever before, I'd just suggest going back to the roots with the lighting.
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Cordell Felix's Avatar
Old (#137)
reminds me of Wall-E
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Klumpmeister's Avatar
Old (#138)
very zesty.
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jocose's Avatar
Old (#139)
I'm with Divi on the lighting
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BreaK's Avatar
Old (#140)
Brilliant work. Ive been thinking of doing an sci-fi environment myself, and you've inspired me! Love the scene...keep up the good work.
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Minos's Avatar
Old (#141)
Alright stripped down some lights and tweaked other stuff. I also enabled light shafts but for some reason they are not visible on TiledShot.



And the Skydome I made:


Thanks everyone for the feedback so far!

Last edited by Minos; 10-20-2010 at 10:24 AM..
Thiago Klafke / Environment Artist
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woody_294's Avatar
Old (#142)
Properly great environment, feels like I could just walk straight in!
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Minos's Avatar
Old (#143)
this is the last time I spam this thread I swear!!!1

Most people hated the previous lighting scheme so I decided to go back to the scene roots. I'm finally satisfied with the lighting and this is the one that I'll settle for.



Now onto the outside area and finishing touches and I can finally wrap up this environment and go work on something else!

Last edited by Minos; 10-22-2010 at 06:25 AM..
Thiago Klafke / Environment Artist
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Arcanox's Avatar
Old (#144)
Lighting looks better. Really I'd recommend desaturating your skydome by a small amount. There's something about it that doesn't appear natural to the eye, and that's sorta what drives me nuts about HDR lit skies. They brighter they are, the more saturation pours into the lighting.

Generally when you perceive outdoor lighting from inside, things appear a little washed out. That's my thought on it so far. Everything else looks great though.
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Minos's Avatar
Old (#145)
Bump!

I'm currently working on a large tutorial covering everything about the making of this environment.

I've got a lot written but I feel like I might be missing something, so I'd like to know if there's any specific topics you guys want to see covered.

Thanks!
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Oniram's Avatar
Old (#146)
i remember seeing somewhere your texturing process for this, so i wont ask for that. but what im really interested in is your planning for this. your references, asset lists, design concepts for layout, etc.
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jordan.kocon's Avatar
Old (#147)
I wouldn't mind the texturing tut if it's still kicking around
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Computron's Avatar
Old (#148)
Quote:
Originally Posted by Minotaur0 View Post
pre-final screens. I really need to move on to another projects!







Modular pieces:


Texture maps:



are these down for anyone else?
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jordan.kocon's Avatar
Old (#149)
^ down for me
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Minos's Avatar
Old (#150)
Quote:
Originally Posted by Computron View Post
are these down for anyone else?
I'm an idiot and deleted those files from the FTP by mistake. You can check the first page for the final pics.

@jordan: I think Oniram is refering to anotehr tutorial I wrote that briefly mentions my texture creation workflow: http://thiagoklafke.com/makingofdmzest.html
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