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an aggressive napkin's Avatar
Old (#26)
Imo, If its a bit dark in that area, you should add some artificial grow lights or something because in that darkness I don't see how a plant could grow or germinate without that said light.
Offline , spline, 122 Posts, Join Date Apr 2010, Location Atlanta, Georgia, USA Send a message via MSN to an aggressive napkin  
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Minos's Avatar
Old (#27)
wow nice ideas everyone! Keep em coming, loving it so far =)
Thiago Klafke / Environment Artist
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feanix's Avatar
Old (#28)
might be cool to have some tanks of blue and green phosphorescent algae and kelp instead of ferns. might lend more of a scifi feel and avoid contaminating the environment?
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Minos's Avatar
Old (#29)
I'm not too worried about this area not looking too clean, this is supposed to be a corridor/lounge area (There's an area not shown on the screens where I plan on placing couches, magazines and stuff).

I might even change the theme to something else to justify all the foliage I want. Maybe some sort of futuristic residence or a human colony in a lush distant planet? hmm that would make a bit more sense considering everything I have planned for this

Last edited by Minos; 06-09-2010 at 07:46 AM..
Thiago Klafke / Environment Artist
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an aggressive napkin's Avatar
Old (#30)
Maybe some flowers, like on the movie avatar? Something that is supposed to look like a weed but has really nice blooms. I dunno when ever i look at those things i get inspired, And in a scientist's research facility, If you want plants, wouldn't you want something that inspires you? Just my opinion, Cuz the ferns look great too :P
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paulsvoboda's Avatar
Old (#31)
I love what you've done so far - It looks great. You don't see many 'clean' and sterile environments and this is a nice change. The plants added a lot to it and I don't like the glass covered version (ie. paintover). Some wall panels would be nice and maybe some artificial subtle lights shining down on the plants. Otherwise - beautiful work so far.
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SasoDuck's Avatar
Old (#32)
Quote:
Originally Posted by Minotaur0 View Post
I'm not too worried about this area not looking too clean, this is supposed to be a corridor/lounge area (There's an area not shown on the screens where I plan on placing couches, magazines and stuff).

I might even change the theme to something else to justify all the foliage I want. Maybe some sort of futuristic residence or a human colony in a lush distant planet? hmm that would make a bit more sense considering everything I have planned for this
I think the research facility is still a nice setting, but perhaps deciding on what is being researched would help determine an atmosphere. For example, a weapons research facility wouldn't need so much of a sterile environment as a medical research lab would.
Oliver Bunten | REFRY | Senior Project
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EricV's Avatar
Old (#33)
I like what you have so far...please continue
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Divine Rage's Avatar
Old (#34)
Absolutely awesome work! I'm getting a slight ME feel from this. It certainly would fit.
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Shogun3d's Avatar
Old (#35)
Really coming together! I'm enjoying the lighting and the foliage is doing a great job off adding color to the scene. Really balances well.
Will Kowach - Shogun3d
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brandoom's Avatar
Old (#36)
Nice work. Already it is really starting to come together. As Kaburan just mentioned, the foliage really helps give it some balance.

Perhaps the AO is a tad too intense for how much light looks to be coming in.

Regardless, awesome looking scene! Can't wait for more updates
Brandon McCready - Gameloft Toronto
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Asteric's Avatar
Old (#37)
NOt to hijack, but in UDK, how do you keep those crisp highlights from the light? when i run lightmass it totally ruins the effect.
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Minos's Avatar
Old (#38)
@Asteric: Crisp highlights on normal maps you mean? I toned down "DiffuseBoost" to 2.3 on lightmass settings (default is 5.0 which is way too exaggerated for the clean textures I'm using imo). Normal maps will never look as crisp as they look with dynamic lighting only though

@Brandoom: Agreed. I haven't looked into a way to tweak the SSAO effect yet. I don't even think it's possible though :/

@Divine Rage: Can't avoid being influenced by ME, it is my favorite game this generation =)

@Saso: Yep I've never really decided what kind of research I wanted this base to perform... i'm seriously considering making this a settlement instead, with rooms like kitchens, lounges, balconies and gardens. The actual research base or factory (where the dwellers work at) would be visible in the backdrop instead. Would fit the assets I have in mind for this better I think

Last edited by Minos; 06-10-2010 at 12:44 PM..
Thiago Klafke / Environment Artist
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piippo's Avatar
Old (#39)
I got that ME vibe from these too, especially after those plants were added. Really cool stuff.
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Daniël.C's Avatar
Old (#40)
Indeed verry Mass Effectish, (thats positive btw).

So far the panels look well designed and have a unique style to them really something I've not seen before, maybe its a tad too clean (even modern/newly built stuff has some dirt in places) but it doesn't distract me too much.

Always love scifi stuff, looking forward to seeing more.
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Divine Rage's Avatar
Old (#41)
Minotaur0, I was looking at your portfolio, and I'd definately suggest adding this to it. You also haven't updated it since march "09.
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Minos's Avatar
Old (#42)
Quote:
Originally Posted by Divine Rage View Post
Minotaur0, I was looking at your portfolio, and I'd definately suggest adding this to it. You also haven't updated it since march "09.
Yep, my portfolio is soo outdated right now. I'll definitely update it with this scene and some other stuff I've been working on at Ubisoft (nothing fancy tho, just DS games and stuff. in fact I'm not even sure if I should add them to my folio at all lol). I also have to remove some of the older stuff like HL1 props and that crappy girly scene.

This scene still has a long way to go though. Progress has been slow this week but I hope to get up to speed again soon!
Thiago Klafke / Environment Artist
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Divine Rage's Avatar
Old (#43)
Well, there's nothing wrong with adding handheld stuff to your portfolio. There's also nothing wrong with adding WIP content there, if you'll update it once it's done. I'm always intrigued by WIP's and seeing the final result.
I keep pushing people to record timelapses of their work aswell.

Anyway, you've certainly pushed me over the edge to finally do some game modelling myself. Tried out the UDK these past few days and I really like it so far.
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jyandel's Avatar
Old (#44)
I really like this. Definitely add more greenery and sunlight. I would put some signs up also just to let us know what this facility is, and where it's located. For instance, is it on a ship? A moon? What is being done there?

Keep up the great work!
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PogoP's Avatar
Old (#45)
Got a quick question Mino.

Did you make those texture sheets first, and then build your geometry around them? Or did you make your geometry first and slice it up onto those individual UVs?
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Minos's Avatar
Old (#46)
Quote:
Originally Posted by PogoP View Post
Got a quick question Mino.

Did you make those texture sheets first, and then build your geometry around them? Or did you make your geometry first and slice it up onto those individual UVs?
Since I answered this in PM on another forum I thought it might be useful if I posted the answer here too:

I created the texture sheets first trying to be as generic as possible, and then reused these textures in different manners to create modular pieces. For the red panel wall I created this texture:


and then created wall units out of it:


I started this scene with unique textures for walls and stuff but that wasn't very flexible and fast so I'm sticking with tiling textures for now on, using unique textures when needed. Ex: doors, seats, signs and so on. This way I can iterate between versions much faster.

Progress on this has been slow due to Red Dead, but I hope to post updates soon, so stay tuned!
Thiago Klafke / Environment Artist
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Divine Rage's Avatar
Old (#47)
Any updates on this? Such a shame to let this wither and die.
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Visceral's Avatar
Old (#48)
Yeah this is amazing stuff you have here!
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Froyok's Avatar
Old (#49)
---

Nothing to say, it's an error, sorry.

Last edited by Froyok; 07-25-2010 at 10:46 AM..
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veteehrri's Avatar
Old (#50)
looking great man, wanna see more.
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