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created TF2 - Polypack - Mico27
on 05-25-2010 04:50 PM
Updates so far:
Theme: Spytech's "spy another way" pack
or "essential kit for clean killing"

Weapon slot #2: Meelee weapon
Alternative weapon #1: The electro-taser
Replace the knife
a prototype nuclear pile powered taser to shock your ennemies to death.
send them the chill to the spine without getting any blood on your suit!
Instant kill on backtasing
crits on any hit (except the fireaxe pyro and a bonesaw medic)
2.5 second cooldown between hits
ammo of 3 discharges (can refill ammo with ammo pack and supply cabinet)
Weapon slot #1: Primary weapon
Alternative weapon #1: dart shooter (name pending)
Replace the revolver
Use air compression to shoot small poisonned darts. no more gun powder on your hands anymore!
Alternative weapon #2: Sap shooter (name pending)
Replace the revolver

Same dammage as revolver
Can sap buildings from a distance
3 second reloading for each shot
-80% ammo
note: possibility of shooting other kinds of projectils aswell.
Weapon slot #3: Watches
Alternative weapon #3: The blank shot (name pending)
Replace the watch
integrated microphone, powerfull tiny speakers, holographic projector, this watch has it all!
Can use and fire the primary weapon of the class you're disguised
Does'nt do any dammage to anyone
no cloaking
The cloak meter represent the blank ammo meter
RMB to switch between the real weapons and the fak weapons
Hat slot
The satelhat v.2
Level 23 portable baccarat detector
Misc slot
The wiretape
Level 27 sound recording device

Note: All stats and functionalities above are optional, they can still be used as simple "skins" of their replacement without changing their gameplay mechanics.
Progress thread below.
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Hi polycount, I chose the spy for the weapon pack that I'll make.
First is gonna be an alternative weapon for the knife.
The knife alternative will be: the electro-taser
I take a good look at the current weapons and liked how some had wires going around a bit. Also how things a just blatantly taped on the razorback. I also took the switches on the sapper and the big button on the PDA.
http://tf2wiki.net/w/images/thumb/f/...DA_HUD_OFF.jpg
http://media.playhaven.com/hOfeQpYgt...uge/sapper.jpg
http://www.tfportal.de/gfx/content/t...ifle_large.png
http://www.tfportal.de/gfx/content/t...back_large.png
Here's the model I've came with so far, The UVs are also finished.
Also here's another view of the model with the UV layout.
Next step: Texturing
Last edited by Mico27; 06-15-2010 at 11:08 AM..
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, triangle,
285 Posts,
Join Date May 2010,
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Diggin it, Total fits the style!
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, vertex,
28 Posts,
Join Date May 2010,
Location Frisco, TX
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I'm always a fan of ambient occlusion. Model looks great! I say you're ready for textures.
I'm guessing the switch is for turning it on and big red button closes the circuit and makes it go zap?
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, null,
21 Posts,
Join Date May 2010,
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I'm looking forward to seeing what becomes of this, so far it looks interesting!
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, null,
13 Posts,
Join Date May 2010,
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awesome work perfect style i think (y)
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, line,
93 Posts,
Join Date May 2010,
Location Australia
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Alternative weapon #1: The electro-taser
Replace the knife
Instant kill on backtasing
crits on any hit (except the fireaxe pyro and a bonesaw medic)
2.5 second cooldown between hits
ammo of 3 discharges (can refill ammo with ammo pack and supply cabinet)
Alternative weapon #2: Sap shooter (name pending)
Replace the revolver
Can sap buildings from a distance
3 second reloading for each shot
-80% ammo
Alternative weapon #3: The blank shot (name pending)
Replace the watch
Can use and fire the primary weapon of the class you're disguised
Does'nt do any dammage to anyone
no cloaking
The cloak meter represent the blank ammo meter
RMB to switch between the real weapons and the fak weapons
Will post texture progress shortly.
Last edited by Mico27; 05-26-2010 at 05:41 AM..
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, triangle,
285 Posts,
Join Date May 2010,
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Spy's weapons are all sleek/custom manufactured for their specific purpose rather than 'cobbled together', like the Sniper's items. The other items you're making should keep within that style, so the taser doesn't seem out of place.
Other than that, the taser looks great!
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, null,
22 Posts,
Join Date May 2010,
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Textures for the electro-taser are finished. Includes a diffuse map, a specular map and a self-illumination map. (no normal map, may add one if necessary)
Here's the shaded version:

Here's the non-shaded version (pure diffuse)

Next step: work for a design on the sap-shooter, will look into putting the electro-taser ingame later.
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, triangle,
285 Posts,
Join Date May 2010,
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The idea is cool and awesome BUT, and this is a big but, "The contest says the weapon has to keep the functionality of the weapon it's replacing"
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, polygon,
660 Posts,
Join Date May 2010,
Location New York, NY
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Quote:
Originally Posted by Fragus
The idea is cool and awesome BUT, and this is a big but, "The contest says the weapon has to keep the functionality of the weapon it's replacing"
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It does keep the functionality of the knife. like (almost) every alternate weapons, it simply has slight pro and cons differences. However for the other two weapons I agree that I'm really stretching it BUT they still fullfill the spy's funtionality and role.
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, triangle,
285 Posts,
Join Date May 2010,
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Here's the model for the blankshot watch. a little projector projecting an hologram (will just be a cone will some kind of holographic texture) an incorporated mic and 2 tiny speakers. I had the idea of the spy mimicking the sounds of the fake weapon he is shouting in the mic. So for the other team it will look like it will really fire the weapon but from the other teammates they see you making pewpew sounds in the watch. (like how you actually only wear a mask while disguised but you still fool the other team in looking exactly like another class)
UVs are done.
Next step: Texturing
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, triangle,
285 Posts,
Join Date May 2010,
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How do you draw the "brush-TF2" textures? Do you use presets?
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, polygon,
660 Posts,
Join Date May 2010,
Location New York, NY
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Quote:
Originally Posted by Mico27

Here's the model for the blankshot watch. a little projector projecting an hologram (will just be a cone will some kind of holographic texture) an incorporated mic and 2 tiny speakers. I had the idea of the spy mimicking the sounds of the fake weapon he is shouting in the mic. So for the other team it will look like it will really fire the weapon but from the other teammates they see you making pewpew sounds in the watch. (like how you actually only wear a mask while disguised but you still fool the other team in looking exactly like another class)
UVs are done.
Next step: Texturing
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THIS is really awesome! But I think it needs too much proprietary stuff-sounds,holographics,animations,scripts...
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, polygon,
660 Posts,
Join Date May 2010,
Location New York, NY
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For the method I used to do the texture TF2 style I can provide the PSD I made for the diffuse texture of the electro-sapper so you can look it more in depth:
http://www.megaupload.com/?d=IRLT4VKV
Also for the sound stuff for the blank shot, I'll probably manage to provide some sample sound (ho luck I'm french) and for the "holographic" part like I said will just be an animated texture on a cone model attached to the watch. For the animations, I know a few poeple who can help me with that. As for the script part, I guess I can't do much but let that part to the guys at valve.
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, triangle,
285 Posts,
Join Date May 2010,
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For the sapper, I would use a darker tone so that it doesn't distract from "the big red button," Which is a very good key piece on the model.
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, polygon,
547 Posts,
Join Date May 2010,
Location Full Sail
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I finished the Texture for the blankshot watch.
The hologram effect is a place holder tough, I'll see if I can manage to get a similar shader in a VMT. Also Blender dont really have multiple smoothing groups and I plan on exporting it to 3ds max also for rigging and exporting it into a SMD file for compiling.
 
Next step: modelling the sap-shooter.
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, triangle,
285 Posts,
Join Date May 2010,
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I really like your ideas 
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, vertex,
36 Posts,
Join Date May 2010,
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Magnificent! très beau travail!
Love the watch, but just the top where the light comes from you can clearly see the triangles there, you could fix that, the new sapper is very good though just not convinced by the color palette don't think it fits perfectly in TF2 color palette, i would saturate it a bit more.
Still awesome stuff =D
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Quote:
Originally Posted by Ikimono
For the sapper, I would use a darker tone so that it doesn't distract from "the big red button," Which is a very good key piece on the model.
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I assume you mean taser but I agree. The beige colour looks a bit off and I think a darker colour would look better.
All your stuff looks excellent though.
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, null,
21 Posts,
Join Date May 2010,
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Finally managed to get the model replace the knife, was harder and took more time to manage to import it then modelling/texturing it 
All needed left it making the custom animations so the spy can hold it right and look for some particles to add in.
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, triangle,
285 Posts,
Join Date May 2010,
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Am I the only one who thinks that would probably also make a good sapper replacement?
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, line,
60 Posts,
Join Date May 2010,
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Quite honestly, your taser looks like it could potentially be a sapper, but if you can get it to be shown that it's obviously a melee weapon in the animations, then by all means go for it, but it really seems like it could easily be a sapper.
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, spline,
118 Posts,
Join Date May 2010,
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I realy love that skins !
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, vertex,
33 Posts,
Join Date May 2010,
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Nope i really like it too =D
Last edited by BANG!; 05-28-2010 at 01:00 PM..
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Quote:
Originally Posted by youngoli
Am I the only one who thinks that would probably also make a good sapper replacement?
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After a quick skim through I thought it WAS a sapper replacement.
I'd definitely consider changing it's use to the sapper instead of the knife as that seems to make most sense.
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, triangle,
314 Posts,
Join Date May 2010,
Location UK
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