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created TF2 - Polypack - BANG!
on 05-25-2010 01:31 PM
Final Entry! Im battin a thousand!
So i saw this on the TF2 blog and i am new here and i can't miss this contest is pretty sweet!
I'll be making weapons for the Scout, since its my favourite class, here's some ideas, though these might not be good because these are gameplay ideas.
-//////////////////////////////////////////////////////// WIP ////////////////////////////////////////////////////////////////////
Back to the FaN shotgun!
I gave up on the shotgun and made some hats =)
These are all viewport screeshots constant shader with diffuse, i might add some stickers to the hats i'll see, i am working on the story and trying to get v models working ingame...
Sorry no concepts or wips i made these in a few hours from scratch on 3D.
wip model
Force-A-Nature shotgun replacement sketches:
1 - Old School bat ( no name yet)
2 - The Skull Fracture (Might remove blood)
3 - No name
4 - Bonk, sorry i had to do it for fun, probably can't submit it since the logo is not mine
Dismissed, concept ideas (won't be submited)
When i say "or" it doesn't mean it does all of these, just one, i have to decide which.
Name: BING!BONK! or BING!BONG!
Melee weapon: Bat that shoots a bouncy ball (just like sandman) which if bounces 1 to 3(max) times on walls or ground before hitting an opponent will increase the damage for each time it bounces, and might eventually give mini crits for 3 second or speed if you knocked two enemies with one ball.
If first bounces on an enemy is does not multiply damage.
Reload time is about 20 seconds
Negative effects on wearer: - 15 Health
Name: SHOCK BAT! or HIT'N'RUN
Melee weapon: Shoots one sticky-ball or electro-ball or magnetic-ball which can disable engineer's objects(sentry dispenser teleporter)
for 5 seconds, also disables spy invisibly,or removes spy's disguise if you hit it.
Negative effects on wearer: - 15 Health
Reload time is about 20 seconds
Name: Spit Pistol
Secondary weapon: water gun which disable's engineer's (sentry dispenser teleporter) for 5 seconds, when shooting a cloacked enemy spy with it, make its visible because of the water droplets.
Reload time is about 30 seconds
These are just some quick ideas, the bat and the pistol do pretty much the same thing, so i'll probably be picking only one of the two, tell me what you think =)
Last edited by BANG!; 07-13-2010 at 09:54 AM..
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Too much text, not enough pictures.
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, triangle,
286 Posts,
Join Date Jul 2007,
Location El Paso, Texas, USA
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I agree though its better to write down some clear ideas before drawing for me, deadline in 5 weeks no rush =)
Shock Bat Sketch

Last edited by BANG!; 05-25-2010 at 03:12 PM..
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Well all are good concepts, I think you may need to stick to a single item because it said it should be tied into a theme. But I think if you do stick to one theme, do the electro-bat, this wouldn't effect game mechanics at all. And remember 1950's theme so the water pistol will fit and same as the BING!BONG! but maybe the electro bat is a little to futuristic, make the ball less elaborate. And the bats good enough as in "thrown together", hope this helps, good concepts. ^^
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, null,
7 Posts,
Join Date May 2010,
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People are getting way to caught up on this 50s business. Take a look at the other items that are in the game. There's plenty of retro futurism going on with a lot of the weapons and engi buildings. Hell, Gravel Pit has a huge death ray built on top of Point C.
Don't think what could exist in a real 1950s. Think pulp sci-fi set in the 50s. Think pre-Golden Eye James Bond.
The elctro bat seems perfectly acceptable for TF2. It's essentially using the same idea as the Sniper's shield after all.
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, insane polycounter,
5,675 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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Great Idea man. Scouts get pwn'd by Sentries. IT would be good if they could disable them. And you should make the electro ball be able to bounce around once it hits a sentry, so if a nearby dispensor is nearby it also disables that. Keep up the good work
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, null,
6 Posts,
Join Date May 2010,
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Thanks for the comments =D
Yes i agree might be too futuristic, i made the ball have the TF2 log shape, as well as inspired from the capture point, since we've been warned about going off topic by doing gameplay design, i am going to work only on design changes only, i'll come back later to the Electro Bat.
1 - Old School bat ( no name yet)
2 - The Skull Fracture (Might remove blood)
3 - No name
4 - Bonk, sorry i had to do it for fun, probably can't submit it since the logo is not mine.
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Number 1 and 3 look interesting enough!
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, polygon,
660 Posts,
Join Date May 2010,
Location New York, NY
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number 2 looks brutal!
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, polycounter,
855 Posts,
Join Date Nov 2004,
Location The Netherlands
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number 4 looks brilliant
get that real "competitive gameshow" feel from it, it also lookes a tad more refined as a design..really like it alot!
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, polygon,
526 Posts,
Join Date May 2010,
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My favs are 3 and 4  Nice work
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, triangle,
346 Posts,
Join Date May 2010,
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3 looks good. I also like the Spit Pistol idea: oh how annoying, hilarious and fitting would a water pistol be for the scout. To craft, Ambassador + Jarate? :P
WARNING: The above post may contain awesomeness.
Gilboron™ cannot be held responsible if your head explodes.
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, null,
10 Posts,
Join Date May 2010,
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Thanks guys!
I wanted to do #3 Bat but it turns out its way too much poly with the leather, a texture is not enough.
(texture not final, trying to get the model ingame still)
BonkBat Model RENDER
Some quick pistol design, definetly going to be something like #4 the others are too futuristic

Last edited by BANG!; 05-28-2010 at 11:51 PM..
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Hahaha, number four by far.
- Naso
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, spline,
142 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Naso
Hahaha, number four by far.
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Agreed, i acually thing you could push it even more, make the wings more exaggerated! More concepts that is what you nee mhmm yes!
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, spline,
148 Posts,
Join Date May 2010,
Location England, Hampshire
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allright help me decide here, the first ones are pretty much the same with small variations.

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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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Number five seems the best all around, good trigger, handle gun shape and the wings are a good length. Try changing the design inside the handle part(the stripes) see what you get.
- Naso
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, spline,
142 Posts,
Join Date May 2010,
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4 looks great. You may want to experiment more with the designs on the handle like Naso said, but I'm loving the wings.
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, null,
24 Posts,
Join Date May 2010,
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4 looks great as it is IMHO.
Also I love that bat.
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, line,
82 Posts,
Join Date May 2010,
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number 4 for the gun so far. You could get rid of the hammer and make it an internal-pin like the glock? might streamline it and make it stand out from the original even more.
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, polycounter,
1,244 Posts,
Join Date Oct 2006,
Location Oakland, CA.
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id say five, and please tell me the flash mask for the scout is real. pretty much the coolest thing ive ever seen, and i love the idea of the sapper bat. engies dominate scouts too much imo. nice work so far dude!
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, spline,
228 Posts,
Join Date Nov 2006,
Location Washington
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Thanks guys ^^
Teriyaki - Yeah definetly removing that, i though it was used on the animation but no and its much better without it, thanks.
Duoxan - Yes that hat is virtualy real, i made it and submited like one or two months ago (can't remember) and it didn't get picked by valve so far, i guess it covers too much of the face maybe or didn't please.
Anyway here's a wip of the model, trying to keep it low poly, new to low poly.

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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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I still think the silhouette is still too indistinct from the normal pistol, what about making those wings even larger? or the barrel longer?
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, spline,
148 Posts,
Join Date May 2010,
Location England, Hampshire
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I don't want to make the wings bigger because then it's going to be a thin wing behind the pistol and will overlap with the souct's hand/arms for the reloading animation but here's bigger if you want:
as for the barrel i had to reduce it, because i am not sure i can't change the position of the shooting effect... if anyone knows about that one, i'd like to know
Here's a comparation to the original, i know it doesn't change too much in general shape, but i'll make it stand out by a different use of colors.

Last edited by BANG!; 05-30-2010 at 03:17 AM..
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, spline,
106 Posts,
Join Date May 2010,
Location France/Spain
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The shooting effects should be fine, I think it's all in the compiling process, and should just be a number change in co-ordinates.
Creator of the Killer's Kabuto and Hat of Cards.
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, vertex,
38 Posts,
Join Date May 2010,
Location Australia
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