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created TF2 - Polypack - Oobersli
on 05-24-2010 05:39 PM
Doing the Engineer some justice!
My theme is BIGGER IS BETTER
Final Presentation Page!
wires
Shotgun replacement is Big Mean Mother Hubbard
A one shot blunderbuss shotty that uses metal along with ammo each time you shoot it. If shot at teammates it gives them ammo. Loads extremely slow and packs a might punch. Loading animation could be nuts and bolts instead of shells.
Wrench replacement is The Big Bang
oversized rubber mallet head

Last edited by oobersli; 06-29-2010 at 07:04 AM..
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, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
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Wow, really nice concept!
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, triangle,
346 Posts,
Join Date May 2010,
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Balls-to-the-wall awesome!
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, spline,
124 Posts,
Join Date May 2010,
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Holy Shit thats Awesome! What would it replace? The Shotgun? Whats your overall theme?
"There's only one thing that will make them stop hating you. And that's being so good at what you do that they can't ignore you."
My Website
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, spline,
190 Posts,
Join Date Mar 2009,
Location Chicago
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First time today been able to look at this concept, pretty badass. My only comment is it looks a little top/side heavy. I wonder how it would look if you had the ammo box open, the lid to the side, and the box strapped underneith. You'd have to reduce the height of the box, but you'd be able to put shards of metal, ammo, etc. popping out of it. I'll draw this up for you tomorrow if I'm not making sense. I think the concept could be further explored before you go into texturing phase. Just my .02
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Looking great so far. My only suggestion would be to do something a little different with the ammo box. When You look at every other weapon/item belonging to the engineer its obvious that it was very well thought out and put together. He's a thinking man and I get the feeling he would have figured out a nifty way to add more ammo or attach for ammo to that awesome shotgun.
Great work!
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, null,
1 Posts,
Join Date May 2010,
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It's a great idea you've got there, it's straightforward and to the point. The only thing I'm worried about is that ammo box. The idea isn't wrong, but the ammo box just looks horrible like that - and I can only see it interfering with actually using the weapon in every way. Maybe, you should think of something simpler and cleaner, like the rest of the gun, if not just killing your darlings and removing that awful box entirely.
Great job so far, though.
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, null,
13 Posts,
Join Date May 2010,
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It's about bloody time the game had a mobile ammo replenisher. Sounding like a really solid idea, Oobersli.
With regards to the balance, you could probably pop the box up on top behind the barrel. You'd also then have a natural gravity feed for your loading.
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, insane polycounter,
5,643 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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This one looks awesome! and its a really neat idea!
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, polycounter,
854 Posts,
Join Date Nov 2004,
Location The Netherlands
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thanks guys. I'll work with placement of the ammo box and how it feeds into it.
@jackablade - I was thinking of like a tube or slide that just lets the ammo casually slide in.
Discussed with someone from work that maybe even having a cage or basket on the side and have the ammo box be replaceable. The box would be openable and the engy would just take handfuls of metal to jam in the gun. Maybe even have the lid rigged so as he walked around it would flap open a bit. That wold require custom animations though and I'm really wanting to gravitate away from that.
Might try and do a revision during lunch and post it up later today.
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, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
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If you wanted the magazine on the gun to simply be a small ammo box, you could have it mounted under the gun upright.
[~~~] Bad ANSI model of what I'm talking about.
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[~~~]
That way to reload, he could just eject the empty container and either fill it or pull a new one from his belt. Since the small ammo box holds 40 metal, the gun might use that much when it shoots? However, if you didn't want it to use that much metal per shot, you could have him shoot once, then flip the box over and use the same cartridge without reloading (Making this movement as fast or slow as your wanted [If you wanted it to technically be a one shot weapon]). That way each shot only uses 20 metal.
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, null,
1 Posts,
Join Date May 2010,
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no dice on getting work done at lunch. I was thinking that i'll raise the ammo box a tad and make it somewhat smaller. A small chute that feeds into the barrel so there won't need to be a reload animation. Right click will just be the pumping animation and the longer the engy pumps it the more damage. Similar to how the demo sticky launcher works.
When an engy puts the weapon away,to fix a building or whatnot the charge is reset to prevent the engy from having an awesome one shot gun ready to pop a spy. This might force and engy to keep his weapon out and go more offensive with it rather than just waiting.
and I guess if we have to have a "theme" then mine is "Bigger is Better" or "Don't mess with Texas" :P
Last edited by oobersli; 05-25-2010 at 02:02 PM..
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, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
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The crosshair isn't necessary!
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, polygon,
660 Posts,
Join Date May 2010,
Location New York, NY
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This is a vast improvement! Loose the cross-hair...
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, vertex,
28 Posts,
Join Date May 2010,
Location Frisco, TX
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Quote:
Originally Posted by Fragus
The crosshair isn't necessary!
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But it's awesome. Therefore, it is entirely necessary.
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, card carrying polycounter,
2,313 Posts,
Join Date Dec 2007,
Location Fremont, CA
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I think the crosshair looks a little bit odd sitting at the end of the barrel but I won't refute it as it probably looks better than having it near the ammo box.
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, null,
21 Posts,
Join Date May 2010,
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I really like this so far. Would make the Engineer into a support class more like the Medic! you should try and make your other weapons go along with that maybe.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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ya, i was thinking that it would force the engy to hang around the front lines more. I played engie alot in the studio rumble and I usually found myself sitting by myself clanking away waiting for someone to come my way. Offensive engys need more tools *hoping the update fixes that* to be truly effective up front.
As for my other items its a toss up between
Huge ass revolver.
Guitar
Mallet
Cattle Prod
Spurs *most likely cosmetic*
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, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
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Most Brilliant Engi Shotty ive seen, Love how it looks. Gj
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, null,
6 Posts,
Join Date May 2010,
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keep the iron sight at the end of the barrel. Moving it to the ammo section would just clutter up the area with too much detail leaving the front without enough detail, or so i'd say.
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, polygon,
539 Posts,
Join Date May 2010,
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Vast improvement, especially considering the sorta excessive compulsiveness of the engie...
I think "well loved" usage wear would be fitting to the character as opposed to the kind of "taped together" approach you had first attempt... an egg timer ding might be appropriate, or perhaps a buzzer!
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, null,
3 Posts,
Join Date May 2010,
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It's looking really good, so far, but if you want my feedback the crosshair creates a visual imbalance. It's much too flimsy compared to the rest of the weapon, which is solid and heavy. It also breaks the otherwise very clean lines. Maybe you should consider that - so if you want iron sights, maybe you should consider making the iron sights much more solid and in tune with the rest of the design.
The gravity loaded ammo box looks better than the ammo box, but I still believe it makes the weapon very lopsided and breaks the otherwise very beautiful gun. You could consider trying to work with another design next to this, for example where you include a sliding bolt mechanism in the side of the shotgun - this would also serve to break the monotony of the sides.
Finally, a few minor suggestions to consider - reshaping the stock slightly, to accomodate for a handle with a butt stock extension (take a look at some real shotguns, you'll see) - I think it would work well with the already very fluid design of the barrel. Also consider extending the front of the trigger guard in a concave shape, maybe? That would further bring attention to it.
Oh, and also, consider placing the trigger differently, it appears that it will not pull from its current position.
Hope you find any of it useful, and good luck!
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, null,
13 Posts,
Join Date May 2010,
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Thanks for all the input every1. I just put the cross hairs for a laugh. they're gone already. I'm still trying to get a good flow for the ammo box. I replaced the side lid with one that actually resembles the dispenser one more. Probably for the next few days I'll just be messing with the shapes and seeing how it reads in 1st person.
As for the trigger I actually used the in game shot gun as a side ref for the it and the breach part? and the pump thing *my gun terminology is shit*. I think its just the angle of my renders that make it look weird.
Also, i wanted to experiment with an idea of a hand guard a friend suggested. To sorta keep the engies hand on the gun after a big blast?

Last edited by oobersli; 05-26-2010 at 07:16 AM..
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, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
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